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Old 2012-06-22, 08:45 AM   [Ignore Me] #76
ringring
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Re: Change heavy assault class name..


Originally Posted by Redshift View Post
Only real difference is i'd need a medic to heal me effectively.

honestly that's it.
Shoot semi-pointlessly at someone with my mcg
Fire a Striker round at a mossie that ab's away to safety
Heal myself
repair myself
hack a door/cc
Do same to others .....
tap a med pack
pass ammo, med packs to comrades running short ..... receive same from them when I am

that's just with my standard rexo loadout .... I have other loadouts for sniper, cloaker, CE, 2 for pilot etc.
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Old 2012-06-22, 12:52 PM   [Ignore Me] #77
Redshift
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Re: Change heavy assault class name..


Originally Posted by ringring View Post
Shoot semi-pointlessly at someone with my mcg
Fire a Striker round at a mossie that ab's away to safety
Heal myself
repair myself
hack a door/cc
Do same to others .....
tap a med pack
pass ammo, med packs to comrades running short ..... receive same from them when I am

that's just with my standard rexo loadout .... I have other loadouts for sniper, cloaker, CE, 2 for pilot etc.
HA class has HA wep and AV wep
Repair has been removed and replaced with shields
Hacking doors has been removed, all classes hack CC's
med packs available to all classes
Backpack removed from game, extra ammo comes from LA

like i said the only thing you can't do is heal yourself efficiently as there is now a medic, everything else is still there for the rexo
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Old 2012-06-22, 12:55 PM   [Ignore Me] #78
Redshift
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Re: Change heavy assault class name..


Originally Posted by AzK View Post
Well, you lived some pretty miserable "lives" then

But anyway even if it was "just" that it's a pretty big difference.
So what else would you do in that life?
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Old 2012-06-22, 01:42 PM   [Ignore Me] #79
Hmr85
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Re: Change heavy assault class name..


I wouldn't mind see the name changed to Reinforced Exosuit. As it would be more fitting imo along with keeping some of the PS1 heritage in the game. However, I could live with HA as the name as its not the end of the world.
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Old 2012-06-22, 03:57 PM   [Ignore Me] #80
Erendil
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Re: Change heavy assault class name..


Originally Posted by Redshift View Post
HA class has HA wep and AV wep
Repair has been removed and replaced with shields
Hacking doors has been removed, all classes hack CC's
med packs available to all classes
Backpack removed from game, extra ammo comes from LA

like i said the only thing you can't do is heal yourself efficiently as there is now a medic, everything else is still there for the rexo
Except that as an HA class you don't seem to have any tools/abilities that allow you to directly help out others. In PS1 I luv'd being a support character and regularly healed/repped fellow soldiers while still being able to be on equal footing with enemy Rexo's if I needed to.

But in PS2 if I want to be able to play a support class I have to give up the heaviest weapons, Rexo armour, AND any decent AV ability. Yes PS1's super soldiers were a problem in that they could perform too many different roles at maximum ability all at once. But IMO PS2's class system as it stands has gone to the other extreme and is a little too restrictive.

This IMO is the major failing of the class system and I fear it's going to really hurt the support classes. A little more flexibility should be given to the class system so that Assault classes can perform some minor support duties if they wish and vice versa.
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Old 2012-06-23, 07:29 AM   [Ignore Me] #81
Redshift
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Re: Change heavy assault class name..


Originally Posted by Erendil View Post
But in PS2 if I want to be able to play a support class I have to give up the heaviest weapons, Rexo armour, AND any decent AV ability.
But that's the entire point of the system, they didn't want the medic to have the biggest armour and biggest weapons.
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Old 2012-06-23, 08:01 AM   [Ignore Me] #82
Erendil
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Re: Change heavy assault class name..


Originally Posted by Redshift View Post
But that's the entire point of the system, they didn't want the medic to have the biggest armour and biggest weapons.
Yes but there's something called "taking things too far."

I agree that some trade-offs must be made. But for a Medic to give up the best AI weapon and the best softie armour [/I][/B] and all AV weapon-capability is a little too much of a trade-off

I'd be okay w/ the AI & AV weapon sacrifices if they'd let Medics at least have Rexo-strength armour. On top of their current weapon and armour advantages, HA class soldiers also have an extra 10-15 second PShield on top of the normal rechargeable shield given to all soldiers so they'd still have better protection.

And TBH I find it incredibly stupid that any modern military wouldn't give their Combat Medics the same level of armour protection that they give to their main grunts (HA). CM's find themselves in the same firefights as their infantry compatriots, and while the extra medical equipment they carry would logically prevent them from carrying the heaviest weapons, their value as a healer would mean you'd want to give them all the protection they can get.
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Old 2012-06-23, 08:38 AM   [Ignore Me] #83
Figment
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Re: Change heavy assault class name..


Agile ("Light Assault") and Rexo ("Heavy Assault") are both more accurately descriptive of what the possibilities of the suit itself are, as being a bit more... identifiable, characteristc and iconic names within the game series.

Though I wouldn't get really upset about the naming being different, it's IMO a nice tradition to keep, like how we keep names of vehicles.
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Old 2012-06-23, 09:36 AM   [Ignore Me] #84
Redshift
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Re: Change heavy assault class name..


