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Old 2012-06-15, 04:30 PM   [Ignore Me] #16
captainkapautz
First Lieutenant
 
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Re: HA Weapons


Originally Posted by Dairian View Post
Could be wrong...
It is, because I somehow doubt that EVERYONE will only play HA.
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Old 2012-06-15, 04:39 PM   [Ignore Me] #17
Bags
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Re: HA Weapons


Originally Posted by Dairian View Post
I am excited to have an MCG in my hands. But I think they will not add the HA till later in beta. This will force everyone to use the lighter weapons so they can be tested. When SOE has them balanced they will add HA to the mix. But this is just what I foresee. Could be wrong...
How cna you balance a game with HA weapons in it before putting in the HA weapons?
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Old 2012-06-15, 04:40 PM   [Ignore Me] #18
captainkapautz
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Re: HA Weapons


Originally Posted by Bags View Post
How cna you balance a game with HA weapons in it before putting in the HA weapons?
MAGIC!
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Old 2012-06-15, 04:44 PM   [Ignore Me] #19
Dairian
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Re: HA Weapons


we can only wait.
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Old 2012-06-15, 05:01 PM   [Ignore Me] #20
kaffis
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Re: HA Weapons


Originally Posted by captainkapautz View Post
MAGIC!
Hey, if the Forgelight coders are wizards, I have full faith that the developers might be, too. Amirite?
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Old 2012-06-15, 05:05 PM   [Ignore Me] #21
Ironside
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Re: HA Weapons


i want disco balls, it's my vanu right
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Old 2012-06-15, 05:07 PM   [Ignore Me] #22
QuantumMechanic
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Re: HA Weapons


Nonstandard weapon projecticles confuse me.

(not)
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Old 2012-06-15, 05:09 PM   [Ignore Me] #23
Littleman
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Re: HA Weapons


I wouldn't be surprised if the HA isn't in game when beta opens. They could still be balancing them behind the scenes, and figuring out whom all they want to wield besides the Heavy Assault guys.

For my part, I hope only the HA guys get to wield HA. I'd like my battles to involve mostly rifles and the use of cover within 75m for a change.
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Old 2012-06-15, 05:10 PM   [Ignore Me] #24
captainkapautz
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Re: HA Weapons


Originally Posted by kaffis View Post
Hey, if the Forgelight coders are wizards, I have full faith that the developers might be, too. Amirite?
tru dat
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Old 2012-06-15, 05:14 PM   [Ignore Me] #25
SixShooter
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Re: HA Weapons


Originally Posted by kaffis View Post
Maybe lasher orbs will make dubstep "wub wub" sounds as they float past...
This + coats everything it touches in glitter
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Old 2012-06-15, 05:15 PM   [Ignore Me] #26
QuantumMechanic
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Re: HA Weapons


My biggest concern regarding HA weapons is wheather or not the HA class will be able to have two "heavy" weapons in his loadout at the same time or not.

If HA class is restricted to just one main weapon (as I believe the other classes are) then it seems to me he is significantly gimped. Speculating of course.
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Old 2012-06-15, 05:17 PM   [Ignore Me] #27
Purple
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Re: HA Weapons


Originally Posted by SUBARU View Post
SOON
liar! i believe Higby upgraded it to Very soon.
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Old 2012-06-15, 05:22 PM   [Ignore Me] #28
Bags
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Re: HA Weapons


Originally Posted by QuantumMechanic View Post
My biggest concern regarding HA weapons is wheather or not the HA class will be able to have two "heavy" weapons in his loadout at the same time or not.

If HA class is restricted to just one main weapon (as I believe the other classes are) then it seems to me he is significantly gimped. Speculating of course.
As of now you can have an LMG / AV or an LMG / HA.
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Old 2012-06-15, 05:23 PM   [Ignore Me] #29
Trafalgar
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Re: HA Weapons


Originally Posted by Bags View Post
How [can] you balance a game with HA weapons in it before putting in the HA weapons?
Originally Posted by captainkapautz View Post
MAGIC!
A wizard spreadsheeted it!
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Old 2012-06-15, 05:45 PM   [Ignore Me] #30
Xaine
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Re: HA Weapons


Originally Posted by kaffis View Post
Maybe lasher orbs will make dubstep "wub wub" sounds as they float past...
I think I'm in love.
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