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Old 2012-06-19, 05:11 PM   [Ignore Me] #121
Rexdezi
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Re: Should camo be obtainable without money?


no. /thread
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Old 2012-06-19, 05:13 PM   [Ignore Me] #122
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Re: Should camo be obtainable without money?


I'd say most skins (not just camos, but also factional armor patterns and designs) and other wardrobe attachments (like a trench coat under the armor for arctic warfare or just for looking elite) should be RMTed from a cash shop.

However, I wouldn't put it past SOE to give everyone some freebies, akin to the color changes, helmet/beret and earpiece/sun glasses a player receives as they ranked up in Planetside 1. Letting people toy around with some customization should wet their appetite.
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Old 2012-06-19, 05:14 PM   [Ignore Me] #123
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Re: Should camo be obtainable without money?


Originally Posted by Bags View Post
FYI, teemo's passive allows him to go invisible, it's not based on a skin.

League of Legends Recon Teemo Skin - YouTube
ok poor choice of words on my part i didnt mean the camo skin gave him the cloaking ability... sorry.
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Old 2012-06-19, 05:15 PM   [Ignore Me] #124
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Re: Should camo be obtainable without money?


Originally Posted by Bags View Post
FYI, teemo's passive allows him to go invisible, it's not based on a skin.

League of Legends Recon Teemo Skin - YouTube
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Old 2012-06-19, 05:17 PM   [Ignore Me] #125
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Re: Should camo be obtainable without money?


Originally Posted by Hmr85 View Post
I am of the opinion that if you want anything outside of the default look of the class you should pay for it. Camo should not be free.
I agree.
There's also the possibility that the easier it becomes to gain camo without paying for it the less likely players will be to stay with faction colours.
The majority of players probably won't be spending money and I really prefer it that way.
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Old 2012-06-19, 05:18 PM   [Ignore Me] #126
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Camos for free or purchased with in-game resource? Maybe a few basic one.

Most should only be available to those who wish to support the game with their wallet.

Cheers,

GG

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Old 2012-06-19, 05:19 PM   [Ignore Me] #127
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Re: Should camo be obtainable without money?


Originally Posted by The Degenatron View Post
No, seriously. You should never be paying for things that give you an advantage in this game.

Period.
Is it REALLY that big of a deal for you? This is such a minor case of purchasable advantage. I mean realistically I feel as if the impact camo will have on the game is so slight nobody is gonna give a crap. Even with the desert camos the Vanu players are still purple in plenty of places, and it might break up a silhouette (barely) but if its a problem from the air in a reaver then you arent using your aoe rockets correctly. This is you:
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Old 2012-06-19, 05:22 PM   [Ignore Me] #128
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Re: Should camo be obtainable without money?


Did you guys see the Skull helmet camo on the TR max? That shit was bad ass. I hope he doesn't blend in with the dead people too much, so I know who to shoot.

Nonetheless it was a really cool helmet skin.
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Old 2012-06-19, 05:30 PM   [Ignore Me] #129
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Originally Posted by Kashis View Post
Did you guys see the Skull helmet camo on the TR max? That shit was bad ass. I hope he doesn't blend in with the dead people too much, so I know who to shoot.

Nonetheless it was a really cool helmet skin.
Oh yea, looked sick. Reminded me of one of the Halo Reach Spartans.

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Old 2012-06-19, 05:43 PM   [Ignore Me] #130
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Re: Should camo be obtainable without money?


Originally Posted by Wahooo View Post
From what i've seen so far, which will differ from playing i'm sure, none of the camo is really "effective" camo. That is pretty much my point.
Which is why I was talking about the conditions under which a camo type would be viewed here.

And why I was talking about how critical perception is for a f2p game here.

Originally Posted by Turdicus View Post
Is it REALLY that big of a deal for you? This is such a minor case of purchasable advantage. I mean realistically I feel as if the impact camo will have on the game is so slight nobody is gonna give a crap. Even with the desert camos the Vanu players are still purple in plenty of places, and it might break up a silhouette (barely) but if its a problem from the air in a reaver then you arent using your aoe rockets correctly. This is you:
It is important to remember that niether you, I, nor anyone is the the final arbiter of what is fair for anyone else. You look at the desert camo and say "that's not effective", but you leave off the "to me." And that's a very important part. Because while it may be fine for you, it may not be fine for someone else. If it's close to the line, then it either needs to be removed or be free. And since I think the jungle and desert camos look pretty badass, I'd perfer they be free, even though I will abolutely buy every single camo that is offered for sale.

