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Old 2003-03-19, 12:58 AM   [Ignore Me] #16
OmnipotentKiwi
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I don't know. I am personally afraid of huge balance issues, as the numbers indicate, but we'll see.
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Old 2003-03-19, 05:21 AM   [Ignore Me] #17
mikkyT
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Balance issues are a fear for me... statistics would state that the teams will be even, but Im not so sure. But on the plus side there are the counter-balance measures they can use, such as giving teams a temporary stat boost if they are too outnumbered.

My first character is going to be:

Agile armour (br1)
Infil armour (br3)
Wraith (br4)
Hacking (br6)
Engineering (br8)
Adv. Hacking (br10)
Combat Eng. (br12)

Standard loadout will be Knife, AMP, 9mm rounds x 2, REK and ACE.

With Silent Run and either Adv. Targetting, Audio Amp or Melee Booster.

Then I get to play about with everything else. Of course the BR stated above is based on current cert costing, which is subject to change.
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Old 2003-03-19, 07:46 AM   [Ignore Me] #18
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Whats changed for me in PS...

Mostly its the parajumping, before i tough hey, that sounds cool... but after seeing the effects of the kinetic damperes i'm just loving the idea of seeing 9 grunts, 2 MAX's and a buggy coming blazing out of the sky... that looked so damn sweet! =D
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Old 2003-03-19, 08:01 AM   [Ignore Me] #19
mikkyT
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Yup hehe I just saw those screenshots linked in the other thread about para dropping, and FECK ME thats awesome it looks like they are surfing the skies!

ROXOR
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Old 2003-03-19, 08:43 AM   [Ignore Me] #20
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Indeed, its definatly one of the coolest things I have seen so far.
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Old 2003-03-19, 08:48 AM   [Ignore Me] #21
Revulsion
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Why not be a infil-hacker and become a max when needed?
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Old 2003-03-19, 09:00 AM   [Ignore Me] #22
mikkyT
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You mean, infil into the base, hack the base switch to MAX armour via the hacked equip terminal, and nuke the SOBs!

1 flaw in that, you cant move whilst your hacking the base

But heres what I will be attempting:

Infil into the base, set up some defence turrets and mines, hack the base, wait for defenders to come running into my turrets
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Old 2003-03-19, 09:29 AM   [Ignore Me] #23
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Main problem with that...

You can only set mines and deploy turrets in your Sphere of Influence surrounding a base. In other words, the base has to be hacked and yours before you can deploy mines or turrets.
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Old 2003-03-19, 09:50 AM   [Ignore Me] #24
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spoil sport!!!
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Old 2003-03-19, 10:12 AM   [Ignore Me] #25
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Originally posted by Kilgs
Main problem with that...

You can only set mines and deploy turrets in your Sphere of Influence surrounding a base. In other words, the base has to be hacked and yours before you can deploy mines or turrets.
You sure about mines too? I could understand for turrets, but in the latest journal, it was talked about that an stealth engineer planted some mines around the MAX who was shooting his AMS. Unless the AMS gives off a sphere of influence, that wouldn't have been possible.
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Old 2003-03-19, 10:15 AM   [Ignore Me] #26
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Good point Euroclydon!!!!!!!!!

You can have mines, thus I am right and my plan will eliminate all TR nazis in my masterplan!!!
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Old 2003-03-19, 12:55 PM   [Ignore Me] #27
Warborn
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Mines can be set up anywhere.
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Old 2003-03-19, 02:59 PM   [Ignore Me] #28
OmnipotentKiwi
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Originally posted by Warborn
Mines can be set up anywhere.
Never heard that before, got a quote?
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