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Old 2012-09-20, 12:46 PM   [Ignore Me] #31
TerminatorUK
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Re: We need more ammo! (or bring back looting)


Interesting points here - I reakly hope some enemy weapin looting geta implemented at some point.

If your loan wolfing, it makes a continued assault fairly difficult.

No one has touched on reloads for vehicles in thw field however - I think it would be useful if vehicle ammo could be cartied from a Galaxy (or Sunderer soon) or there was a Lodestar-type rearming mod for them
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Old 2012-09-20, 01:46 PM   [Ignore Me] #32
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Re: We need more ammo! (or bring back looting)


Why not just be able to pick up ammo from dead teammates?
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Old 2012-09-20, 01:56 PM   [Ignore Me] #33
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Originally Posted by JesNC View Post
You really can't blame the game for experiencing bad teamplay.

Ammo, like health, should be a resource that needs to be monitored and used carefully by the player.

I feel Running around collecting power-ups from dead enemies just doesn't belong in this game.
The ammo capacity, bandoleers, and such are downright stingy. Engies can't carry/deploy enough mines to even be useful except for maybe one encounter. No vehicle trunks to store things in, and no looting, no lodestar. I have to mark an ammo point when I'm in my lightning because I run out of shells regularly. If you are behind enemy lines, you can't hack their terminals.

Maybe they will fix this or the quick TTK mentality seems to mean you will die and respawn again with fresh ammo. Right now, if you survive a fight alone behind enemy lines, you have to run very far because you can't hack a vehicle or vehicle terminal, the maps are huge so you have to go on foot with no ammo and 1 health bar, then you decide that you're better off with /suicide and grab another vehicle. Something wrong with this picture?

What's wrong with killing an enemy soldier even with your knife and resupplying with nanos for your ammo or grab his health pack?
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Old 2012-09-20, 02:18 PM   [Ignore Me] #34
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Re: We need more ammo! (or bring back looting)


Originally Posted by Ghost Runner View Post
Well if we did it your way Helwyr there would be no need for logistics in PS2 and if thats the case then why not have unlimited ammo because that is essentially what you are asking for. Think about it would the experience be as much fun if you never had to worry if you have enough ammo? the answer is no.
I'm not asking for unlimited ammo, I'm asking for ammo supply to come from multiple sources, and yes maybe up the amount carried a bit.

Logistical considerations should apply most strongly to Vehicles, most certainly not behind enemy lines type Infantry such as the LA and Infiltrator. Right now it seems the opposite. ESFs are the most extreme example, they're an advanced vehicle that is good against everything not hiding indoors, are operated solo, can easily and conveniently resupply and repair without the aid of any other player. If you want more logistical considerations in the game apply it to things like that not Infantry.
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Old 2012-09-20, 05:45 PM   [Ignore Me] #35
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Re: We need more ammo! (or bring back looting)


Originally Posted by Raka Maru View Post
The ammo capacity, bandoleers, and such are downright stingy. Engies can't carry/deploy enough mines to even be useful except for maybe one encounter. No vehicle trunks to store things in, and no looting, no lodestar. I have to mark an ammo point when I'm in my lightning because I run out of shells regularly. If you are behind enemy lines, you can't hack their terminals.

Maybe they will fix this or the quick TTK mentality seems to mean you will die and respawn again with fresh ammo. Right now, if you survive a fight alone behind enemy lines, you have to run very far because you can't hack a vehicle or vehicle terminal, the maps are huge so you have to go on foot with no ammo and 1 health bar, then you decide that you're better off with /suicide and grab another vehicle. Something wrong with this picture?

What's wrong with killing an enemy soldier even with your knife and resupplying with nanos for your ammo or grab his health pack?
What would be the point of squads then? You would just be able to lone wolf all day long. PS has always been a team oriented game and IMO you should be at a disadvantage if you dont play as a team.
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Old 2012-09-20, 06:30 PM   [Ignore Me] #36
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Re: We need more ammo! (or bring back looting)


Originally Posted by Raka Maru View Post
*snip*

What's wrong with killing an enemy soldier even with your knife and resupplying with nanos for your ammo or grab his health pack?
It feels like some kind of super mario/hack'n'slash move to me. That's wrong.

I'm with you on Engineer AV mines (which need a LOT of work) and vehicle trunks.

For everything else there are ammo packs and Sunderers.
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Old 2012-09-20, 06:32 PM   [Ignore Me] #37
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Re: We need more ammo! (or bring back looting)


Originally Posted by Helwyr View Post
I'm not wrong, I've observed it first hand over and over, there are threads all over the place in the beta forums that touch on this issue, you can watch recorded streams of people getting all mad because no engineers are dropping him ammo. It doesn't work well and it's just not necessary. As such there's no point in keeping it this way.

Your juvenile insults don't change facts either.
How come I can manage without it then? I have played allot of "lone wolf" in this game and if I can every one can.

