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Old 2012-06-27, 03:03 PM   [Ignore Me] #46
PhoenixDog
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Originally Posted by CuddlyChud View Post
This.

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Old 2012-06-27, 03:06 PM   [Ignore Me] #47
Dagron
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Originally Posted by MrTinkles View Post
calm down....it's just a magazine article
This.
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Old 2012-06-27, 03:10 PM   [Ignore Me] #48
Gonefshn
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


seems counter productive to limit outfits when other games don't do this and PS1 didn't do that. Forcing 100 player limits would force splits for established outfits from PS1. It would suck to not "make the cut" and get into the outfit you used to be in because you were slow on the draw and it filled up.

There is no way they will limit outfits to 100 people. I have heard bogus things stated before by ignorant people writing previews.

I'm not even slightly worried about this one.
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Old 2012-06-27, 04:27 PM   [Ignore Me] #49
Littleman
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Here's a thought:

Squad = 10.
Platoon = 30.
Outfit/Company = 100.
Battalion/Regiment = 300-1000.

Someone like myself would call this line of thought, "thinking outside of the box."
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Old 2012-06-27, 05:36 PM   [Ignore Me] #50
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Originally Posted by Littleman View Post
Here's a thought:

Squad = 10.
Platoon = 30.
Outfit/Company = 100.
Battalion/Regiment = 300-1000.

Someone like myself would call this line of thought, "thinking outside of the box."
Copying standard military organizational levels is thinking outside the box?
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Old 2012-06-27, 05:59 PM   [Ignore Me] #51
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Originally Posted by Littleman View Post
Here's a thought:

Squad = 10.
Platoon = 30.
Outfit/Company = 100.
Battalion/Regiment = 300-1000.

Someone like myself would call this line of thought, "thinking outside of the box."
Originally Posted by kaffis View Post
Copying standard military organizational levels is thinking outside the box?
I do agree that having a higher level organization, like a battalion or regiment, for outfits should be possible. That way there can be divisions with different rank structures for different roles within the outfit for things like spec ops, normal infantry, armor, air, etc.

I'd also like it if ranks weren't strictly linear and you could have two or more adjacent ranks for describing a player's role in the outfit if necessary.
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Old 2012-06-27, 06:17 PM   [Ignore Me] #52
Arovien
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Is this real life? NO!

100cap aint happening.
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Old 2012-06-27, 06:21 PM   [Ignore Me] #53
Stew
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Originally Posted by The Degenatron View Post
According to this article on ARS Technica Outfits will be capped at 100 players and there will be a higher organizational unit over multiple outfits.

Here's the quote:



Is there an official word on this?
If its true i agree with this it will be better to see division alliance whittin our empire so peolple will work toghueter as a empire not just as an outfit
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Old 2012-06-27, 06:29 PM   [Ignore Me] #54
Littleman
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Re: Outfits limited to 100 players, Org unit larger than Outfits?


Originally Posted by kaffis View Post
Copying standard military organizational levels is thinking outside the box?
In the context of how everyone expecting the term "outfit" in this discussion as expected to be equal to what Planetside 1 offered - that is, clans that most definitely may recruit more than 100 people tops - my answer is yes

An outfit here doesn't necessarily have to retain the same definition it had in Planetside 1. I think it would be cooler if battalions/regiments could be broken down into outfits/companies/divisions and at that level is where outfit certifications apply.

This would make it easier for larger battalions to organize all of their outfits, without actually needing to make a new outfit as we understand the term in the classical sense to cover all of their members preferred play styles. Everyone can still play under the same battalion, but there's wriggle room for them to belong to a specific group within that clan that caters to the way they want to play Planetside 2.

Just as an Example, the Battalion would be Xen of Onslaught, and they could set up a tank outfit, several infantry outfits, and an airborne outfit. Mind you, they wouldn't select the outfit type right off the bat, like with player characters, they'd be molded into such.

Capping the outfit player numbers would also prevent a battalion from abusing the privileges of shuffling troops around as they see fit, say should they find they need a butt load more infantry for example. They could set up an additional outfit for infantry once they fill their existing rosters, but it won't bring the same perks right away like their currently existing outfits already designed and certified around infantry combat do.

On this note, capping the number of outfits to no more than 10 per battalion (100 players per outfit, 1000 players in a battalion) might prevent battalions from setting up a multitude of spare outfits and working them up simply in case they ever need to use them.

Last edited by Littleman; 2012-06-27 at 06:35 PM. Reason: Consistency.
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