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2012-07-14, 04:41 PM | [Ignore Me] #556 | ||
Staff Sergeant
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Solo MBT < MBT with main driver/gunner + secondary AV gunner
Solo MBT < Air configured for air to ground Solo MBT < MBT with main driver/gunner + secondary gunner when presented with multiple targets. Simple fact: You are gimping yourself and wasting your own resources/cooldowns if you don't get yourself a secondary gunner. So... whats the problem exactly?
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2012-07-14, 04:58 PM | [Ignore Me] #557 | |||
Corporal
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The more you wanna hit people, the less you will. The more you wanna make your game universal, the less you will make a distinguished and original creation, and consequently, an interesting life span for your game. Especially for a F2P, a good life span is really important. Whereas common games can take a rest after the first month if the sales have been effective. Just saying. |
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2012-07-14, 05:10 PM | [Ignore Me] #558 | |||
Staff Sergeant
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This game is just a massive persistent PvP game. That is their niche, but allowing the most gameplay choices within that niche is what a game that is full of content is all about. |
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2012-07-14, 05:46 PM | [Ignore Me] #561 | |||
Sergeant Major
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What I wrote in the first quote is that if you take a tank where the driver guns the main gun, but has a gunner and put it up against a tank where the driver drives and the two guns are handled by gunners, they will have the same firepower, armor, but will require one extra man to operate effectively. This immediatly would bring up the issue if it is better to pull 3 MBTs each with drivergunner setup, or one with gunners... Who would win a 3v1 fight you think? Still, if balanded right, this could work. The need for an extra gunner should be compensated in some way, for example with an armor bonus. On the second quote I talk about battlefield conditions, not straight up balance. That is where the dedicated driver comes into play, he is your lifeline basically. A driver who is not preoccupied with shooting has a far greater situational awareness. See? There is no contridiction here. You just have to read everything in it's right context. I find it hilarious by the way how easy you talk about drivergunners getting a gunner for their tank. It is hard to find random gunners in PS1 where you take control of the main gun, you think it will be easy in PS2, where you are stuck with secondary? Well, no, it will not be. Honestly, since everyone can now pull an MBT from the first second, they will just do that. Last edited by Azren; 2012-07-14 at 05:48 PM. |
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2012-07-14, 06:02 PM | [Ignore Me] #562 | |||
Private
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And battlefield conditions making having a dedicated gunner an advantage is related to balance. So everyone will be pulling their own MBT all the time right ? Even when out of resources, even when it's on cooldown ? Even when they could just as easily jump in that nice TOW launcher on that new MBT the guy in front just spawned ? |
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2012-07-14, 06:21 PM | [Ignore Me] #563 | |||
Sergeant Major
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Will be removed from the game, or won't function the way you think it will function. Do you seriously think players on the losing team are going to stay on the losing team if they can't spawn anything? Hahahaha, that's not how ti goes.
Resources will be removed from the game before BETA is over.
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2012-07-14, 06:25 PM | [Ignore Me] #564 | |||
Staff Sergeant
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2012-07-14, 06:29 PM | [Ignore Me] #565 | |||
Private
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Err, no, they won't be removed. |
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2012-07-14, 06:33 PM | [Ignore Me] #566 | |||
Sergeant Major
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2012-07-14, 06:52 PM | [Ignore Me] #567 | |||
Master Sergeant
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this is a big hit out of my playstyle for ps2 - my main thing in ps1 was vehicle driving and getting gunners (auroras/leviathans/magriders) was NEVER a problem - infact i have a few dedicated gunners that ask me when i will be getting a vehicles next im not saying make it ONLY my way with seperate driver/gunner but damn it i cant see any downsides to letting us have the option of which way we like it where are those devs that said they are listening to feedback and will change things accordingly? this isnt some imbalancing feature or something its just OPTIONS to let us play how WE enjoy the game |
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2012-07-14, 06:54 PM | [Ignore Me] #568 | |||
Corporal
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Ressources might be really interesting financially, but it might also unbalance the game. We'll see how they deal with it, but here are my thoughts. |
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2012-07-14, 06:57 PM | [Ignore Me] #569 | ||||
Sergeant Major
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let me translate that for you, "We are dumbing down the game so a 4 year old can understand how to play it. Nothing is more irritating than a 4 year old at Best Buy that insists on buying a game, weak willed parents always cave in."
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