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Old 2012-06-12, 10:22 AM   [Ignore Me] #46
Exmortius
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Re: Knife= 1-hit kill?


i might be for this if it's an infiltrator cloaked getting a knife kill. then 1 hit knife might be reasonable...but honestly it's gonna be tough to get that close with all the firepower that ps has. 2 -3 swings of a knife would be probably more realistic and better. even if you are a cloaked infiltrator you should be able to do that if you are that close before a heavy or light assault sees where you are. i think 2 swing knife kill would be the ideal gives a friendly in the area enough time to react and waste em.
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Old 2012-06-12, 10:27 AM   [Ignore Me] #47
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Re: Knife= 1-hit kill?


Originally Posted by Sledgecrushr View Post
Unless its a sneaky back stab I dont really see using a knife as a one shot kill. Now if your knife happens to be three feet long then I would say yes getting hit by that thing would certainly ruin your day.
if their is any oneshot kill it must be like BF3 or killzone 3 a animation and if the guy get kill before the excution animation is done he dont get the kill and the (( victime is safe ))
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Old 2012-06-12, 10:30 AM   [Ignore Me] #48
Dart
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Re: Knife= 1-hit kill?


Originally Posted by Kalbuth View Post
To the people new to Planetside world, brace yourself for what you may well see. We called it "the Zerg".
It's 2 main forces clashing together in 1 area.

It's overcrowded in many parts of the area.
Like, the spawns, or the vehicle bay. People collide together trying to reach a terminal, are in queue, must wait a bit to pass a door, and there rush to the frontline. There is a hell lot of noise, everything moves around you.

In PS1, we had originally an implant that allowed to go faster (called "Surge") and a deployable which was basically a C4, called "Boomer". An invisible infiltrator would surge into ennemy spawn room, plant a boomer while passing, and detonate when outside, killing some players in spawn. He then was taking a route around, to come back, rince and repeat.
You only heard the "woosh woosh" of the active surge, the "tick" of the deploying boomer, and boom. There was too much movement around you to spot someone barely visible. Too much noise around too, until you got killd 4 times and learn it.


I can easily foresee an infiltrator lining up on vehicle bays, invisible, rushing aligned people getting their vehicles, and doing 2 or 3 1shot knife kills in a row, then evading somewhere, replenish energy, rince, repeat. When it's going to be seen as efficient, it's going to be abused. Because it's a 2000 players MMO. This is not really the stealthy assassin gameplay I'd like to see, tbh
Kal has given a very detailed and thorough explanation off exactly why, in PS2 this simply would not work.
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Old 2012-06-12, 10:33 AM   [Ignore Me] #49
Stew
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Re: Knife= 1-hit kill?


Originally Posted by Sledgecrushr View Post
Modern shooters suck for realism. They play out like everyone is running around without bodyarmor on. Its like you guys want a sci fi game where everyone is still armored like it was ww2. I can already see from todays military that armor is beating bullets. The Taliban has a terrible time managing any kills of our brave soldiers in the field because there bullets bounce off of our guys(barring a lucky shot in an unarmored area). This is the perception of war from fighting third world militias for the last ten years and its just not correct. I want more melee options.
An Ak47 have a amasing stopping power and even if the bullet did not reach the body it willl hurt badly ...been shot by a weapon in the AK family. The bruise covered the entire chest while using a Kevlar vest with a class IV ballistic plate. The penetrating power of the bullet is first absorbed by the Kevlar woven fabric diluting it over the entire chest area then the ballistic plate adds its might to stopping the round resulting in a great trauma to the victim but stopping the projectile from penetrating.

Last edited by Stew; 2012-06-12 at 10:34 AM.
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Old 2012-06-12, 10:39 AM   [Ignore Me] #50
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Re: Knife= 1-hit kill?


No in general, only in case "melee cert maxed out" + "backstab" = instant kill.
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Old 2012-06-12, 10:40 AM   [Ignore Me] #51
Exmortius
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Re: Knife= 1-hit kill?


sounds like being in a car crash there. ouchy.
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Old 2012-06-12, 10:53 AM   [Ignore Me] #52
Daffan
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Re: Knife= 1-hit kill?


What about my armor suit? : (
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Old 2012-06-12, 10:55 AM   [Ignore Me] #53
DayOne
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Re: Knife= 1-hit kill?


Originally Posted by captainkapautz View Post
No 1-hit kill quickknife, because balance.

Equipable knife that 1-hit kills when you sneak up behind someone and perform a killanimation ala BF3 would be pretty nice, though.
^This. Hell, having cert into into a 1 hit kill with a backstab is even better!
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Old 2012-06-12, 11:08 AM   [Ignore Me] #54
Kriegson
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Re: Knife= 1-hit kill?


