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2012-06-16, 12:51 PM | [Ignore Me] #1 | ||
Staff Sergeant
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I have had issues with games with not hearing people coming up behind me. Like in COD you can barely hear people vs combat ares which you can hear them from one side of the map to the other. Could the devs add something in between that or is it going to be leaning into one or the other. There should not be Silent Running unless your floating over the air as you walk. People are going to hear you there is no way to mask it.
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2012-06-16, 12:58 PM | [Ignore Me] #2 | ||
Staff Sergeant
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I hope footsteps do make noise, and that it depends on whether walking/running and the type of terrain. I still remember the time in Crysis where a guy was running on the metal floor of an aircraft carrier, I got up to the door and waited for the sounds to get close and BANG shotgun to the face. Dude flew into the sea, proceeded to accuse me of hacking.
I do want to see this, though. It's an interesting feature, even if it's not used too much. |
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2012-06-16, 01:02 PM | [Ignore Me] #3 | |||
Sergeant
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Do you use a headset? |
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2012-06-16, 01:02 PM | [Ignore Me] #4 | ||
Sergeant Major
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In PS1 'listening' if you were infiltrating, or doing something covert was so important I kept a bind key to move me to a suppressed channel in teamspeak/mumble.
Each class made it's own footfalls, and many of the weapons had unique draw-noises, and the hacking made a beeping sound. If you were listening, you could know exactly how someone was breaching a base, and how challenging they would be, from the sound alone. Did they not draw a weapon after hacking that door? 'Awesome. Time to strike' That kind of thing was fun, knowing the devs silent movement and stealth things will be making a comeback in planetside 2 because of "CUST-OM-IZATION" as T-Ray would say.
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2012-06-16, 01:09 PM | [Ignore Me] #5 | |||
First Sergeant
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If someone is audible when they're at a particular angle to you, but not audible at another angle while still at the same distance, this is probably the reason. |
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2012-06-16, 01:41 PM | [Ignore Me] #6 | ||
Sergeant
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I loved how PS1 did it. If you had audio amp you could hear there footsteps better and see them on the map. And if you had silent run the enemy couldn't hear you at all.
This is why I play with NO music. LOL Sound was everything in PS1. |
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2012-06-16, 07:24 PM | [Ignore Me] #10 | ||
Staff Sergeant
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I am sorry I think I was remembering War Inc to much, it has a messed up sound system and some times they don't make a sound, or they walk on mete while you hear dirt. but I know that there was some game that had it to low of a foot fall. Hope they don't mess it up.
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2012-06-16, 08:29 PM | [Ignore Me] #11 | ||
Corporal
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I know alot of people hate it, but TF2 did it really well, in my opinion. If you were paying attention, the spies were no problem as a heavy, because their footsteps weren't masked by being invisible. Just turn when you heard them behind you, blast, turn back.
Anyone with headphones that had the right in right ear, left in left could tell you EXACTLY where a moving spy was. |
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2012-06-16, 08:33 PM | [Ignore Me] #12 | |||
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2012-06-16, 08:38 PM | [Ignore Me] #13 | ||
Second Lieutenant
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Are you thinking of console fps games? I have had the unfortunate experience of playing call of duty on both console and PC, and you can't hear shit unless you have headphones on. Once you have headphones, you can hear someone and kill them through a wall.
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2012-06-16, 09:01 PM | [Ignore Me] #14 | |||
First Sergeant
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