News: Upcoming facility capture mechanic changes! - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Took all the ink off my F5 key.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-09-15, 04:43 PM   [Ignore Me] #1
MgFalcon
Captain
 
MgFalcon's Avatar
 
Upcoming facility capture mechanic changes!


http://www.planetside-universe.com/n...anges-2874.htm
MgFalcon is offline  
Reply With Quote
Old 2012-09-15, 05:44 PM   [Ignore Me] #2
Electrofreak
Contributor
Major General
 
Electrofreak's Avatar
 
Re: Upcoming facility capture mechanic changes!


Good news.

We knew something was coming; Smed said this a few weeks back:

Originally Posted by Smed
Seriously this game is playing like MMOBF3 right now. We get it. It isn't the game we are making. It's just a work in progress.
__________________

Support the use of a dynamic XP system in PlanetSide 2!
Electrofreak is offline  
Reply With Quote
Old 2012-09-15, 06:01 PM   [Ignore Me] #3
bullet
First Sergeant
 
Re: Upcoming facility capture mechanic changes!


I'm glad they're working on facility captures. Some of the better fights I've had have been at the newer base designs like Peris and Zurvan (I think). They actually last long enough to be considered a fight.

One problem I have with the current system is how weak the shield and spawn generators are. I was playing some NC today but I'm sure its about the same across the board. A Heavy assault is able to take out a spawn generator with half a clip of the LMG and an LA can take out a shield generator with a little over 2 clips from their rifle. That seems a little too weak to me. Either these generators need buffed some or they need to add doors or more defenses to these vital points.

This seems like the equivalent of a PS1 noob running to a gen and taking it out with their punisher rockets, and don't tell me you never noobed it up once by trying to take out a gen or spawn tubes with your punisher rockets. I know I tried it back in the day.

Last edited by bullet; 2012-09-15 at 06:02 PM.
bullet is offline  
Reply With Quote
Old 2012-09-15, 06:29 PM   [Ignore Me] #4
Wiifi
Private
 
Re: Upcoming facility capture mechanic changes!


Have you guys ever noticed how long it takes to repair the shield generators vs. the amount of time it takes to destroy them? I agree I feel that they need a longer destroy time but what happens to the repair time when you do so?
Wiifi is offline  
Reply With Quote
Old 2012-09-15, 07:01 PM   [Ignore Me] #5
Aaron
Contributor
Sergeant Major
 
Aaron's Avatar
 
Re: Upcoming facility capture mechanic changes!


The changes sound good, but, sometime, they should try the method where you have to penetrate to the main CC in order to control the base instead of ticket timers. The influence could perhaps help you penetrate the facility more efficiently.

Or, have the ticket timers result in opening a secure basement complex below the facility where the real control console resides. But I might be asking for to much there.
__________________

Last edited by Aaron; 2012-09-15 at 07:15 PM.
Aaron is offline  
Reply With Quote
Old 2012-09-15, 10:57 PM   [Ignore Me] #6
Scopedog
Private
 
Re: Upcoming facility capture mechanic changes!


Originally Posted by Aaron View Post
The changes sound good, but, sometime, they should try the method where you have to penetrate to the main CC in order to control the base instead of ticket timers. The influence could perhaps help you penetrate the facility more efficiently.

Or, have the ticket timers result in opening a secure basement complex below the facility where the real control console resides. But I might be asking for to much there.
^ This, this sounds really cool, it becomes a bit more in depth.

And I think they should kill the standing around cap mechanism it should be a hack, and why not make infiltrators hack faster with certs so they get really valuable at the front lines. The standing around like a douche is boring and to easy as all attackers can shot instead of defending the hacker witch is infinitely cooler And better from a differentiation perspective as BF owns stand ticking.
Scopedog is offline  
Reply With Quote
Old 2012-09-16, 05:16 AM   [Ignore Me] #7
Ipimpnoobs
Sergeant
 
Re: Upcoming facility capture mechanic changes!


I think this is fantastic. I'm not sure about the player ideas suggested just yet because, most of the things you guys are talking about are in the cert tree already and have not been released yet. I'm excited to see how they implement it into the game first. You really do have to applaud the incremental changes that are happening.
__________________
Scythe iPimp'ology I
http://youtu.be/yuWPPZVhX3c
Magrider iPimp'ology I
http://youtu.be/hO08Rw1onbw
Ipimpnoobs is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:37 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.