Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Better then the subway diet
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-18, 07:18 PM | [Ignore Me] #31 | |||
Contributor Major
|
Please, no more World of HolyTrinityCraft MMOs... WoWRAWR: "Get behind the tank." SaneDude: "I don't see a tank." WoWRAWR: "He's right bedside you..." SaneDude: "What? Where? Should I re-log?" WoWRAWR: "FFS! Crouch behind the MAX unit nubcake! He's the tank, you're the healer, and we're the DPS! Get a grip man..." SaneDude: "Grip gotten, Sir!" WoWRAWR: "I'm sending him for headlight fluid after this." SaneDude: "What you did there. I see it." WoWRAWR: "Shut up and heal us." SaneDude: "Shutting up sir". *SaneDude has been removed from the squad* WoWRAWR: "Damn nooooobssss!!!!!11111!!!!1HK47... Mudfappa, kill yourself and pull a Max unit. Now cheesedick!" This, we don't need. |
|||
|
2012-07-18, 07:23 PM | [Ignore Me] #33 | |||
Major
|
ONE SHOT ONE HEAL |
|||
|
2012-07-18, 07:32 PM | [Ignore Me] #34 | |||
First Lieutenant
|
|
|||
|
2012-07-18, 07:38 PM | [Ignore Me] #35 | |||
Lieutenant Colonel
|
in Planetside, we have more room and we also have a world with more persistance. What about thinking about a different kind of game, a grander game with greater objectives and leaving behind the idea that games balanced around 15 minutes round-based 64 player maps represent the pinnacle of computer gaming ? Stereotypes go both ways... To me, what you describe as a "knee-jerk" reaction is impressions that spawn from having had a different kind of gameplay experience. I enjoyed HL: DM, HL:CS, HL: DoD, Red Orchestra, Quake3 W:ET, BF2142... All were very different games with very different mechanics and all offered something to enjoy. I feel like instant revives in a game with massive amounts of players is not a good idea. Why ? It favors the side with most numbers and medics too much. You'd also run out of ammo just shooting at the medics who keep reviving each other instantly or have your squad wiped by the first who triggers his übercharge. Why do you always assume PS1 players are against a gameplay mechanic because it was not in PS1 ? It's not because something is different from "modern FPS" that some of us say it's bad. Maybe it's because it does not belong to a game the scale of Planetside ? Edit: for the sake of discussion on a forum, instead of complaining, why don't you share how you think healing should work ? No worries, we all know we will have a better feel when we actually play Beta so it's all about sharing ideas. Last edited by sylphaen; 2012-07-18 at 07:41 PM. |
|||
|
2012-07-18, 07:51 PM | [Ignore Me] #36 | |||
Sergeant Major
|
Just imagine they're nanite-filled paintballs |
|||
|
2012-07-18, 08:08 PM | [Ignore Me] #38 | ||
Sergeant Major
|
God damn, we might be on to something. Give medics the option to drop their Assault rifle for a "heal friendlies only" SMG/rifle/sniper-rifle that's more effective and has longer range than the nanite tool...
If the enemy catches him, he's only got his pistol to work with. But working as a team or heal-sniping friendlies from a catwalk, he makes all the difference in a battle. DO WANT |
||
|
2012-07-18, 08:34 PM | [Ignore Me] #40 | ||
Staff Sergeant
|
Battlefield veteran here who has never played Planetside 1.
I can say, without a doubt, that the Medic's heal gun looks much more entertaining to use than the medpack. It is also more balanced around larger numbers than the Battlefield Magic Paddles too. There's no dropping a medpack at your feet behind cover and shooting while the box heals everyone near it. There's no hopping out of cover to tap someone with two paddles to instantly bring them back to their feet with full health. You either sit and heal someone or sit and kill someone. You can't do both. This makes for tactical decisions that simply aren't present in the Battlefield games. (Not to mention the countless gameplay and aesthetic differences. (The U.S. does not employ medical weaponry, and the Russians don't either. )) |
||
|
2012-07-18, 08:36 PM | [Ignore Me] #41 | |||
Uuughhh, I love playing both those games... and i am a mean medic, but fuck that shit. If i want to be someone’s pocket-medic bitch, i still have both those games installed.
PS medic healing should be limited to out-of-combat-healing for the most part I rekon. As long as your healgun DPS is significantly slower than your weapon DPS, then this should take care of the pocket medic dilemma.
I love the idea and it wouldn't make sense to me any other way! |
||||
|
2012-07-18, 08:47 PM | [Ignore Me] #42 | |||
Corporal
|
|
|||
|
2012-07-18, 09:11 PM | [Ignore Me] #43 | ||
Corporal
|
Pretty sure the "healer follows tank around" won't be an issue in PS2. Why? TTK and shields.
Remember, a player's health is divided between actual health and shields. So you have a short TTK even when including full shields, but then the medic will only be healing the actual health. So if you follow an HA around trying to be his constant healer, 1) you aren't helping him until his shields go down, and 2) once he's down to only health, he's going to die in just a few shots, making your healing beam next to useless. This is all assumptions, but it's based on what we've seen so far. All the healing beam sounds like is a more mobile version of the PS1 med app. It's actually going to be much more useful for topping off your squadmates when they aren't being shot. |
||
|
2012-07-18, 09:15 PM | [Ignore Me] #44 | ||
Staff Sergeant
|
The heal beams look like a low battle rank thing, and probably something that needs a lot of certs to get any good distance and power.
I forget where the E3 medic tree pictures are, but they had a TON of options, virus guns and stuff like that. |
||
|
2012-07-18, 09:32 PM | [Ignore Me] #45 | |||||
First Sergeant
|
"I have a teammate and you don't,". L2TP? harhar There is a difference.
|
|||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|