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Old 2012-06-12, 03:00 PM   [Ignore Me] #1
Mechzz
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How to pay for large units?


This came up in the outfit thread, but I think it applies generally.

When someone pulls a passenger vehicle like a Galaxy or Sunderer, how should it be payed for?

Should the driver pay the whole cost?
Or should his outfit be allowed to chip in towards the cost?
Or should the BASIC vehicle be the same cost as quad bike and each passenger pays for a seat when they get in? (Purchaser pays for upgrades)

I'm not a huge fan of an outfit taxing me for my resources, although I do see the logic of it. So I tend to prefer the option where each passenger pays a bit when they jump in.

Thoughts?
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Old 2012-06-12, 03:03 PM   [Ignore Me] #2
ZeroOneZero
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Re: How to pay for large units?


What if some players are broke, you're going to abandon them? I think it's going to be faction based resources.
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Old 2012-06-12, 03:04 PM   [Ignore Me] #3
ringring
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Re: How to pay for large units?


I replied in the oterh thread but I aqgree the topic deserves a thread of it's own......

Conductors on galaxies ... "I would have liked a ride but I can't afford the fare"

Being serious .... new players, if you have any in your outfit you probably want to put them in the galaxy to make sure they turn up at the right place at the right time. It maybe they are the very ones who are resource poor.

On the other hand the galaxies may be the type of craft that get shot out of the sky often.

Maybe the best solution is to manipulate the price downwards and balance with survivability (and don't have a new player flying your gal).
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Old 2012-06-12, 03:05 PM   [Ignore Me] #4
Traenor
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Re: How to pay for large units?


I think that you should pay it all as the driver. There is a couple of reasons for this:
1: With tax, you are encouraged to not enter vehicles if you do not know the person, decreasing teamwork between strangers.
2: With tax, you cant resupply your transport with people without making it overcosted.
3: You own the vehicle, you should pay for it.
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Old 2012-06-12, 03:06 PM   [Ignore Me] #5
Ceska
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Re: How to pay for large units?


Maybe you earn extra ressource for transporting people. Galaxy and Sundi Driver will get rich !
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Old 2012-06-12, 03:07 PM   [Ignore Me] #6
Meriv
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Re: How to pay for large units?


For that reason the outfit should chip (with the tax) the galaxy soo strong players will be able to help not strong ones but withouth just a strong player carring all the cost of the action
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Old 2012-06-12, 03:08 PM   [Ignore Me] #7
Meriv
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Re: How to pay for large units?


Originally Posted by Traenor View Post
I think that you should pay it all as the driver. There is a couple of reasons for this:
1: With tax, you are encouraged to not enter vehicles if you do not know the person, decreasing teamwork between strangers.
2: With tax, you cant resupply your transport with people without making it overcosted.
3: You own the vehicle, you should pay for it.
Ok this originated from the outfit treadh soo manly it shouldnt apply into entering a stranger galaxy
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Old 2012-06-12, 03:11 PM   [Ignore Me] #8
Turdicus
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Re: How to pay for large units?


The driver should pay the entire cost. It is the same across the board for all support roles because they get potential xp for performing those roles (if they have implemented support xp like they should). When an engineer puts down a rearm station he pays a resource cost to do it, but presumably gets xp based on the people that use it. Similarly a galaxy pilot pays resources to spawn the gal, but gets xp for transporting those players and for other things as well.

It's like throwing a grenade: you pay 10 resources to toss it, but you get potential xp if it does its job.
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Old 2012-06-12, 03:15 PM   [Ignore Me] #9
HellsPanda
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Re: How to pay for large units?


As a future transport driver/pilot. I would like to pay for it myself, just so I don't have to listen to people who feel entitled on what I should be doing
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Old 2012-06-12, 03:18 PM   [Ignore Me] #10
Meriv
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Re: How to pay for large units?


Originally Posted by HellsPanda View Post
As a future transport driver/pilot. I would like to pay for it myself, just so I don't have to listen to people who feel entitled on what I should be doing
ok you didnt read the post that brought to this point, ok ur point is correct, but now take this in consideration, u are in a outfit carrying orders soo who pays?
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Old 2012-06-12, 03:19 PM   [Ignore Me] #11
SideOfBeef
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Re: How to pay for large units?


It doesn't make sense to add a bunch of confusing economic systems because a vehicle in a game we haven't played might be too expensive. It can be rebalanced, and one could argue that the Galaxy should be difficult to spam over and over.

To your specific proposal: How does the price change for a Galaxy Gunship? Presumably there are less passengers, so the overall price goes down? That just isn't fair.
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Old 2012-06-12, 03:20 PM   [Ignore Me] #12
Stardouser
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Re: How to pay for large units?


I think there should definitely be a cost sharing system, since there is not a resource trading system. It should be limited to Galaxy TRANSPORTS and Sunderers.
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Old 2012-06-12, 03:21 PM   [Ignore Me] #13
CutterJohn
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Re: How to pay for large units?


They aren't that pricey, at least according to E3. I didn't see what the gal cost, but the sunderer cost 150 of the lowest end resource that was only shared by ATVs and Grenades. I'm betting Gals come from this pool as well.

Presumably, the XP rewards from using them will make it worth your while.

Last edited by CutterJohn; 2012-06-12 at 03:24 PM.
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Old 2012-06-12, 03:21 PM   [Ignore Me] #14
diLLa
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Re: How to pay for large units?


Originally Posted by Meriv View Post
ok you didnt read the post that brought to this point, ok ur point is correct, but now take this in consideration, u are in a outfit carrying orders soo who pays?
Still you, as you contribute to your outfit, the outfit shouldn't contribute to you.
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Old 2012-06-12, 03:23 PM   [Ignore Me] #15
Meriv
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Re: How to pay for large units?


Originally Posted by Stardouser View Post
I think there should definitely be a cost sharing system, since there is not a resource trading system. It should be limited to Galaxy TRANSPORTS and Sunderers.
For this reason i advice all to read the last post of the treadh of "what outfits needs" because we were proposing a tax sistem to outfit players to chip for the galaxy soo strong players can help for example to trasport not soo strong ones that cannot afford a galaxy (or dont ahve enought time to play) but withouth making all pay the pilot.
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