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Old 2012-07-11, 04:54 PM   [Ignore Me] #256
Littleman
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Re: Driver/Gunners... NO!


Originally Posted by sunzen View Post
In short, just let the driver decide. Let him set the gun free to symbolise he wants someone join the vehicle. Whys that so difficult ?
Honestly? Magrider most likely. Though that depends on how well it maneuvers.

In general: We really shouldn't discourage solo play. Yes, there are people out there that have a hard time "breaking the ice" and I mean, a REALLY hard time. At least they'll have something in common with other players they meet: they like Planetside (coming up with interesting conversation topics is another hard part.)

I have not once found a guild/clan with people I meshed well with or even at all, and I've joined a lot across multiple games. I'm a pretty jaded soloist right now...

Encourage team play through organized tank columns, gal drops, gunship bombardments, squad play, etc, but don't unnecessarily hinder a player from experiencing something on their own just because you feel a certain device MUST have two people to run it, when in actuality it really can work with just one person. MBT's are in a league of their own over lightnings. Delegating soloists to the lightning isn't the answer: it's more of a heavy buggy than a tank. People will want to pilot MBT's without hassling for a gunner.
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Old 2012-07-11, 05:48 PM   [Ignore Me] #257
vVRedOctoberVv
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Re: Driver/Gunners... NO!


Originally Posted by Littleman View Post
In general: We really shouldn't discourage solo play.

I disagree. Most games encourage solo approaches. The whole idea behind Planetside, was I thought, WAS to discourage solo and encourage team. Gal drops, armor columns, etc, that you cite, are examples of team play, yes.



I understand all the different views. I just don't see why so many feel that everything needs to be accessible to everyone. In a way, to me, it is similar to playing an RPG, where they make you wait 'til your such and such level before you can cast "Bigby's Giant Hand of PWNage" (and yes... I did just reference THAT:P).

Having multiple items/vehicles/whatever the REQUIRE multiple people to use is almost like saying "your social skills must be THIS high to use this"

The compromise of a cert that allows the two roles to be divided is what we'll wind up with, of that, I'm sure. So, those rooting for that, don't worry I just disagree on the implementation of the mechanics behind the whole thing in the first place.
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Old 2012-07-11, 05:50 PM   [Ignore Me] #258
KaB
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Re: Driver/Gunners... NO!


At the beginning of the worl... of the games, we got solo games. Then later we discovered multiplayer games, which allowed us to play with other players.

Why don't you just go back to solo games in order to... play solo ? And let us having a full profit from the multiplayer games. Thanks.

Last edited by KaB; 2012-07-11 at 05:53 PM.
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Old 2012-07-11, 05:53 PM   [Ignore Me] #259
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Re: Driver/Gunners... NO!


Originally Posted by KaB View Post
At the beginning of the worl... of the games, we got solo games. Then later we discovered multiplayer games, which allowed us to play with other players.

Why don't you just go back to solo games in order to... play solo ?
I didn't realize having single driver tanks completely destroys/circumvents all the benefits of this game being multiplayer.

Having a fleet of 1000 ships, and having 1000 men work together to run one ship are both multiplayer. They just require different kinds of tasks/coordination, and it's really coming down to personal preference.

PS: Not that it matters but I prefer the original two man system, but I won't be deeply offended by the switch.

Last edited by Sephirex; 2012-07-11 at 05:58 PM.
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Old 2012-07-11, 05:55 PM   [Ignore Me] #260
vVRedOctoberVv
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Re: Driver/Gunners... NO!


Nonsense. We had multiplayer games thousands of years ago. I'm sure throwing rocks at your neighbors was kind of the pre-cursor to that Newspaper Boy game Nintendo made
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Old 2012-07-11, 05:56 PM   [Ignore Me] #261
KaB
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Re: Driver/Gunners... NO!


Originally Posted by Sephirex View Post
I didn't realize having single driver tanks completely destroys/circumvents all the benefits of this game being multiplayer.
It was supposed to speak to people tellling that we shouldn't discourage solo play [in multiplayer games].
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Old 2012-07-11, 05:56 PM   [Ignore Me] #262
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Re: Driver/Gunners... NO!


Personally, I plan on playing solo, to start out with at least. The game should encourage team play, but it shouldn't discourage solo.

On the subject of tanks, I don't care. Either way, I plan on trying to shoot aircraft out of the air with the main gun. I enjoy doing this in other games, (most notably Warhawk, although I know it has a completely different gameplay style) and although I was generally driving the tank and firing at the same time, I don't mind if it's immobile while I'm doing it.
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Old 2012-07-11, 06:04 PM   [Ignore Me] #263
vVRedOctoberVv
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Re: Driver/Gunners... NO!


