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2012-06-12, 10:22 AM | [Ignore Me] #46 | ||
Master Sergeant
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i might be for this if it's an infiltrator cloaked getting a knife kill. then 1 hit knife might be reasonable...but honestly it's gonna be tough to get that close with all the firepower that ps has. 2 -3 swings of a knife would be probably more realistic and better. even if you are a cloaked infiltrator you should be able to do that if you are that close before a heavy or light assault sees where you are. i think 2 swing knife kill would be the ideal gives a friendly in the area enough time to react and waste em.
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2012-06-12, 10:30 AM | [Ignore Me] #48 | |||
Second Lieutenant
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2012-06-12, 10:33 AM | [Ignore Me] #49 | |||
Major
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Last edited by Stew; 2012-06-12 at 10:34 AM. |
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2012-06-12, 11:08 AM | [Ignore Me] #54 | |||
Master Sergeant
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If you want to one hit stab people, go infil and spec out for melee damage. Imo knives should be relatively useless without shields unless they are "Activated", like in PS1. For those not in the know, all the knives in PS1 (as I recall) had to be "activated" to do their maximum damage, but upon activation they emitted a noise based on what type they were (Chainblade had chain whirring, Magcutter hummed, Vanu blade whined IIRC). This would mean quick knife would be low (on shields) or moderate (on armor) damage without activation, while someone who purposely pulls out their blade and activates it could do a lot of damage. Though anyone nearby who knows of the sound will be warned. ----------------------------------------- So ultimately, the ideal situation (imo) is an infil or solider pulling out their knife, sneaking up to a target, activating it, stabbing, and then deactivating and running before anyone notices. |
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2012-06-12, 11:16 AM | [Ignore Me] #55 | |||
Staff Sergeant
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Shields sometimes only work against objects that move fast enough for them to react to. This is assuming the shield isn't activated 100% of the time, and is more "reactive" in bursts to what is going on. Thus, bullets are defended against, but a punch to the fast wouldn't be. In PS 1, knives all but ignored armor. |
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2012-06-12, 11:23 AM | [Ignore Me] #57 | |||
Master Sergeant
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Or depending on the shielding system, the knife bay simply slide off if the system is designed around deflection or disintegration than brute force (Re-direct force rather than attempt to stop it outright, or simply incinerate/deconstruct projectiles.) So really it could go either way, considering we don't know how the shields work. But that said, I would think the blade itself would do good against armor, but unless it is activated, it won't do much against shields. This would give stabby infils a good role in battle of finishing off foes who are wounded and retreat to regain shields. |
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2012-06-12, 11:35 AM | [Ignore Me] #59 | |||
Staff Sergeant
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I'm more suggesting there is a reason for an activated, fully certed knife to be able to cause infantry damage. I'm not at all trying to say there aren't reasons for a knife "not" to do damage. There are far more reasons for it not to than for it to after all. All that is needed for a knife to do no damage, is for them to say "Space Armor... done" and.. that's the end of knifing. |
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