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PSU: Vanu Guidebook, Training Page 69
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2012-07-12, 05:02 PM | [Ignore Me] #406 | |||
Sergeant Major
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Edit: The T-90 and M1A1 can be considered to be ~ equal. the M1A2 SEP swapped 2nd gen DU mesh with 3rd gen DU. NBD And M1A1 has greater depression of the barrel. Last edited by TheDAWinz; 2012-07-12 at 05:08 PM. |
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2012-07-12, 05:08 PM | [Ignore Me] #408 | ||
Staff Sergeant
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We are just bored now and the debate has cooled down.
Now its more about if its better to have 1 two person or 2 one person tank. On that subject, if the 2 person tank can take out 1 of the other tanks fast, that takes away 50% of the other teams effectiveness. So you would have to put that into your equation. |
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2012-07-12, 05:13 PM | [Ignore Me] #409 | ||
First Sergeant
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Also a main reason why tanks could move around and fire well in planetside was because the turret didn't turn with the body, so you could drive circles without fucking up the aim of the gunner. If this wasn't the case the driver/gunner teams of planetside would be even less mobile than the single player tanks since as soon as you start to turn you fuck up the aim of the player controlling the tank. It is a lot easier to compensate for movement than to compensate for turning.
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2012-07-12, 05:18 PM | [Ignore Me] #410 | |||
Major
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I don't understand why people think lightnings are "MBT lite". The heavier tanks are actually capable of pushing battle lines. Lightning are practically skirmish and flanking vehicles. That's exactly why saying "We already have a one-man tank" is kind of a defenseless argument for having separate spots for gunners and drivers. They're technically both tanks, but they serve different purposes. One is not just a more powerful version of the other. It's obscenely difficult to try to play out hypothetical math like this. You have to look at things on a role basis. It doesn't matter how many lightning it takes to kill a MBT, because MBTs shouldn't be a lightning's primary target. |
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2012-07-12, 05:23 PM | [Ignore Me] #411 | |||
First Lieutenant
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Phosphorous is also heavily regulated by international law, apparently. They don't mind you killing people... As long as you do it "humanely" note : humane is purely subjective. I think regulating this stuff is idiotic in the first place, but more so when stuff overlaps or is contradictory. Napalm is ok, but the very things that make phosphorous supposedly NOT ok (even though it's utilised despite not being ok, it's only if it's being used for specific applications) even though napalm does the very things that supposedly make phosphorous NOT ok. But then... That's bureaucrats for you. |
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2012-07-12, 05:25 PM | [Ignore Me] #412 | |||
Staff Sergeant
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2012-07-12, 05:29 PM | [Ignore Me] #413 | ||
Major
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Right and I'm saying that's an unfair comparison because the MBT is clearly better designed for killing enemy armor than the lightning is. You can hypothesize till the cows come home with different scenarios, but the two can't really be compared like that.
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2012-07-12, 05:32 PM | [Ignore Me] #414 | ||
Lieutenant Colonel
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Planet side one had a rule.
1 + 1 = 3. If you choose to solo, you should not be as effective as a team. This applies to Vehicles as well. If you want to solo, you have the lightning. You made a choice. Planetside one and two offer solo users options. No need to water down the team aspect when you are already covered. Separate Driver and Gunner, and put a cert, at a high level in tanking, to drive and gun. Just because battlefield does something, does not mean Planetside has to keep breaking its original design intentions. This is a war game, not a session based game. Two very different designs. Right now, from the outside, PS2 is a large scale session based game in its design. I for one, do not like that. I hope to help them temper it into the global scale war game it should be, in beta. Last edited by MrBloodworth; 2012-07-12 at 05:39 PM. |
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2012-07-12, 05:46 PM | [Ignore Me] #416 | ||
Private
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Yeah, I didn't expect my 1driver/1gunner tank vs 2 solo tanks comment to turn into such a math debate. What Losers! J/K However, it's a really about can the 2player tank maneuver, dodge, and aim better than the solo tanks because of the two focused players and ability to see in two directions.