Originally Posted by Erendil View Post
And TBH I find it incredibly stupid that any modern military wouldn't give their Combat Medics the same level of armour protection that they give to their main grunts (HA).
Tbh i think medics are wearing the standard strength armour, it looks like its the same as the eng and LA in terms of protection, the HA troop wears a very heavy armour designed to absorb fire and it'll be slower because of that, a medic would not wear that armour.

And i don't think you need to worry, the ttk on rexo seemed low ish anyway with headshots, i imagine a decent medic will hold their own against a rexo unless they get stuck point blank
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Old 2012-06-23, 10:27 AM   [Ignore Me] #85
AzK
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Re: Change heavy assault class name..


Originally Posted by Redshift View Post
So what else would you do in that life?
My repair loadout for instance has jackhammer and ammo, phoenix and ammo, gluegun, med tool, rep tool (and btw, engis in ps repair shield so it's just a name change not a mechanic change), repair ammo, upgrade ammo (for turrets), ce, rek,medikits.

So: heal myself others, res people, repair myself others, repair vehicles etc, usa ha, use av, deploy a mine,emp mine,spit,shadow,cerb,sensors,boomers, hack,use medikits,

A more common example is an agile loadout which has jh and ammo, phoenix and ammo, rek, medikit, nades. With this you: use ha, use av, heal yourself others, res people, repair yourself others, hack, have jammer/plasma/frag nades (you have 3 slots for nades so you can choose, ps2 they'll be restricted by class), pilot any type of vehicle and also repair whatever it because you'd have a gluegun in its trunk and just a quick switch would be required.

Not to mention that with the backpacks / inventory system you could always switch or replenish your equipment with what you could find in backpacks if you needed to.

Saying that the ps2 system is dumbed down compared to the ps1 one is being ... kind.

Honestly, the idea that if i want to use a vehicle properly i'm forced into engineer and with it i can't do anything but use carbines/smgs/jammers, deploy a mannable turret, and repair armor, is fairly depressing.
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Old 2012-06-23, 10:59 AM   [Ignore Me] #86
Redshift
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Re: Change heavy assault class name..


Originally Posted by AzK View Post
stuff
I think you're a bit confused, shields do not need an engineer to fix, they come back automatically if you don't get hit for 15 seconds. As does health but you'll need to sit still for a full minute for that to happen.

They've deliberatly split it into classes because they don't want an adv med CE HA player you're talking about.

I'm pointing out that each class is pretty much capable of carrying out it's role just as it was in the previous game, you'll just not have the heaviest weapons while doing one of those other roles. The TTK is far lower in this game so you'll not going to have an issue of HA vs MA like in the first one, if you're at an appripriate range for the class you've chosen you'll be fine.

As i said before the only real change to a grunt is the lack of an efficient self heal.

If you're main worry is that you can't rep your own mossie then bail out as a fully capable ground troop then tbh ...tough
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Old 2012-06-23, 11:08 AM   [Ignore Me] #87
OutlawDr
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Re: Change heavy assault class name..


Someone correct me if Im wrong..but I believe every class has a different armor value

Inf < LA < Medic < Eng < HA < MAX
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Old 2012-06-23, 11:09 AM   [Ignore Me] #88
AzK
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Re: Change heavy assault class name..


Originally Posted by Redshift View Post
I think you're a bit confused, shields do not need an engineer to fix, they come back automatically if you don't get hit for 15 seconds. As does health but you'll need to sit still for a full minute for that to happen.

They've deliberatly split it into classes because they don't want an adv med CE HA player you're talking about.

I'm pointing out that each class is pretty much capable of carrying out it's role just as it was in the previous game, you'll just not have the heaviest weapons while doing one of those other roles. The TTK is far lower in this game so you'll not going to have an issue of HA vs MA like in the first one, if you're at an appripriate range for the class you've chosen you'll be fine.

As i said before the only real change to a grunt is the lack of an efficient self heal.

If you're main worry is that you can't rep your own mossie then bail out as a fully capable ground troop then tbh ...tough
All you're doing in your replies is basically saying "i'm fine/happy with the game being dumbed down."

And no, i think you are confused, yes, they are shields, yes they regen overtime when not hit, but they can be repaired by engineers to regen quickly, same as what medics do for hp, Else maxes would be fucked.

Oh and before you say something about maxes actually having armor, no, they have shields too and yes, even theirs regen over time when they don't take hits.
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Old 2012-06-23, 11:56 AM   [Ignore Me] #89
MCYRook
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Re: Change heavy assault class name..


Originally Posted by AzK View Post
All you're doing in your replies is basically saying "i'm fine/happy with the game being dumbed down."
Azk, m8, aside from the fact that the whole "classes are BS" discussion is off-topic in this thread:

Classes per se have nothing to do with dumbing anything down. The main reason they're doing it is, according to Higby, to prevent imba combinations of equipment that is otherwise fine.

Case in point: Surgile JH.

Having classes makes it easier to balance that kind of thing. That, and they don't want the self-sufficient Rexo supersoldier. Which IMO really was pretty boring as like 95% of Rexo users certed/equipped that way, because it was obviously awesome.

Does that promote teamwork? Well kind of, simply because you have to rely on others to get certain things that you used to bring yourself. Of course, those who don't want to work together with others still won't.

Does the game get dumbed down for it? No. It may well be dumbed down, but not because it has classes and a Heavy can't heal or lay CE.
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Old 2012-06-23, 12:07 PM   [Ignore Me] #90
Blackwolf
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Re: Change heavy assault class name..


The name is fine the way it is.
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