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2012-08-06, 10:33 AM | [Ignore Me] #1 | ||
First Sergeant
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Right now im pretty much into world of tanks (a free to play tank sim for those who doesnt know the game).
but what i dont like in this game is because its free u have so many asses that think its fun to teamkill. do they plan to have some banning system in ps2 to keep them out of the game so normal people that like to play like it should be played can play? |
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2012-08-06, 10:35 AM | [Ignore Me] #3 | ||
Last thing I read they are planning on a sytem similar to the grief system in PS1.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-08-06, 10:35 AM | [Ignore Me] #4 | ||
Major
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I play WoT a lot. Only in one game have I ran into an intentional teamkiller. You must play at low tiers... cause at higher tiers, you can literally lose somewhere around 200k silvers for teamkilling. You can also lose experience points.
PlanetSide has a grief system. Players probably won't be penalized nearly as badly as they are in WoT as they won't lose resources, but they will eventually be locked out of the game. Last edited by AThreatToYou; 2012-08-06 at 10:37 AM. |
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2012-08-06, 10:37 AM | [Ignore Me] #6 | ||
First Sergeant
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Again, like quite a lot of what we seem to discuss, this could boil down to the nature of F2P accounts.
The grief system in PS1 works(ed) fine as a way to retain FF but require people to exercise restraint because we paid for our accounts. When you can have multiple free accounts er.... ....mind you what we used to do about people who started this stuff, if diplomacy failed, was to get your entire outfit (if you're in one of course) to spawn camp them whenever they were seen. If the person in question really was that much of a pillock. |
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2012-08-06, 10:45 AM | [Ignore Me] #7 | |||
Corporal
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Sadly I'm not permitted to explain what GNAA stands for. |
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2012-08-06, 10:51 AM | [Ignore Me] #9 | ||
First Sergeant
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No I meant if someone is being an arse and TKing, your outfit goes and pays them back, continually, until they log out/sod off to another area of the map. It would happen in PS1 from time to time, till everyone cooled their heels. Muppet level TK'ers generally being solo types from what I recall.
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2012-08-06, 10:58 AM | [Ignore Me] #11 | |||
Corporal
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The only option is to have a very strong and aggressive moderation team and several countermeasures in place. I'm hoping SOE is aware of this, because PS2 is in the position of a inebriated petite blonde wandering alone in a bad black neighbourhood. I know that was a terrible metaphor. Sue me. |
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2012-08-06, 11:01 AM | [Ignore Me] #12 | ||||
First Sergeant
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Many of the disputes I recall were arguments along the line of "You ran in front of my field of fire!" "No, you didn't stop shooting!". Or "You mowed me!" "No, you didn't get out of the way of my tank" Etc etc. Grief point system in PS1 works, if it translates in F2P PS2.....dunno....for most people who will be there to "make a name of themselves" and use just the one account/character it will. Beyond that, who knows. Wait for Beta/Launch(tm).
Er....entire outfit scale TKing....er.....yeah, that could be a problem. But that'll be when this supposed 24/7 CSR support we're going to get will step in I assume? But, as you say, reroll and grief on? |
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2012-08-06, 11:23 AM | [Ignore Me] #13 | ||
Staff Sergeant
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SOE might just have to adopt a IP address timeout.
We do not want permanent IP address bans because they can change over the course of weeks or months. If the Ban is a temporary ban only lasting 24 hours to a week then it would prevent any account hopping after getting banned. For more serious offenses, there is of course the banning of an account. |
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2012-08-06, 12:15 PM | [Ignore Me] #14 | |||
Master Sergeant
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I hope they have all kinds of detriments in place, including ever-increasing resource loss, ever-increasing spawn time, ever-increasing vehicle timers, ever-increasing weapon lock-out times, spawn location lock-outs, etc., all on an exponential curve - mild at first, extreme after a few times. |
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