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Old 2012-09-27, 04:43 PM   [Ignore Me] #16
DrHellNo
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Re: New Default Liberator Gun


I do hope they refund auraxium to those of us who bought the shredder already. Something tells me this won't be the case...
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Old 2012-09-27, 06:23 PM   [Ignore Me] #17
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Re: New Default Liberator Gun


He's joking. The shredder is a piece of shit.
He's joking. Right guys?! HES JOKING RIGHT GUYS?
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Old 2012-09-27, 07:09 PM   [Ignore Me] #18
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Re: New Default Liberator Gun


Originally Posted by Whalenator View Post
He's joking. The shredder is a piece of shit.
He's joking. Right guys?! HES JOKING RIGHT GUYS?
Shredder is actually quite good at air to air fights. But the lib's total lack of health right now makes the whole vehicle a death trap.
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Old 2012-09-27, 09:47 PM   [Ignore Me] #19
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Re: New Default Liberator Gun


Originally Posted by Oryon22 View Post
This makes sense to me. The mortar is a beast of default weapon which didn't leave much else to be desired weapon wise.
I don't know about that.... Personally I would prefer a weapon with faster travel time. At least when trying to hit magriders...

Originally Posted by Captain1nsaneo View Post
Shredder is actually quite good at air to air fights. But the lib's total lack of health right now makes the whole vehicle a death trap.
Well I have no experience if this, but I would assume that it would be a less of a death trap if you upgraded all of the handling certs for it. I mean after all the attack plains have allot less armor then the liberator but as they are more agile its just so mush easier to avoid taking damage. Personally I would like to test a fully certed liberator before I start to cry for more armor on it.

Last edited by Sunrock; 2012-09-27 at 09:52 PM.
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Old 2012-09-28, 12:56 AM   [Ignore Me] #20
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Re: New Default Liberator Gun


Originally Posted by Sunrock View Post
Well I have no experience if this, but I would assume that it would be a less of a death trap if you upgraded all of the handling certs for it. I mean after all the attack plains have allot less armor then the liberator but as they are more agile its just so mush easier to avoid taking damage. Personally I would like to test a fully certed liberator before I start to cry for more armor on it.
You can only have 1 of the handling certs active at once. I had my turning speed maxed out and I flew with another guy who had maxed speed. Unless you're flying in areas that have light AA and no enemy air it's pretty much a death trap. Normally I love the lib but it's a free multikill more or less if you try to fly in enemy territory at all. There are a few things you can do to mitigate it like buying the other nose gun which acts like a giant anti-air shotgun (quite awesome) and if you don't have the Walker* then you can do pretty well with the tail now but there's serious difficulty in telling where the person on you tail is and how you should respond to get your tailgunner a shot. It doesn't help that you can't move the nose gun anymore either meaning that you must line the whole lib up if you want to try to hit your target and at close ranges fighters can easily move faster than you can turn.

*Walker's rounds have slow travel time making nailing a target in the air pretty hard despite its faster fire rate.
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