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2012-06-15, 05:34 PM | [Ignore Me] #1 | ||
Private
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As someone who never played PS1 I was wondering if any grizzled veterans would be kind enough to give a quick run though of the PS slang. I can imagine few things more embarrassing than actually getting to play PS2 and being directed to do something using acronyms and other things I do not recognize only to perform the exact opposite what I was asked to do. Thanks.
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2012-06-15, 06:13 PM | [Ignore Me] #2 | |||
Last edited by NewSith; 2012-06-16 at 09:14 PM. |
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2012-06-15, 06:53 PM | [Ignore Me] #3 | |||
Private
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2012-06-15, 08:11 PM | [Ignore Me] #7 | |||
Warping - 2 meanings: 1. Also known as ADADADADAD, strafing with bad connection resulting in irrational character movement, dictated by the imperfect PS1 netcode. 2. Teleporting to another continent. Last edited by NewSith; 2012-06-15 at 08:12 PM. |
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2012-06-15, 08:44 PM | [Ignore Me] #8 | ||
Farming - Often "interfarming" Is the taking of a interlink facility(or over base) on and enemy controlled continent with the sole purpose of attracting 2-3 times your own numbers in enemies in order to take advantage of the facilities features and get your self and your team lots of kills. Planetside 1 tactic, used for fun or for pulling substantial enemy from the main fights in order for your empire to progress.
So in context you would take say 20 guys (your squad of NC) to a base like Cear of VS controlled Forseral. You would hack and hold the base until it was yours (15minutes) During this time the enemy can notice and if good enough re-secure it. Once the bases was captured you would own it and the interlink benefit this particular base type provides (enemies appear on the minimap as red dots). The idea is then that the VS would send troops to take the base back before you continue to take the rest of the continent. Usually it will take 45-65 VS to take the base back. They would need to clear you out and then re-hack the base and keep it secure for those 15minutes. PS2? not sure if this will be possible. Mod - Ancient Modules, These are flashing balls installed into facilities(bases) providing additional benefit: Vehicle / Pain / Healing / Sheild / Equipment / Speed(i think) You collected the mods from the caves in the friendly mod buildings then you would charge then in the core of the cave. All the time you have a count down to exit the cave and reach a friendly base to install the module. You could carry one at a time and they would slow the speed of vehicles. They also explode on contact with water. These provided substantial bonuses to the base they are installed in and any based linked to that base on the continent. While you are carrying a module you show on the map as a blinking light to friend and foe so often it was a dangerous task to "run a mod" as the enemy would be attracted to it in view to steal or destroy it. Enemies can steal mods from enemy bases by killing its power generator and take the mods to one of their own bases or simply to water to destroy them. Surgile - Early in planetside you used to be able to use the surge(this would increase your running and strafing speed massively) implant whilst firing a gun. This was later reduced to putting the gun away(holstering) when the implant is activated as the increased speed made you harder to hit and some people didn't like that. (to be fair with planetsides netcode its probably for the best.) Ant run - The ant is like a fuel truck and combine harvester all in one. Planetside 1 bases run on NTU fuel measured in increments of 10% to 100%. Damage to base systems would cause the bases auto repair feature to kick in and this consumes NTU(Fuel). An ant run would be called for and a player would drive the ant to a warpgate and deploy the ant would then harvest NTU from the warpgate. Once the player had harvested enough they would return to the Base and deploy the ant at the bases NTU silo refueling the base. Experience points towards battle ranks were awarded for doing this. (there are other mechanics to cause a base to lose NTU i just chose the most frequent cause) -Also see Ant race and Ant demolition derby, outfits either racing ants on a self created route of having a demolition derby to the last man. CEP - Command experience point, accrued through the leadership of squads to successful base captures or re-securing of hack bases. CEP levelled up your CR(Command Rank 1-5) with each rank awarding more and more extras for you to use/display BEP - Battle experience points, Accrued through kills / squad members kills / Base captures / Ant runs SEP - Support experience points, Accrued through assisting other people. Repairing armour / deploying AMS(mobile spawn points) / healing people / reviving people / deploying routers (a teleportation vehicle). (there are probably more i've missed for sep) Boomer - Is a Mode of the ACE (engineers deployable tool) deploys a sticky explosive box that has a remote trigger - Used on door frames and corners as booby traps Zergfit - Describes and outfit(clan/guild) of little tactical sense or leadership and uses lemmings style attacks in order to win a battle through sheer numbers or exhausting the enemies resources. Mossy drop (hotdrop) The use of a mosquito or other aircraft in order to fly over a facility/tower and eject and land on your desired location. Used to great effect by re-secure teams due to the speed and individual control a single aircraft provides over a galaxy. A lot of these acronyms will not apply to PS2 but still it will be handy to know if you join a veteran outfit or find threads on psu using them.
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Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2012-06-15 at 09:29 PM. |
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2012-06-16, 12:31 PM | [Ignore Me] #11 | ||
Sergeant
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bolter, the sniper rifle from ps1.
cloaker, semi invisible armor class. IE I ate a bolt from that sniper while cloaking because he couldn't see I was on his team. EMP a class of grenade that shut down implants, prevented vehicles from firing for a short time, and set of mines/disabled placeable defenses. Glow green, green glow, the plasma grenade was a dot weapon, you were being damaged as long as a green plasma glow was over you. Last edited by wraithverge; 2012-06-16 at 12:34 PM. |
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2012-06-16, 04:09 PM | [Ignore Me] #13 | |||
First Sergeant
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