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Old 2012-07-25, 01:15 PM   [Ignore Me] #16
MorioMortis
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Re: With Water Comes Swimming, With Swimming, Diving.


I could see underwater bases and passages as a possibility, like the caves in PS1, and depending on if (and how) swimming is implemented, maybe with flooded/fully submerged sections. Maybe even some small water crafts and submersibles.

However, ships really don't fit in the game, as this is about a conflict between three factions on another planet: if the VS or NC make warships of decent size, they'll just get OS'ed to oblivion (the TR maintain most of the control on the fleet, including most of the military stuff spaceside), and if you have the resources to do so, why not make spaceships instead? I mean, today, the viability of a wet navy (and even there, only carriers and their battle groups) is debatable as anything but an advanced base or, in the case of submarines, for surveillance and, more importantly, as a tool to increase the operational effectiveness of nuclear weapons.

Last edited by MorioMortis; 2012-07-25 at 01:19 PM.
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Old 2012-07-25, 07:30 PM   [Ignore Me] #17
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Re: With Water Comes Swimming, With Swimming, Diving.


Originally Posted by MorioMortis View Post
if you have the resources to do so, why not make spaceships instead? I mean, today, the viability of a wet navy (and even there, only carriers and their battle groups) is debatable as anything but an advanced base or, in the case of submarines, for surveillance and, more importantly, as a tool to increase the operational effectiveness of nuclear weapons.
Well I think that NC would most likely have a few transport ships around somewhere, as for Vanu who knows what they have and don't have... TR is bound to have some.

And as to why? Well a ship/submarine would be better at exploiting an underwater resource than a spaceship so it could be made that they are instead of ships the larger ships are more of mobile mining platforms. And smaller ships would always be a welcome anti air platforms and a slightly sturdier alternative to airplanes when you want to capture a larger ship.

As to the original idea, would be really cool makes for a lot more awareness between your favourite place to fight and the rest of the world. So if the enemy is about to get control of a tunnel that will give them fast and easy access below your large tech facility? You need to be aware of this and get your outfit and friends to push them back so you can get back to whatever you like best.

Oh and I didn't play the first Planetside.

Last edited by Free Kill; 2012-07-25 at 07:31 PM.
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Old 2012-07-26, 02:01 PM   [Ignore Me] #18
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Re: With Water Comes Swimming, With Swimming, Diving.


I can see it now! "Planetside 2: combat devolved... into swimming around in caves and treasure hunting!"

But seriously, no. It's unrealistic in a scify genre like this. This is a space combat game, not an aquatic combat game. They'd have to, in essence, make a new game. All new vehicles, all new mechanics, all new guns, etc. Then they'd have to make that all fit into the current world.
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Old 2012-07-26, 03:37 PM   [Ignore Me] #19
AidanofVT
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Re: With Water Comes Swimming, With Swimming, Diving.


How about adding more rivers and lakes to the normal maps, and than having a diving skillset that allows a player to SCUBA dive along these waterways and not be seen?
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Old 2012-07-30, 08:23 PM   [Ignore Me] #20
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Re: With Water Comes Swimming, With Swimming, Diving.


Originally Posted by p0intman View Post
Why, because it would shift away from the BF/COD copying scheme too much and they'd actually have to put effort into it? Because it would bring back the need to coordinate between continents? Because it would increase the size of the game? Because its never been done before?

If anything, they're all reasons to do it sooner. I reject your 'its too much'. Its doing stuff that has never been done before in any mmo. Ever.

I say bring back the caves, without the OP tech and base mods, fill them with water and create new underwater vehicles. Keep biffers dead. Do something new with that old idea. The caves themselves weren't bad, its everything that shipped alongside them.
It's not that. Think about it, why would they do something that would basically be like creating a whole new game mechanic when most players wouldn't even use it. They need to put their effort more into new vehicles and continents rather than underwater caves that you can explore and die in for shits and giggles
REMEMBER ITS AN MMOFPS, NOT A SUPER MMO UNDERWATER ADVENTURE RPG SUBMARINE GAME

Last edited by shdggsdv; 2012-07-30 at 08:24 PM.
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Old 2012-07-31, 12:05 AM   [Ignore Me] #21
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Re: With Water Comes Swimming, With Swimming, Diving.


Originally Posted by shdggsdv View Post
It's not that. Think about it, why would they do something that would basically be like creating a whole new game mechanic when most players wouldn't even use it. They need to put their effort more into new vehicles and continents rather than underwater caves that you can explore and die in for shits and giggles
REMEMBER ITS AN MMOFPS, NOT A SUPER MMO UNDERWATER ADVENTURE RPG SUBMARINE GAME
No, it's a MMOFP-BlowYouTheFuckUpWhateverYouAreIn -- Tank, Plane, Bike, Sub, Boat, or Underwear, doesn't make a difference.