Just there is allot of noob BS QQ'ing going on but if you played any online game you will also know that the majority of posters on official forums are noobs that write allot of BS because they don't understand how to play.
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Old 2012-09-20, 07:21 PM   [Ignore Me] #38
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Re: We need more ammo! (or bring back looting)


Originally Posted by Sunrock View Post
Just there is allot of noob BS QQ'ing going on but if you played any online game you will also know that the majority of posters on official forums are noobs that write allot of BS because they don't understand how to play.
I'll tell you what I know... That on internet forums you get people that aren't really able to make good arguments to back their opinions, so instead they rely on generalized anecdotal evidence of almost no value and ad hominem attacks that are often so childish that it feels like your being called names by a 6 year old.
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Old 2012-09-20, 07:34 PM   [Ignore Me] #39
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Originally Posted by Timealude View Post
What would be the point of squads then? You would just be able to lone wolf all day long. PS has always been a team oriented game and IMO you should be at a disadvantage if you dont play as a team.
Read my post again. I said if you are the last standing, you are forced to do /suicide, that means low health, no ammo, no engies to hand out goodies, no medics with band aids. Do play infiltraitor a lot sot it does happen a lot to me even when my squad dies.
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Old 2012-09-20, 07:39 PM   [Ignore Me] #40
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Originally Posted by JesNC View Post
It feels like some kind of super mario/hack'n'slash move to me. That's wrong.

I'm with you on Engineer AV mines (which need a LOT of work) and vehicle trunks.

For everything else there are ammo packs and Sunderers.
It was just an example. I find myself out of ammo after being behind enemy lines a lot. This will hopefully get fixed when hacking certs are available.

Backpacks don't drop like in PS1, so no med kits to be found. Even dead teammates packs used to be looted for general ammo. Was just trying to think of some justifiable lore when all you have left is 1 hit point and your knife and an unwary enemy soldier.
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Old 2012-09-20, 07:41 PM   [Ignore Me] #41
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Re: We need more ammo! (or bring back looting)


Originally Posted by Helwyr View Post
I'll tell you what I know... That on internet forums you get people that aren't really able to make good arguments to back their opinions, so instead they rely on generalized anecdotal evidence of almost no value and ad hominem attacks that are often so childish that it feels like your being called names by a 6 year old.
Bla bla bla bla.

So you're saying I dreamed my experienced in game? You're calling me a lier? Well F U 2. Besides you do the same thing just in a more manipulating way instead of cutting all the BS and tell the truth.

Last edited by Sunrock; 2012-09-20 at 07:44 PM.
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Old 2012-09-20, 07:50 PM   [Ignore Me] #42
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Re: We need more ammo! (or bring back looting)


Originally Posted by Raka Maru View Post
Backpacks don't drop like in PS1, so no med kits to be found. Even dead teammates packs used to be looted for general ammo. Was just trying to think of some justifiable lore when all you have left is 1 hit point and your knife and an unwary enemy soldier.
When it comes to the lore for Planetside we're dealing with a very futuristic fantasy setting so all references to how things work in the real current world are secondary to gameplay considerations anyway. That said, part of Planetside lore is that they construct everything from nanites, so it's not much of a stretch of the imagination that infantry have tools on them to convert other Factions ammo to that of their own by manipulating the nanites.
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Old 2012-09-20, 08:03 PM   [Ignore Me] #43
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Originally Posted by Helwyr View Post
When it comes to the lore for Planetside we're dealing with a very futuristic fantasy setting so all references to how things work in the real current world are secondary to gameplay considerations anyway. That said, part of Planetside lore is that they construct everything from nanites, so it's not much of a stretch of the imagination that infantry have tools on them to convert other Factions ammo to that of their own by manipulating the nanites.
And I agree, thus the recycler tool should be invented. Would have to get soldiers to drop backpacks now since the respawn time is so fast and the bodies disappear. This also would add to the classic PS1 feeling.
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Old 2012-09-20, 08:50 PM   [Ignore Me] #44
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Re: We need more ammo! (or bring back looting)


Originally Posted by Raka Maru View Post
And I agree, thus the recycler tool should be invented. Would have to get soldiers to drop backpacks now since the respawn time is so fast and the bodies disappear. This also would add to the classic PS1 feeling.
Which kind of brings me back to what was said earlier, that when corpses vanish they should just leave behind an ammo box, which in turn vanishes after one use or a set period of time.. perhaps a minute. There's no need to have SOE actually make some certable tool, it should just be part of game mechanics for infantry by default. The 'recycler tool' would exist only in terms of lore.
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Old 2012-09-21, 01:59 AM   [Ignore Me] #45
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Re: We need more ammo! (or bring back looting)


Originally Posted by Raka Maru View Post
Read my post again. I said if you are the last standing, you are forced to do /suicide, that means low health, no ammo, no engies to hand out goodies, no medics with band aids. Do play infiltraitor a lot sot it does happen a lot to me even when my squad dies.
But as an infiltrator arent you suppose to play alone or at least with other infiltrators (coming with the new patch for sabotage)? But you can also see my point that it would making run and gun rambo style alot easier to pull off instead of being punished for it.
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