Medics have healguns? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: That was naturally occurring lag.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-18, 03:40 PM   [Ignore Me] #1
ratfusion
Corporal
 
Medics have healguns?


It appeared in Higbys video that there was a medic chasing around the character we were watching and some stream of 'healjuice' healing him. This seems very similar to TF2, and is bad news IMO, as that method of medic isn't much fun to play.

I'd rather see a fixed radius healing terminal like STO or BF3 medpacks.

Hopefully I'm wrong and was seeing something else entirely, does anyone know the details?

Last edited by ratfusion; 2012-07-18 at 03:55 PM.
ratfusion is offline  
Reply With Quote
Old 2012-07-18, 03:41 PM   [Ignore Me] #2
Sephirex
Major
 
Sephirex's Avatar
 
Re: Medics have healguns?


We prefer the term "Medical Firearms"

also: See Tribes.

Last edited by Sephirex; 2012-07-18 at 03:44 PM.
Sephirex is offline  
Reply With Quote
Old 2012-07-18, 03:42 PM   [Ignore Me] #3
The Kush
Captain
 
The Kush's Avatar
 
Re: Medics have healguns?


Yes it is a heal gun that shoots a heal beam.

If you had played PS1 you would understand this is exactly what the game needs.
The Kush is offline  
Reply With Quote
Old 2012-07-18, 03:43 PM   [Ignore Me] #4
Maticus
Private
 
Re: Medics have healguns?


It isn't going to be like medic on heavy, its just a quicker heal up to 100%
Maticus is offline  
Reply With Quote
Old 2012-07-18, 03:47 PM   [Ignore Me] #5
EisenKreutzer
Sergeant Major
 
EisenKreutzer's Avatar
 
Re: Medics have healguns?


Combat medics have access to Medical Weaponry™, and I have heard the devs talk about both an area of effect heal and a "heal grenade." Those last two might be referring to the same item, but they might also be different pieces of equipment. Either way, lots of options and medic goodness.

I also remember hearing that medics cannot heal MAX suits, instead requiring an Engineer, and the recent TB video seems to support that. So no TF2 Medic/Heavy combo in other words.
EisenKreutzer is offline  
Reply With Quote
Old 2012-07-18, 03:47 PM   [Ignore Me] #6
ratfusion
Corporal
 
Re: Medics have healguns?


Originally Posted by The Kush View Post
Yes it is a heal gun that shoots a heal beam.

If you had played PS1 you would understand this is exactly what the game needs.
Day 1 PS1 vet. They've sped up the game to match modern shooters, except for this aspect, and I think its a drag, as I planned to play a lot of medic. They've used BF3 as a model for a lot of things, and I'm surprised this isn't one of them. The medical applicator was slow in PS1, but fit the pace. The armor applicator was too slow to repair MAXes so most people wouldn't, and would let them die. If they would have let the glue gun repair maxes much quicker, we would have seen some teamwork there.

The answer in modern games is give the support character the ability to have their hands free so they can join in too. I'm surprised this isn't the case.

Last edited by ratfusion; 2012-07-18 at 03:48 PM.
ratfusion is offline  
Reply With Quote
Old 2012-07-18, 04:02 PM   [Ignore Me] #7
Heavygain
Lieutenant Colonel
 
Re: Medics have healguns?


They have said the medic will have an aoe heal as well.
Heavygain is offline  
Reply With Quote
Old 2012-07-18, 04:04 PM   [Ignore Me] #8
Rivenshield
Contributor
Major
 
Re: Medics have healguns?


Originally Posted by ratfusion View Post
The medical applicator was slow in PS1, but fit the pace. The armor applicator was too slow to repair MAXes so most people wouldn't, and would let them die.
You must be a separatist. The Terran answer to that is to stack one or two combat engies behind every MAX, as we can and do. It works fine, as you know to your sorrow. :P

I think having a medical applicator that snaps more easily onto target and has a slightly greater range is a wonderful thing. I just hope they won't let us heal people on the move. You want to heal a moving target, chuck a 'healing grenade' at him.

Same for glue guns.

Last edited by Rivenshield; 2012-07-18 at 04:06 PM.
Rivenshield is offline  
Reply With Quote
Old 2012-07-18, 04:07 PM   [Ignore Me] #9
Galzus
Corporal
 
Re: Medics have healguns?


As long as people who are being shot at get vastly reduced healing/repairing amounts (and not just because they're taking damage), I'm OK with heal/repair guns.

I just hate shooting at targets that are getting healed ridiculously fast, because it promotes the "I have a medic and you don't, so I win" crap that plagues TF2
Galzus is offline  
Reply With Quote
Old 2012-07-18, 04:14 PM   [Ignore Me] #10
Warborn
Contributor
Major General
 
Warborn's Avatar
 
Re: Medics have healguns?


People die in a handful of bullets, you don't need any debuff if you're being healed, a headshot or two and you're down instantly.

Heal gun/grenades means that medics can actually heal in fights in PS2. In PS1 you kind of couldn't as people moved too much for it to be practical. As such, and because everyone who played infantry had the medic cert, the medic role basically didn't exist in any real form in PS1. So the healgun/etc is an obvious step up, as for the first time you'll be able to be a medic in Planetside and now have people giving you funny looks.
Warborn is offline  
Reply With Quote
Old 2012-07-18, 04:18 PM   [Ignore Me] #11
etheral
Corporal
 
Re: Medics have healguns?


A medic has to choose between fighting or healing. I fail to see a problem with this.

On the subject of healing grenades, I really hope that they dont differentiate between friend or foe, so they are a real expert's tool
etheral is offline  
Reply With Quote
Old 2012-07-18, 04:20 PM   [Ignore Me] #12
Infernalis
Sergeant
 
Infernalis's Avatar
 
Re: Medics have healguns?


I have no problem with the medic beam or revive except when it concerns MAXes, I don't know if it's in the video of TB or Higby but when a MAX is revived it comes back with 100% armor.
Infernalis is offline  
Reply With Quote
Old 2012-07-18, 04:20 PM   [Ignore Me] #13
ratfusion
Corporal
 
Re: Medics have healguns?


In PS1 I liked that you couldn't effectively heal during a fight. You got to fight too, and then healed people after the fight.

If its easy to heal on target in a fight with a stream of heal goo, people will, and then medics will be expected to run around healing constantly, and never get to fight as well.
ratfusion is offline  
Reply With Quote
Old 2012-07-18, 04:21 PM   [Ignore Me] #14
Bags
Lieutenant General
 
Bags's Avatar
 
Re: Medics have healguns?


Originally Posted by ratfusion View Post
It appeared in Higbys video that there was a medic chasing around the character we were watching and some stream of 'healjuice' healing him. This seems very similar to TF2, and is bad news IMO, as that method of medic isn't much fun to play.

I'd rather see a fixed radius healing terminal like STO or BF3 medpacks.

Hopefully I'm wrong and was seeing something else entirely, does anyone know the details?
How is dropping a stationary medkit more fun than using a medigun?
__________________
Bags is offline  
Reply With Quote
Old 2012-07-18, 04:21 PM   [Ignore Me] #15
Shadowrath
Contributor
First Sergeant
 
Shadowrath's Avatar
 
Misc Info
Re: Medics have healguns?


The heal guns look awesome. Remind me of TF2 and Global Agenda.
__________________


| cyberneticpunks.com - Hostile Takeovers - Liquidation - No Survivors
| Join the new face of the old guard.
Shadowrath is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:44 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.