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View Poll Results: What do you think of the MAX unit Speed?
Just fine the way it is currently at E3 35 67.31%
Could be slower 17 32.69%
Voters: 52. You may not vote on this poll

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Old 2012-06-13, 02:56 PM   [Ignore Me] #16
kaffis
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Re: MAX Unit Speed


Yeah, I'm with the folks who say remove sprint and implement a somewhat faster run mode in the vein of the original. 25%-50% faster than PS2 infantry sprint, perhaps. Should make it tolerable without trivializing transport vehicles.
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Old 2012-06-13, 03:54 PM   [Ignore Me] #17
CutterJohn
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Re: MAX Unit Speed


Add a new leg upgrade slot for the MAXs.

Upgrade 1 - The 'slow' sprint, as seen in E3. Has faster reaction times and better twitch movement, but is of course slower.

Upgrade 2 - The fast travel of PS1. Reacts slower, turns slower, but runs at 40 kph like PS1 MAXs did.
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Old 2012-06-13, 04:06 PM   [Ignore Me] #18
Vetto
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Re: MAX Unit Speed


Originally Posted by CutterJohn View Post
Add a new leg upgrade slot for the MAXs.

Upgrade 1 - The 'slow' sprint, as seen in E3. Has faster reaction times and better twitch movement, but is of course slower.

Upgrade 2 - The fast travel of PS1. Reacts slower, but runs at 40 kph like PS1 MAXs did.
Fixed - Your turn speed should not be effected by your run speed.
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Old 2012-06-13, 04:16 PM   [Ignore Me] #19
metziih
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Re: MAX Unit Speed


I'm okay with the MAX unit speed, but I don't think allowing MAX'es to use jump-pads is all that good idea to be honest. I mean, just HOW are you supposed to handle the enemy MAX'es as a attacker if you can't even go around them?
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Old 2012-06-13, 04:43 PM   [Ignore Me] #20
Traak
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Re: MAX Unit Speed


I think fast max motions are far more realistic. The MAX's in PS, I could literally be outside the suit, and using a lever to turn it faster than the MAX can turn itself.

The MAX's in PS were very slow to turn, very slow to accelerate, and crippled in their rate of travel while firing.

Glad to hear they are fixing all that.
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Old 2012-06-13, 04:58 PM   [Ignore Me] #21
jepaul
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Re: MAX Unit Speed


Max Rush please over sprint.
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Old 2012-06-13, 05:20 PM   [Ignore Me] #22
CutterJohn
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Re: MAX Unit Speed


Originally Posted by Vetto View Post
Fixed - Your turn speed should not be effected by your run speed.

This would only affect the performance while running, not while walking. Mainly it would just be OP as hell to have MAX units running at 40kph while still being able to turn on a dime. Inertia is a bitch to overcome. Since you're going fast, it'd take longer to make turns.

Last edited by CutterJohn; 2012-06-13 at 05:22 PM.
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Old 2012-06-13, 05:24 PM   [Ignore Me] #23
Vetto
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Re: MAX Unit Speed


Originally Posted by CutterJohn View Post
This would only affect the performance while running, not while walking. Mainly it would just be OP as hell to have MAX units running at 40kph while still being able to turn on a dime. Inertia is a bitch to overcome. Since you're going fast, it'd take longer to make turns.

Ahh then I agree with that I thought you meant while in combat that would be the case, if anything the max need it turn buffed now to deal with Jetpack LA.
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