Originally Posted by Immigrant View Post
No in general, only in case "melee cert maxed out" + "backstab" = instant kill.
^ this

If you want to one hit stab people, go infil and spec out for melee damage. Imo knives should be relatively useless without shields unless they are "Activated", like in PS1.
For those not in the know, all the knives in PS1 (as I recall) had to be "activated" to do their maximum damage, but upon activation they emitted a noise based on what type they were (Chainblade had chain whirring, Magcutter hummed, Vanu blade whined IIRC).

This would mean quick knife would be low (on shields) or moderate (on armor) damage without activation, while someone who purposely pulls out their blade and activates it could do a lot of damage.
Though anyone nearby who knows of the sound will be warned.

-----------------------------------------

So ultimately, the ideal situation (imo) is an infil or solider pulling out their knife, sneaking up to a target, activating it, stabbing, and then deactivating and running before anyone notices.
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Old 2012-06-12, 11:16 AM   [Ignore Me] #55
Kilmoran
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Re: Knife= 1-hit kill?


Originally Posted by Kriegson View Post
^ this

If you want to one hit stab people, go infil and spec out for melee damage. Imo knives should be relatively useless without shields unless they are "Activated", like in PS1.
For those not in the know, all the knives in PS1 (as I recall) had to be "activated" to do their maximum damage, but upon activation they emitted a noise based on what type they were (Chainblade had chain whirring, Magcutter hummed, Vanu blade whined IIRC).

This would mean quick knife would be low (on shields) or moderate (on armor) damage without activation, while someone who purposely pulls out their blade and activates it could do a lot of damage.
Though anyone nearby who knows of the sound will be warned.

-----------------------------------------

So ultimately, the ideal situation (imo) is an infil or solider pulling out their knife, sneaking up to a target, activating it, stabbing, and then deactivating and running before anyone notices.

Shields sometimes only work against objects that move fast enough for them to react to. This is assuming the shield isn't activated 100% of the time, and is more "reactive" in bursts to what is going on. Thus, bullets are defended against, but a punch to the fast wouldn't be. In PS 1, knives all but ignored armor.
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Old 2012-06-12, 11:18 AM   [Ignore Me] #56
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Re: Knife= 1-hit kill?


I dont mind knife fighting if my knife is bigger than yours. We could use more melee options.
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Old 2012-06-12, 11:23 AM   [Ignore Me] #57
Kriegson
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Re: Knife= 1-hit kill?


Originally Posted by Kilmoran View Post
Shields sometimes only work against objects that move fast enough for them to react to. This is assuming the shield isn't activated 100% of the time, and is more "reactive" in bursts to what is going on. Thus, bullets are defended against, but a punch to the fast wouldn't be. In PS 1, knives all but ignored armor.
The alternative could be true though, considering the shielding system that heavy assaults use (Which slows projectiles to limit the amount of damage they do) would slow a stab to barely a poke with a knife.
Or depending on the shielding system, the knife bay simply slide off if the system is designed around deflection or disintegration than brute force (Re-direct force rather than attempt to stop it outright, or simply incinerate/deconstruct projectiles.)

So really it could go either way, considering we don't know how the shields work. But that said, I would think the blade itself would do good against armor, but unless it is activated, it won't do much against shields.
This would give stabby infils a good role in battle of finishing off foes who are wounded and retreat to regain shields.
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Old 2012-06-12, 11:33 AM   [Ignore Me] #58
waldizzo
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Re: Knife= 1-hit kill?


The knife should be one of two things.

1. Primary weapon of a cloaker that is heavily certified into stealth
2. Last resort (out of ammo)

I had an entire angry post here but I erased it.
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Old 2012-06-12, 11:35 AM   [Ignore Me] #59
Kilmoran
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Re: Knife= 1-hit kill?


Originally Posted by Kriegson View Post
The alternative could be true though, considering the shielding system that heavy assaults use (Which slows projectiles to limit the amount of damage they do) would slow a stab to barely a poke with a knife.
Or depending on the shielding system, the knife bay simply slide off if the system is designed around deflection or disintegration than brute force (Re-direct force rather than attempt to stop it outright, or simply incinerate/deconstruct projectiles.)

So really it could go either way, considering we don't know how the shields work. But that said, I would think the blade itself would do good against armor, but unless it is activated, it won't do much against shields.
This would give stabby infils a good role in battle of finishing off foes who are wounded and retreat to regain shields.

I'm more suggesting there is a reason for an activated, fully certed knife to be able to cause infantry damage. I'm not at all trying to say there aren't reasons for a knife "not" to do damage. There are far more reasons for it not to than for it to after all. All that is needed for a knife to do no damage, is for them to say "Space Armor... done" and.. that's the end of knifing.
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Old 2012-06-12, 11:39 AM   [Ignore Me] #60
Kilmoran
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Re: Knife= 1-hit kill?


Originally Posted by waldizzo View Post
The knife should be one of two things.

1. Primary weapon of a cloaker that is heavily certified into stealth
2. Last resort (out of ammo)

I had an entire angry post here but I erased it.
150% Agree... yeah... 1 and a half people worth of agreement.
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