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2012-06-12, 09:58 PM | [Ignore Me] #92 | |||
Sergeant
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Guess what... there are other people than you on this continent and you know what is even more shocking... They might want to play without lagging since they aren't living next to you. I'm quite happy you like your Lag when playing on europeen server. My standard for fps are higher though and it seems I ain't the only one. You got a problem with that? |
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2012-06-12, 10:05 PM | [Ignore Me] #94 | |||
Contributor Major
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Also, that was my first post on the matter, and it was pretty apparent that people stopped/didn't start listening to him before he "got rude" if you want to call it that, so it doesn't exactly seem like that's what's at work. And SkyExile, Electrofreak was entirely talking movement and hit detection, which, by sheer volume of data and the desire to have it as low latency as possible, just doesn't end up being handled with TCP because the protocol overhead and requisite acks and segment ordering just add to the latency from the actual application's perspective. Would cooldown abilities require acknowledgement from the server? Yeah, they would, and nobody's said anything to the contrary. Jitter happens with TCP and UDP alike, TCP just does segment ordering to account for it, which slows the conversation down, as it were. |
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2012-06-12, 10:09 PM | [Ignore Me] #95 | ||
Sorry, but I live in a country where I shouldn't have to worry about such pings.
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2012-06-12, 10:25 PM | [Ignore Me] #100 | |||
Sergeant
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This is nothing more but a way of reducing $cost$ at the expense of playability for players that aren't exactly close to the server center. |
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2012-06-12, 10:33 PM | [Ignore Me] #101 | ||
Brigadier General
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Well they are going to have more than one North American server as well. 6000 people per server won't be enough to handle the players with just one server, not by a long shot.
Considering that it's F2P and I could easily see them needing 10 to 20+ servers for NA alone, it seems pretty silly to put them all in the same place. |
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2012-06-12, 10:37 PM | [Ignore Me] #102 | ||
Corporal
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Bad idea very bad, ping will have an effect on your game. You will die before you even knew what hit you with a high ping, every single shooter is this way. There is no way they came up with a magic bullet to say pings in shooters don't matter anymore.
Maybe the lag input the one person had while playing the game is whats going to happen to everyone that's how they are going to fix it just make everyone's ping artificially higher. Even if I have a good ping(I am close by seattle) I still think they need east coast servers hell even central servers. Dumbest idea ever to say that ping won't matter and it's all going to be in one location. It's just like in driving your reaction time gets added on to how quickly you see something so someone that sees something 1/4 second before you will have reacted before your brain even sent the signal to your finger to pull the trigger. That even gets worse with age, so all you older vets, and by older that means over 25 when your reaction time starts to slow, you should really want more options with lower pings so that you don't have players with that much of an advantage on you that they may already have. |
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2012-06-12, 10:42 PM | [Ignore Me] #103 | |||
Sergeant
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I don't even.. |
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