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2012-07-10, 12:58 AM | [Ignore Me] #47 | ||
Private
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i dont have a problem with any class driving/gunning vehicles, including maxes. As long as i have a few teammates with me i have a chance to live. In 1v1 it would be ahh crap, but that might help promote teamwork, and i might have an HA with me with a rocket launcher ; P doesnt sound so bad then
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2012-07-10, 02:11 AM | [Ignore Me] #48 | ||
Contributor PlanetSide 2
Game Designer |
Nothing stopped drivers from carrying AV weaponry in PS1, or gunners from being HA. The exit animation caused a delay which often resulted in the tank blowing up in the time it took for the driver to exit, or the exploding tank would kill them immediately afterwards.
Seems to me the thing missing is an enter/exit delay which would make it a risk to leave the vehicle. |
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2012-07-10, 03:01 AM | [Ignore Me] #49 | ||
Corporal
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I don't really see how a HA bailing, is any worse than an engy getting out and repping the tank mid fight. I would imagine he would be able to live if he was behind the tank rather than in front of it.
Personally I would much rather have someone repping my tank over a guy that can shoot on extra shot. So should we not let engys drive tanks or be the gunner in a tank because he can get out and repair the tank mid fight? A exit/enter animation or delay could fix these particular gimmicks. But is an exit/enter animation or delay a fun mechanic? Do we do them for all vehicles? should it take 3-4 seconds to get in and out of a sunderer or a flash? What about gal drops? |
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2012-07-10, 04:34 AM | [Ignore Me] #51 | ||||
First Lieutenant
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Frankly, if HA can't drive vehicles, the only thing HA brings over a MAX is hacking capability. The shield is a temporary save, but it won't last forever, especially against the sheer firepower of a tank. They're both designed solely to shoot stuff, the latter is just better at it. How's that for an opinion formulated while observing tests/gameplay? |
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2012-07-10, 04:53 AM | [Ignore Me] #52 | |||
Second Lieutenant
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Last edited by Otleaz; 2012-07-10 at 04:55 AM. |
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2012-07-10, 04:53 AM | [Ignore Me] #53 | ||
if they have their liecence why not, let HA drive!
__________________
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2012-07-10, 11:10 AM | [Ignore Me] #55 | |||
Sergeant Major
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As far as HA being able to supposedly hop in an out of a tank to fire off extra shots between cannon fire... just reset the timer on the cannon when someone enters that seat. So for example, you've got the timer after firing off multiple shots in a Lightning, if you hop out, have that timer start again from zero when you get back in, that removes the ability to take advantage of timing like that. It also keeps the Engi from being able to take advantage of such timing via repairs. I don't think it's that strong of a tactic to begin with mind, since it means you and the vehicle are stationary, but if it is an issue that's a way to resolve it without removing the entire class from most vehicles. |
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2012-07-10, 11:23 AM | [Ignore Me] #56 | ||
Lieutenant Colonel
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FYI, I see more an issue with instant exits from heavy tanks than using HA after bailing.
PS1 had a nice balance between soldier/vehicle set-up. MAX = No vehicles REXO = No heavy vehicles/light vehicles allowed EXO = All vehicles Infil = All vehicles+stealth vehicles Heavy vehicles = no bailing for drivers (i.e. no instant exit) but high armor Light vehicles = bailing for drivers but fragile armor (passengers always get bailing so they cannot be hijacked by the driver) This system worked well, what are the reasons why it should be changed ? Wanna bail with AV --> use buggies ! (They said buggies are coming post release) NOTE: the sunderer was an exception because it allowed the driver to be HA. It still did not allow bailing though. Last edited by sylphaen; 2012-07-10 at 11:24 AM. |
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2012-07-10, 12:02 PM | [Ignore Me] #57 | |||
Brigadier General
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I don't doubt that there will be people copying what Higby did, and maybe sometimes they'll be successful with it, but unless it is consistently used to win tank fights or dogfights, then who cares if it gets used a lot? We already know that we get rewarded for killing vehicles regardless of if the person bails or not. I think that a good aircav pilot will tend to be LA, and a good tank or Liberator crew will tend to be a mix of engi's and HA. I definitely can't see medics and infiltrators being first choice options for your average vehicle crew, but as long as there are a variety of decent options for classes to pick when driving and flying, it seems balanced enough to me. But yeah, if I ever see HA bailing tactics suddenly becoming the method of choice for winning a vehicle fight, I'll definitely be in support of it getting fixed. I just see zero evidence that it's a problem at the moment. Now what could be interesting is if the tactic gets used in a Sunderer. Sunderer rolls up close to an enemy tank with it's enormous amounts of health, 8+ HA guys jump out with AV, unload into the tank and destroy it, then anyone who died gets revived by a medic who was sitting inside manning one of the Sunderers turrets. But considering how that would be 10 people vs the 1 or 2 in the tank, that seems perfectly fair to me. Besides, that shit would be viable even if HA couldn't drive any vehicles at all. |
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