The obvious answer is yes, but is it significant enough to make a difference to such a battle scenario? I'm crossing my fingers in the beta they actually test this out to see what players like better (and I assume they'll like whatever kills better ultimately in large scale combats) |
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2012-07-12, 05:48 PM | [Ignore Me] #417 | |||
Staff Sergeant
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@Blood: The reason that the MBT can be driven solo is that it is the only vehicle for that role. If you compare it to the air vehicles, the ES planes can fill the same role as the Lib, but the lib will be allot more devastating with its increased gunner numbers. But a Lightning cannot fill in the role of a MBT because it lacks the protection of heavy armor. But that does not mean that the devs cant make another heavy tank with more places in it for outfits that enjoy to be in the same vehicles. |
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2012-07-12, 05:48 PM | [Ignore Me] #418 | |||
Major
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Performance is based on tactical thinking and ability to adapt to situations, not "how many of X should it take to do Y?". That kind of thinking completely negates all the logic and thought that goes into a PvP game. Let's face it, HOW you play the game is 90% of what will make you successful. |
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2012-07-12, 05:51 PM | [Ignore Me] #419 | |||||
Sergeant Major
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Cost.
Specifically relative cost vs. income in an average situation. What the most limiting factor is, whether it's resources or players. Also, less important, the number of tanks that can effectively engage a smaller group (given terrain) before losing effectiveness due to overkill or lack of angles, etc. True, but there are too many unknown variables. Including what the heck the rest of the army is doing, how quickly the gap in resources can be spent via other means (did the gunner lay a bunch of mines to cover their rear for instance? [assuming mines cost resources like grenades]), etc.
Or for that matter getting a Liberator or Air-to-Ground Fighter knowing that those MBTs only have one crew member so if they use their AA secondaries they are likely immobile and thus easy targets... assuming they even have time to respond properly when you come in for the initial attack. Or, if they choose to get two tanks when they come back, they'll have more resources to do so. Or a tank and a fighter to really screw them over. Or it means they focus on taking away resources from that empire that are used for MBTs to limit their capability in the long run.
In any event I think that effectively saying that any player would disagree with me is an overstatement (certainly, as a future player myself it won't be strictly true). Learning the system, the draw-backs, and the potential benifits of single vs. multi-crew both in resources and in time to prep will be important, and I think as long as they are able to take out or get close to taking out one of the enemies it won't be so frustrating that they'll rush to change tactics or yell at people for getting in the gunner position (instead of their own tank).
In larger open areas more tanks at less firepower have the advantage, and in rougher terrain the tanks with more firepower could have the advantage in spite of the HP gap. All within that specific engagement. Also, this ignores Air and Infantry support, where multi-crewed tanks will likely be better equipped to handle them if only because they have more eyes to see incoming. Here's how I'm looking at it. You have something that costs X resources and does Y damage per gunner and Z HP. You're paying 2X for 2Y damage and 2Z, while the other side is paying X for 2Y and Z. Even accounting for flanking, you're paying double the resources for only a bit more (say, 2.2Y w/ flanking modifier) than what they are getting in terms of firepower, and relying on greater total health to make up the difference in cost... and even then you're still likely (at least 40% chance as long as we're going with rough numbers) to lose half your firepower and HP for the next engagement. If it was just the one isolated battle, yeah, you'd come out ahead, but over a series of battles attrition could hurt. And that's what this game is all about, persistent, never-ending war. Without knowing how effective attrition is, resource scarcity, and other numbers, there isn't enough to say that one strategy is generally better than another. If it's done right, there will be times having a bunch of single-crew MBTs will be the way to go, and other times you want to have multi-crew MBTs for superior concentrated firepower, maneuverability, and conservation of resources. |
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2012-07-12, 05:52 PM | [Ignore Me] #420 | ||
First Sergeant
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No they can't, since the turret is fixed to the chassis in this game trying to aim while the driver drives will be hell, so most likely a single 1 man tank would perform better since he would have an easier time compensating for his own movements. Separating driver and gunner with those mechanics would almost force the driver to stop or at least stop turning every time the gunner wants to fire or the gunner would never hit anything.
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