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2012-07-11, 02:54 PM | [Ignore Me] #46 | |||
Private
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I expect if PS1 didn't have base walls, we'd be getting complaints that adding base walls to some bases would be "dumbing down" the game because it makes defense easier. |
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2012-07-11, 03:01 PM | [Ignore Me] #47 | ||||
Lieutenant Colonel
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Defenders always have the advantage. Its called war.
Last edited by MrBloodworth; 2012-07-11 at 03:06 PM. |
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2012-07-11, 03:09 PM | [Ignore Me] #50 | ||
Some people enjoy that though but for the other people it could be a drag.
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2012-07-11, 03:28 PM | [Ignore Me] #51 | ||
Staff Sergeant
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Why would you want to be stuck in 1 base when you have a whole continent to fight over.
Think of it like this, what world war is more interesting to study; WWI with its front that does not move for the majority of the war, or the dynamic flow of WWII? |
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2012-07-11, 03:36 PM | [Ignore Me] #52 | |||
Corporal
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Don't get me wrong, I want Auraxis covered in purple like everyone else but I also want fun doing it. Some of the best fights, and therefore memories, are from 6 hr siege battles. Last edited by SnipeGrzywa; 2012-07-11 at 03:40 PM. |
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2012-07-11, 03:41 PM | [Ignore Me] #53 | |||
Private
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2012-07-11, 03:49 PM | [Ignore Me] #54 | ||
Private
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Ugh, the casual in this thread make me sick.
Everyone arguing for not having walls and having an open arena that's not defendable is either stupid or don't understand how war works. When one party sieges a settlement it should be SIGNIFICANTLY harder to take it than defending it because that's how this shit works. "B-b-but we need to have a unique style to every base and therefore no walls." That's fucking stupid and you know it. Walls can be placed differently and have another look, making something unique doesn't mean that you have to remove something. Please take a moment and ponder on how fucking boring everything would be if 10 tanks could come take a base easily because they can roll up to the fucking point and cap it. I'm all for having 3 easily accessible points outside the base but when it comes down to defending those last ones it has to be TOUGH and HARD. Stop being such codbabbies and battlefags, it's sickening. |
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2012-07-11, 04:09 PM | [Ignore Me] #56 | ||
Brigadier General
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I'm not saying there should be "no walls". I'm saying they have made barriers without them looking like boring prison walls. Take another look at the view the OP posted, and take a look at the videos. You can see that the hills and the buildings surrounding the central structure of the base form walls and funnel attackers into killzones. Just because something doesn't look like a middle ages castle wall doesn't mean it's not an effective barrier.
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2012-07-11, 04:12 PM | [Ignore Me] #57 | |||
Staff Sergeant
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I want to start out by going and capturing some outpost around a base as a precursor of the main assault, that should take from 30 minutes to an hour. Then the main assault would start its first phase, which would be that the armor would move in and try to neutralize the defending armor, meanwhile there is a giant fur ball in the air which will decide who has air superiority and lastly, special ops teams will start infiltrating the bases to try and take out turrets and hack some consoles. The first phase could be 15 minutes to 30 minutes long and the defenders could repulse the attack towards the attackers base. The second phase would be the longer one, where the two or even 3 sides are mostly down to infantry with some tank and air cover. The squads will fight over the different capture points and this should take from 15 minutes if you control all the surrounding territory or as long as an hour if you don't. So what i mean by not having a six hour fight in 1 base is that you should never be stuck in one place just shooting at the exact same pixel down a corridor for defense. There should be progress on one or the other side. Like this in a 4 hour play, you could go from small outpost fights to huge vehicle battles between base and then a base assault. |
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2012-07-11, 04:18 PM | [Ignore Me] #58 | |||
First Lieutenant
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2012-07-11, 04:21 PM | [Ignore Me] #60 | |||
Second Lieutenant
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You also completely cut out interesting aspects of wall defense such as sabotage when you rely on natural barriers. |
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