And in a business model where you make no money unless people feel you are being a 100% honest broker, then how can any of us say that it would be ok to allow something that could even possibly be construde as "unfair for sale"?

Frankly, I'm a little agast that so few expect SOE to hold a zero-tolerance rule towards anything that could be even remotely considered p2w. I honestly don't understand why any of you would say "this is where it's ok if I get a little edge."

Last edited by The Degenatron; 2012-06-19 at 05:46 PM.
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Old 2012-06-19, 05:44 PM   [Ignore Me] #131
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Re: Should camo be obtainable without money?


I can't believe this thread has gone on this long.
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Old 2012-06-19, 05:50 PM   [Ignore Me] #132
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Re: Should camo be obtainable without money?


Only a few basic camo patterns for each continent should be available for Auraxium.

There should be items that nobody can buy, like special anniversary gear, maybe dog tags for beta participants, etc.

Merits should be able to be displayed on the shoulder, chest, and possibly helmet.

But in terms of making all camo and aesthetics available for Auraxium, they'd have to put in a subscription to justify that. Aesthetics are one of the major selling points for this game. Suppose that 1 in every 100 (or less) will buy an aesthetic item when it comes out, that means every new aesthetic items generates sale price times 1% of the player population. With 20k players and $5 items, that's $1,000 for zebra stripes, $1,000 for chicken feathers, $1,000 for skulls on glass visors and cockpits, etc etc. And I'm sure those are nowhere near realistic numbers, just giving an example of how aesthetic items are meant to be big sellers.
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Old 2012-06-19, 06:02 PM   [Ignore Me] #133
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Re: Should camo be obtainable without money?


I understand the concern here that certain camos MIGHT give tactical advantages but how's aboot we just wait and see if that truly is the case or not. If it is, and you really feel the same as you do now, then blow up the DEVS with valid argument points. And get some like-minded folks to support the cause. I don't see why people wouldn't stand behind you if you could prove it. But right now? We haven't even seen how the game plays out?
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Old 2012-06-19, 06:04 PM   [Ignore Me] #134
The Degenatron
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Re: Should camo be obtainable without money?


Originally Posted by Greeniegriz View Post
Camos for free or purchased with in-game resource? Maybe a few basic one.

Most should only be available to those who wish to support the game with their wallet.

Cheers,

GG

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Originally Posted by Neurotoxin View Post
Only a few basic camo patterns for each continent should be available for Auraxium.

There should be items that nobody can buy, like special anniversary gear, maybe dog tags for beta participants, etc.

Merits should be able to be displayed on the shoulder, chest, and possibly helmet.

But in terms of making all camo and aesthetics available for Auraxium, they'd have to put in a subscription to justify that. Aesthetics are one of the major selling points for this game. Suppose that 1 in every 100 (or less) will buy an aesthetic item when it comes out, that means every new aesthetic items generates sale price times 1% of the player population. With 20k players and $5 items, that's $1,000 for zebra stripes, $1,000 for chicken feathers, $1,000 for skulls on glass visors and cockpits, etc etc. And I'm sure those are nowhere near realistic numbers, just giving an example of how aesthetic items are meant to be big sellers.
These two comments give me hope that people can be reasonable.

"A few basics" is exactly what I'm talking about:

1 Jungle
1 Desert
1 Arctic

Everything else would absolutely be a cash-only item. I'm talking about a basic level of camo that is as effective as any other "natural" camo. That's it and nothing more. 3 additional camos are not going to break SOEs bank. It's only fair.

All of the cool stuff should most certainly be either cash-only, or special merit (as Nuerotoxin said).

I really feel that's not unreasonable at all, and really I don't understand the vehement opposition.

Last edited by The Degenatron; 2012-06-19 at 06:15 PM.
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Old 2012-06-19, 06:16 PM   [Ignore Me] #135
Littleman
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Re: Should camo be obtainable without money?


Here's an idea: RMTed camo is permanent.

In-game purchased camo is essentially a temporary side grade, good only for that life, and expensive.

Through really, I'd prefer to tell the freebies to pay up or man up. People will cry foul over the tiniest things when they lose because they're the best the world has to offer in their minds, so it's not that they suck...

I'd prefer to see faction colors over camos on a majority of the soldiers in the field. I also expect most skins in the shop will be patterns in faction colors. Actually, I expect a lot more in the way of physical, attachable bits from a cosmetic shop than mere skins. Examples include helmets, armor pieces for arms, legs, chest, shoulders, faceplates, etc. Ye ol' cycler (both PS1's and the early PS2 cycler.) The cash shop won't sustain PS2 with a paltry selection of camo options even with a price as high as $10 a pop.
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