Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Whipping the Llama's ass
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Would you like Advanced movement | |||
Yes to vaulting, but boosting? No. | 30 | 38.96% | |
Yes to boosting. Vaulting is stupid. | 4 | 5.19% | |
Yes to both. | 15 | 19.48% | |
No to both | 27 | 35.06% | |
Maybe, they could use a few tweaking ideas | 13 | 16.88% | |
No, but I have other ideas. | 4 | 5.19% | |
Multiple Choice Poll. Voters: 77. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
2012-06-28, 12:52 PM | [Ignore Me] #16 | ||
First Sergeant
|
"ramp-like" jump when against an obstacle giving you a slight boost in jump height to be able to get over said obstacle (ofc, not a 3m tall wall ....)
jump animation rather slow can't shoot while jumping drains stamina Ie : vaulting, without the vaulting mecanisms and animation, just something functionnal |
||
|
2012-06-28, 12:57 PM | [Ignore Me] #18 | |||
Brigadier General
|
I wouldn't mind if Infiltrators had some more minor parkour abilities as well. Beyond that, I think I'd probably leave it at low jumping and vaulting for every other class. |
|||
|
2012-06-28, 01:02 PM | [Ignore Me] #19 | ||
Private
|
I'm going to say no to vaulting, because just like a cover system it can be horribly frustrating more then it is helpful.
BTW, I did see someone jumping but it wasn't very high and you apparently go higher when you build up momentum aka sprinting. Jumping+Iron sights should be allowed but man, when that person lands I want his sights+gun to shake ALL TO HELL, even if you're aimed down sights your jump is halved. The one game that I consider did jumping just right is halo: combat evolved. |
||
|
2012-06-28, 01:03 PM | [Ignore Me] #20 | ||
Captain
|
'Normal' jumping height for all classes except the MAX. No jumping for the MAX, but it should get limited vaulting. Also jumping penalty should be Stamina related as well as absolutely ridiculous bloom on the Cone of Fire that very quickly reduces back to maximum sprint width after the jump is done.
Reasoning below. I always hated getting my weapon locked while jumping. I do not mean to say that I hated not being able fire and hit anything. That arbitrary time a weapon is locked between when I could fire, could not, then could fire again has always aggravated the crap out of me. Since HA are just Rexos then I do not see why their jump height would be different than the other classes. LA get their pack so that's how they get their advanced movement. Medics's equipment could be supposedly super light (it being a sci-fy game and all). Infiltrators being the lightest class in all shouldn't be hindered by anything when it comes to movement. The Engineer and the MAX would be the only classes I could see where jumping could, lore wise, be a problem. Since the Engineer is just another class to play and not something drastically different than everything else like the MAX is then leaving him as the odd man out is just bad game play decision, so no restrictions on that front. However that problem that zomg brought up about the MAX getting GalDropped into a place where he couldn't step over a less than 3 foot wall is pretty valid concern. A MAX should be able to get around stuff like that by just going over it if they need to, however the MAX being what it is should take a lot of effort to do it. It locks the MAX player into the animation and it takes a good 2 seconds or so to do because of just how bulky and unwieldy the huge armor suit is. Weapons should of course be locked down on it while it's doing the animation. Otherwise no jumping for the MAX suit at all. Last edited by Kran De Loy; 2012-06-28 at 01:11 PM. |
||
|
2012-06-28, 01:24 PM | [Ignore Me] #21 | |||
Master Sergeant
|
there hasnt been a problem with bunnyhopping any any game since quake/counterstrike imo because there is NO advantage to doing it bunnyhopping is just a technique to get your character moving faster and in most recent games you actually move slower jumping around and it puts you at a disadvantage instead of any advantage so what advantages do people that jump around get? none (except for looking stupid) |
|||
|
2012-06-28, 01:33 PM | [Ignore Me] #22 | ||
First Sergeant
|
I think people misunderstood what I meant by adding boosting. It wouldn't be a prompt that you can do at specific points. It's just a mechanic you can do anywhere with a teammate to jump slightly higher. And think it could work the other way around. If you are somewhere high and your team mate is below you , you can pull him up as long as he isn't a max.
EDIT: Also this isn't about the soldiers we play as being JackKnife(From Mirror's edge) Clones. This is about the annoying trend of soldiers that can't climb on ledge slightly above them because the jump height doesn't allow it or can't hold onto the edge of a building if you miss a jump. Last edited by ThermalReaper; 2012-06-28 at 01:41 PM. |
||
|
2012-06-28, 04:26 PM | [Ignore Me] #24 | ||
Corporal
|
I approve of both vaulting and boosting though I don't think we'll actually 'need' to do either in PS2 so I'm fine with neither being implemented. Though no matter what, I don't want to see the classical jumping that encourages bunny hoppers. That would be the absolute worst.
Also to the people who say there is no advantage to bunny hopping...WRONG. There is. First of all, it makes you a pain in the ass to shoot down, it's incredibly annoying. Secondly, to those who say it's harder to shoot your enemy if you yourself are bunny hopping. Depends on the gun, things like assault rifles, sniper rifles, and pistols will be hard to hit your target with. But SMG's and Shotguns, you don't have to be pinpoint accurate with those. Last edited by Kyros; 2012-06-28 at 04:32 PM. |
||
|
2012-06-28, 04:31 PM | [Ignore Me] #25 | |||
Second Lieutenant
|
@Elfailo Not ready, or just straight up don't want? |
|||
|
2012-06-28, 04:32 PM | [Ignore Me] #26 | |||
Second Lieutenant
|
|
|||
|
2012-06-28, 04:37 PM | [Ignore Me] #27 | ||
First Lieutenant
|
No jumping. Any jumping at all allows for idiots hopping around the all time or using it as a "evasive" action. Vaulting or "context sensitive" jumping is the only reasonable way to handle obstacles.
. . . . . . I know it won't happen due to the engine and game style... But destructible environments would be nice (even if they regen after a while). Rock in your way? Blow it up. Wall? Blow it up. Tree? Blow it up. Liberal application of explosives solves ANY in-game problem |
||
|
2012-06-28, 04:40 PM | [Ignore Me] #28 | |||
Corporal
|
|
|||
|
2012-06-28, 04:48 PM | [Ignore Me] #29 | |||
First Sergeant
|
Real Bunny Hopping is used to gain incredible speed by exploiting the physics engine (Quake, TFC) |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|