Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: This has been placed in a queue and will be reviewed by an admin.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-08-07, 08:01 PM | [Ignore Me] #31 | ||
Master Sergeant
|
Oh god tell me about it.
I look at my games, play RDR for 10 minutes, die, then quit. Play TF2, 3 matches in, quit Go on PSU, the TRG forums, then PS2.com, then I just sit around thinking about how awesome it will be come open beta... Planetside 2, you have effectively killed gaming for me until I can play you |
||
|
2012-08-07, 08:20 PM | [Ignore Me] #34 | ||
Master Sergeant
|
Been playing Natural Selection 2 with friends to pass the time and it is A LOT of fun. Its a mix between RTS (one commander) and FPS and requires tons of team work. Its $34 right now to pre-order which gets you in the beta, which is constantly being updated, and with each update it just gets better. If you have the dough Id recommend it for sure.
Check it out. http://www.naturalselection2.com/ |
||
|
2012-08-07, 08:31 PM | [Ignore Me] #35 | ||
Private
|
Yeah. Been playing PS1 reconnecting with old outfit-mates, but my trigger finger is itching in a way that only PS2 can scratch.
Is it possible to have withdrawl symptoms from a game you've never played? I may be a first case scenario! |
||
|
2012-08-07, 09:38 PM | [Ignore Me] #39 | ||
Second Lieutenant
|
OP: I've been feeling this was since about January.
I've been playing the fast TTK games (TF2, BF3) to practice my aim and to try to get the feel of PS1 TTK out of my system. Also, with the addition of the headshot in PS2, I've started aiming up a bit. |
||
|
2012-08-07, 09:39 PM | [Ignore Me] #40 | ||
Private
|
I myself am looking forward to a nice FPS change and this could not be coming at a better time. I am so pleased that overall we have a good strong development team that is a throw back to a time when making a game wasn't about the money, but about making an awesome game and growing a community.
The timing for this game is very well planned, and I hope they continue to build community just like PS1 did. Also, I have missed blowing up stuff too. SFxBA Last edited by SFxBA; 2012-08-07 at 09:53 PM. |
||
|
2012-08-07, 09:54 PM | [Ignore Me] #41 | |||
First Lieutenant
|
Naw... Planetside did/does what the standard fare FPS doesn't - massive cluster-**** battles. Also, most of the world doesn't go obsolete because you leveled/ranked up a bit |
|||
|
2012-08-08, 02:45 AM | [Ignore Me] #44 | ||
Private
|
Planetside paints a picture of a game full of teamwork and solidarity, an odd example of the genre where individualism won't get you very far and is kind of against the point of the whole ordeal.
The games I have been trying to fill this particular void (and why most of them fail) are; TF2; the class system strong arms the player into working co-operatively even when they aren't trying to, the downside is people make poor class choices (5 snipers, 3 spies) and crush their own team from within. Red Orchestra 2; A tad too oppressive but that is the whole point of the game. The squad system is almost redundant; offering players no incentive to stay together or follow their squad leaders anywhere. Matches often dissolve into squad leaders losing their patience with their subordinates cowering in ditches and deciding to roleplay russian commisars (execute them) Enemy Territory: Quake Wars; an underappreciated gem of a game. It's fate is quite tragic as is the developer's; having gone on to make BRINK and watch that fail as well. This is almost as close as I have gotten to an objective based team shooter since the glory days of Joint Ops and BF2. Like TF2; the class system tricks you into playing co-operatively without you even realising it and each map's unique set of objectives and location make the game a joy to play. Where it falls down are a few baffling odd design decisions. Firstly; the devs animated the game at 30fps and threw a fps cap of the same number on it (presumable for the 360/PS3) which makes the game look like a claymation film once you've unlocked the framelimiter. Secondly; the servers are limited to 24 players max. To it's credit; the games never feel small thanks to the well designed frontline system; it feels like a wasted oppurtunity. Whether it was to stay true to Wolfenstein's server limit or to accomodate console players I don't know but I know when I learnt I wasn't getting 64 player action I was dissapointed. Finally; they released the game in the same week as TF2. Confident maybe but suicidal? Definitely. Tribes; Ascend; As you're probably tired by now I will sum up this wonderful game with as much brevity as is appropriate; GOTTA GO FAST |
||
|
2012-08-08, 02:59 AM | [Ignore Me] #45 | ||
Private
|
i feel the same as OP does.
but if this game will not be what i expected im defenitly done with gaming fps' or mmo's and will start online poker or some shit because let's face it.. if such a promising game can't hold you what will... |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|