And if there is a continent added with a bunch of underwater bases, and new vehicles to get to them, then people would use them. I consider that, as long as new capture mechanics and gameplay extensions aren't enormous pains-in-the-ass in and of themselves, they could add variety to the game and make it more interesting, in the long run.

Why do so many people think the only battles that would be fun in an MMOFPS are the ones from PS1. I think there are way more possibilities that are unexplored in the genre. Most new suggestions immediately get this 'Oh noes! Nothing new! BFR all-over-again!! herpaderp' and that's it.

In terms of the game universe, limiting play to such particular environs doesn't make sense. The very reason and objective of the war itself, and presumably the means by which it is perpetuated, is through the exploitation of the resources of Auraxis. It could further be assumed that these resources don't exist only on land. Hence: underwater bases, offshore rigs, possibly naval combat, at least on the limited scale of a futuristic Navy SEAL team or something.
A soldier can die a thousand deaths, but he can't get his face wet? Say what?
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Old 2012-08-01, 11:22 AM   [Ignore Me] #22
Marinealver
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Re: With Water Comes Swimming, With Swimming, Diving.


Posted a thread on how to modify the classes for each amphibius role.

http://www.planetside-universe.com/s...ad.php?t=45352
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Old 2012-08-05, 11:25 AM   [Ignore Me] #23
Marinealver
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Re: With Water Comes Swimming, With Swimming, Diving.


Originally Posted by Phisionary View Post
No, it's a MMOFP-BlowYouTheFuckUpWhateverYouAreIn -- Tank, Plane, Bike, Sub, Boat, or Underwear, doesn't make a difference.

And if there is a continent added with a bunch of underwater bases, and new vehicles to get to them, then people would use them. I consider that, as long as new capture mechanics and gameplay extensions aren't enormous pains-in-the-ass in and of themselves, they could add variety to the game and make it more interesting, in the long run.

Why do so many people think the only battles that would be fun in an MMOFPS are the ones from PS1. I think there are way more possibilities that are unexplored in the genre. Most new suggestions immediately get this 'Oh noes! Nothing new! BFR all-over-again!! herpaderp' and that's it.

In terms of the game universe, limiting play to such particular environs doesn't make sense. The very reason and objective of the war itself, and presumably the means by which it is perpetuated, is through the exploitation of the resources of Auraxis. It could further be assumed that these resources don't exist only on land. Hence: underwater bases, offshore rigs, possibly naval combat, at least on the limited scale of a futuristic Navy SEAL team or something.
A soldier can die a thousand deaths, but he can't get his face wet? Say what?
I don't think making a new cont of just underwater bases would do good. I mean it might turn to much like core combat caverns (and we all know how well that went).

However I do think we need to do something about water oceans and under water other than just some type of obstical that Vanu Vehicles could be the only ones to move across.
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Old 2012-08-05, 06:58 PM   [Ignore Me] #24
Phisionary
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Re: With Water Comes Swimming, With Swimming, Diving.


Originally Posted by Marinealver View Post
I don't think making a new cont of just underwater bases would do good. I mean it might turn to much like core combat caverns (and we all know how well that went).

However I do think we need to do something about water oceans and under water other than just some type of obstical that Vanu Vehicles could be the only ones to move across.
I don't think I suggested anything exclusively underwater, just that it could be included as some portion or the combat theater. I don't like the idea of the war ending at the shoreline, for instance. There are enough examples of reasons we earthlies want to get resources in the water, or the strategic advantage of being on the water, for it to be a part of the game. Maybe a lake with a base that extends under water. Or an undersea lab or industrial plant that had hatches and tubes and stuff underwater. If there is some marine gameplay included, you could sub to or just swim to access hatches for some advantage. Or you could fight through interior underwater tubeways and such. At most, a series of interconnected submarine bases, on the scale of a handful of grid hexes. At very least, I was thinking, should be an offshore, above-water facility or oil-rig type thing, and facilities that extend to the waters edge on the continent in general.

On another note, I don't know anything about how caverns went, having never played them. I watched some streams during the 30 days, and it looked bizarre. I don't really know what they were thinking. It looks confusing, and doesn't seem to have a place in the game. The weren't like any real caves to start with, and then they wove some crazy web of crap around. Looks like an untested, intriguing, but ill-realized conceptual fail in level design. Now with luck, the designers live-and-learn, but I don't think the right lesson is 'never do large indoor areas'. Just that it needs being done differently.

For that matter, the 'caverns' might well play brilliantly in PS2. We'll very likely never know.
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