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2012-08-11, 08:12 PM | [Ignore Me] #94 | ||
First Sergeant
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Honestly I don't see too much of a problem with cannon fodder robots, as long as its a special part of the game. Like, if a faction has a few centers, then engineers have the privilege of deploying simple automated ground robots with short range guns.
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2012-08-11, 08:22 PM | [Ignore Me] #98 | ||
Corporal
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I'd go with the nc waves thing, if it was limited to one map only, but not across all maps. Its going to be a love it or hate it thing, and most people seem to hate it so keep it limited and it wont cause too much harm to those that really dont like it. I like the scripting thig.. cant really see how that would work as it would mean one person in charge of the waves wouldnt it?
Super powerful aliens.. actually of the 3, this is the idea I like least. I dont find it fun to spend an hour blasting a big powerful alien that has a million hitpoints. |
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2012-08-11, 08:24 PM | [Ignore Me] #101 | ||
Private
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I don't necessarily have a problem with the concept. I think I would prefer PS2 to be primarily PvP, but every now and then a few aliens to spice things up wouldn't be too bad. It shouldn't be a regular thing, IMO.. but a special event tossed in there every now and then.
Perhaps it could be coupled with any sort of change that may substantially effect the gameplay or meta-game of PS2. For example, introducing naval warfare by having aliens roll up on various coastline bases across different continents and just starting a massive assault, before the factions even have naval capabilities themselves. Have the factions fight them off and reverse engineer the tech or something as plot. Maybe the aliens have some kind of new experimental weaponry that gets added to the pools of each faction after they NPC army has been driven off. I dunno, not really sure if its a good idea, just throwing it out there. But I wouldn't want consistent NPCs in PS2. The only AI I'd want to see everyday is that from turrets n' whatnot. :P Like in PS |
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2012-08-11, 08:25 PM | [Ignore Me] #102 | ||||
Sergeant Major
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Anything designed shouldn't become too formulaic though
MMOFPS with PVE focus. It'll have PvP, but it'll all be more arena like like WoW's, not warfare like PS2, so both have room to exist. Red5 is also looking to be another excellent community focused developer, so I'm actually really excited. It's beta is out, so sign up. It'll also be F2P with primarily cosmetic items for sale. |
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2012-08-11, 08:28 PM | [Ignore Me] #103 | ||
Corporal
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I'm voting for the first idea only. Some random -BUT RARE- Alien invasions will add some more life and variation to the planet- especialy combined with other random events such as snow storms and heavy rain and such. All of that would enhance the the experience.
What would degrade the experience is NPC armies and other random, resource-hogging fodder. It would be highly unsatisfying not being sure if the kill I just got was off of a fellow human, or some place-holder NPC (look at Brink). And if there were an indication of it being an NPC, I would still be annoyed that the people I came online to shoot are in the base behind there, while I have to deal with these foolish toy robots first before I can get to them. Idea 3 just sounds like muddy waters for an FPS. While this is an MMO in some respects, I would be leary of drifting too far from the FPS formula with player-created robots and such, as you may be tampering with your currently very solid formula. Soon you would have market places, and villages, and hotels and pets and all kinds of nonesense, when people just wanted to engage in all out epic WAR. IMO, if I wanted to play an MMO (an RPG MMO), I would have chosen WoW, or Rift or something, but I didn't; I came here to engage the enemy in glorious strategic bah-tuhL! EDIT: as for those Aliens, can one of them be a giant tall Collosus thing with powerful death rays? I would love to see one of those just drop down behind a tank column, and unleash oblivion light, wiping out 1/3 of their forces, then look over to my direction and starts klaterring over to us...the meaning of fear would become clear on that day. Last edited by brighthand; 2012-08-11 at 08:37 PM. |
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2012-08-11, 08:30 PM | [Ignore Me] #104 | ||
Staff Sergeant
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i would highly reccomend that SOE takes say a year of normal PVP only and sees how that goes while adding/ upgrading it.
THEN ask again about the idea of a PVE faction/ invasion. it could be that the PVP only will tire out many players or feel repetitive and people may want a change. and there could always be a seperate server where people can import their character to and play on that would get these npcs/invasions while there are servers dedicated to just PVP. |
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2012-08-11, 08:32 PM | [Ignore Me] #105 | |||
Private
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