Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Who is this Hamma?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Do you want enter/exit vehicle animations? | |||
Yay | 398 | 80.73% | |
Nay | 95 | 19.27% | |
Voters: 493. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-07-03, 03:41 PM | [Ignore Me] #166 | ||
Contributor Major
|
Once again, with feeling:
I'll settle for a fade-out, like on the vehicle pad in PS1, with maybe a slight particle effect thrown in, and a two-second timer bar every time you enter, exit, or change positions in a vehicle. It would serve the same purpose as entry-exit animations and be easy enough to implement. I'd also like to keep the old system of the vehicle displaying a big fat yellow entry-exit zone for each position, and have the vehicle be at rest in order to employ them, rather than the stereotypical 'run up to a moving vehicle and tap a hotkey' that prevails elsewhere. Last edited by Rivenshield; 2012-07-03 at 03:44 PM. |
||
|
2012-07-03, 04:47 PM | [Ignore Me] #167 | ||
Colonel
|
Heh, I knew I'd get beaten for that remark. I knew it was flawed when I typed it.
Honestly I just want an enter/exit delay, but I think the animations are surprisingly high up the list of priorities for a lot of people... |
||
|
2012-07-03, 06:51 PM | [Ignore Me] #169 | ||
Corporal
|
I always loved that feeling of hoping into a lightning, or that feeling you get when you jump into a friend's vehicle in the middle of a fire fight and start yelling "Okay I'm in, GO!". But if the vehicle entrance and exit animations would set the game back 3 months or more, screw it, just give us the game as is. I understand that in development, sometimes there are "must haves" and "nice to haves" in a game, and the animations count as a "nice to have" in the grand scheme of things, and that's just how it is.
|
||
|
2012-07-03, 06:55 PM | [Ignore Me] #170 | ||
First Sergeant
|
Honestly, it dosn't flipping matter. This is a First Person Shooter. Not a simulator. Theres absolutely NO reason for there to be enter/exit animations. They only serve for the perpous of looks and nostalgia. If you can explain to me, how the makethe actual gameplay better, i'll concede.
|
||
|
2012-07-03, 08:01 PM | [Ignore Me] #172 | ||
Sergeant Major
|
You realize that in many ways the polls in this forum are useless, right?
To put it in context... Less than 500 people voted on this issue, and are part of a distinct sub demographic within Planetside players. Indeed, within a sub-demographic of people that actually visit the forum. 500 people is less than the ideal amount in one faction, in one continent, on one server. The sample was not taken as a scientific poll, so it isn't representative of the wider demographic, just PSU and even then it's still impromptu and voluntary with no real controls. Even if you factor in that PSU feedback is important to Devs due to the passion and general level of maturity that most of the posters have it is a small sample and scewed by being a limited demographic (particularly since PSU often has a lot of PS1 players who are used to that game's method of dealing with vehicles). For my on opinion (slightly less useful than the poll of course): Ultimately, I suspect that new maps will have more draw/retention capability than enter-exit animations. I also personally like the game-flow of instant vehicle entry at present, though I understand where people might not care for it. However, I also think that we should at least go into Beta before deciding whether or not the absence or presence of some form of delay for entering vehicles is good for the balance and flow of the game. |
||
|
2012-07-03, 08:12 PM | [Ignore Me] #173 | |||
Major General
|
Here's a few threads I found on the topic, some not on PSU.... Would you be willing to have no interior animations or enter/exit animations? Is DICE being a little lazy here? Enter/exit animations confirmed for not being in/not planned Poll: Boarding and Exiting animations in Planetside 2 No vehicle Enter/Exit Animations? |
|||
|
2012-07-03, 08:47 PM | [Ignore Me] #174 | |||
Sergeant Major
|
For example, your linked threads are a bit of a mixed bag themselves. One asked: "are you willing to skip animations if it means faster vehicle releases" and the majority of that poll was "yes." Which is actually another argument against animations for PS2, as it means we might get Buggies and other new vehicles that much faster (hadn't really been thinking about it before now, but it's a fair point actually). Others also discussed whether or not animations like that pull you out of the game/diminished game-play, with mixed feedback on that aspect of it, etc. Anyway, it's good to discuss regardless (gives us something to do while waiting for beta invites at least), just we shouldn't take too much stock in forum polls (or Newspaper/site polls for that matter). EDIT: Not worth posting another post, just wanted to clarify on the off chance you might read this Crator that I didn't think you were trying to be biased. (after all, that would have removed the point of you doing that) My point was that the threads also showed that while a lot of people were in favor of animations, they weren't necessarily in favor of the trade-offs that come with it. It's like another poster in this thread said, asking if people want a cookie without discussing what all else comes with that cookie. That's the poll results, but when taking into account other factors it appears to be far more split. Last edited by Flaropri; 2012-07-06 at 01:32 AM. |
|||
|
2012-07-03, 08:49 PM | [Ignore Me] #175 | ||
Major General
|
I wasn't trying to be bias in my thread options I gave... Just trying to demonstrate that most people do want them. That's what the poll and the threads demonstrate is all...
Last edited by Crator; 2012-07-03 at 08:50 PM. |
||
|
2012-07-06, 01:12 AM | [Ignore Me] #176 | |||
Staff Sergeant
|
|
|||
|
2012-07-06, 01:02 PM | [Ignore Me] #178 | ||
Major
|
Really, what I don't understand is why they don't work on the animations on the side instead of just saying "No" or takes 6 months, having some work getting put into it over time to eventually get added wouldn't be too bad and would really add to the game. We all want the game to hurry with release, but that doesn't mean they shouldn't add in animations after release. We're all wanting it to EVENTUALLY be added. Wish we could hear a Dev speak on if they are considering it for a later date.
|
||
|
2012-07-07, 06:58 PM | [Ignore Me] #180 | ||||
Captain
|
However the real part that needs to be implemented in the gameplay aspects, not the cosmetic. That short pause time between getting in or out of a vehicle and the need for a proper location of where the player is relative to that entrance/exit. All in all tho this particular forum is probably too biased to properly poll on the issue. Needs to get done in August or September when Open Beta is available when there is a lot of people on the beta forums that aren't just Vets/PCG and Twitter/FB keys. Now that I think about, should probably do both. one for the Vets/PCG guys and the Twitter/FB guys in CBT then another new poll for when OBT starts and the public can get a chance to experience PS2 before voting on E/E gameplay and animations. Last edited by Kran De Loy; 2012-07-07 at 07:02 PM. |
||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|