Originally Posted by Steambot View Post
Personally, I plan on playing solo, to start out with at least. The game should encourage team play, but it shouldn't discourage solo.

On the subject of tanks, I don't care. Either way, I plan on trying to shoot aircraft out of the air with the main gun. I enjoy doing this in other games, (most notably Warhawk, although I know it has a completely different gameplay style) and although I was generally driving the tank and firing at the same time, I don't mind if it's immobile while I'm doing it.
I do like the increased projectile speeds. You might actually be able to hit something with them now!
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Old 2012-07-11, 06:12 PM   [Ignore Me] #264
Littleman
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Re: Driver/Gunners... NO!


Originally Posted by vVRedOctoberVv View Post
I do like the increased projectile speeds. You might actually be able to hit something with them now!
Without first aiming at the sky!
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Old 2012-07-11, 06:14 PM   [Ignore Me] #265
vVRedOctoberVv
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Re: Driver/Gunners... NO!


Originally Posted by Littleman View Post
Without first aiming at the sky!
The tank tutorial should start with the phrase :

"In order to hit something 100 feet away, aim like it's a mile away"
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Old 2012-07-11, 07:01 PM   [Ignore Me] #266
Raymac
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Re: Driver/Gunners... NO!


Originally Posted by KaB View Post
At the beginning of the worl... of the games, we got solo games. Then later we discovered multiplayer games, which allowed us to play with other players.

Why don't you just go back to solo games in order to... play solo ? And let us having a full profit from the multiplayer games. Thanks.
Or you could not be an elitist jerk and let people play the way they want to play.
-You want to spend hours raiding with your outfit? Have at it.
-You want to just jump in for 20 mins and have a good time shooting things? Have at it.

Planetside has never been about 1 style of play. Plus, we all know that simply being in an organized group gives you a clear advantage. Letting a driver shoot a tank cannon isn't going to change that.
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Old 2012-07-11, 07:14 PM   [Ignore Me] #267
Figment
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Re: Driver/Gunners... NO!


Hands up those players that go "NANANANANANANA I CAN'T HEAR YOU I HAVE BLIND TRUST IN THE DEVS YOU SHOULD FOLLOW OUR NEW GODS".

For you are testament to humanity's state in past, present and future. Good job. Keep up the good work lads!

Criticasters are by definition wrong! Columbus was wrong! Copernicus was wrong! WHAT DID THEY KNOW? They hadn't been on the other side of the world yet! They hadn't been on the sun and checked if the earth rotated around it rather than the other way around!


After all, what could consistent observers, testers and field experts possibly have that people that ignore all sensory input have not?
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Old 2012-07-11, 07:18 PM   [Ignore Me] #268
vVRedOctoberVv
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Re: Driver/Gunners... NO!


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Old 2012-07-11, 07:19 PM   [Ignore Me] #269
Raymac
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Re: Driver/Gunners... NO!


Originally Posted by Figment View Post
Hands up those players that go "NANANANANANANA I CAN'T HEAR YOU I HAVE BLIND TRUST IN THE DEVS YOU SHOULD FOLLOW OUR NEW GODS".

For you are testament to humanity's state in past, present and future. Good job. Keep up the good work lads!

Criticasters are by definition wrong! Columbus was wrong! Copernicus was wrong! WHAT DID THEY KNOW? They hadn't been on the other side of the world yet! They hadn't been on the sun and checked if the earth rotated around it rather than the other way around!


After all, what could consistent observers, testers and field experts possibly have that people that ignore all sensory input have not?
Child, please. Your side are the ones that fear change.
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Last edited by Raymac; 2012-07-11 at 07:23 PM.
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Old 2012-07-11, 07:20 PM   [Ignore Me] #270
Sephirex
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Re: Driver/Gunners... NO!


Originally Posted by Figment View Post
Hands up those players that go "NANANANANANANA I CAN'T HEAR YOU I HAVE BLIND TRUST IN THE DEVS YOU SHOULD FOLLOW OUR NEW GODS".

For you are testament to humanity's state in past, present and future. Good job. Keep up the good work lads!

Criticasters are by definition wrong! Columbus was wrong! Copernicus was wrong! WHAT DID THEY KNOW? They hadn't been on the other side of the world yet! They hadn't been on the sun and checked if the earth rotated around it rather than the other way around!


After all, what could consistent observers, testers and field experts possibly have that people that ignore all sensory input have not?
I loved the two seater tanks. But that being said, wait til Beta before getting the torches and pitchforks together. It's pretty much a whole new game, and we don't know what forces will be at play. This is not a Planetside patch.
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