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2012-10-13, 03:32 PM | [Ignore Me] #47 | ||
Corporal
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i had to google fnop.. im still none the wiser:
Federação Nacional das Organizações de Produtores Federatie Niet Onderwijzend Personeel Former Nebraska Ordnance Plant Fashion Night Out Plus First Nations Outreach Project anyway,it defo looks like the old mcg is coming back then? the abomination is still in the place holders,despite them saying theyve released the HA's |
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2012-10-24, 04:02 AM | [Ignore Me] #52 | ||
Sergeant
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http://forums.station.sony.com/ps2/i...13#post-464298
RIP MCG indeed. I've lost my faith in SOE. Design team especially. |
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2012-10-24, 04:18 AM | [Ignore Me] #54 | ||
Lieutenant General
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Oh dear. No underslung weapons because there's railings?
Isn't that like... a trade-off for having a heavier gun with massive firepower? It's not like you actually aim a HA either. If anything, they could give the underslung MCG a deployed function akin to the engineer weapons so it fires from behind a rail at the expense of movement (trade off!). Oh dear that took 5 seconds to come up with. :x |
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2012-10-24, 02:15 PM | [Ignore Me] #59 | ||
First Sergeant
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The fact that it couldn't shoot over railings could have been a balancing point.
It's a close quarters, close-to-medium ranged weapon. The fact that it couldn't shoot all the way over railings is such a MINUSCULE PROBLEM it does not warrant removing the design completely. It became as generic as every other rifle. At this pace it might as well mean we will not see any sort of experimental designs with weapons down the line because they're afraid, for some reason, that it wouldn't be fair if you're limited in some way, be it movement or LOS I'm not a PS1 vet but I'm equally as disappointed because I wanted to run around with a freaking chain-gun firing from the hip. Last edited by SturmovikDrakon; 2012-10-24 at 02:40 PM. |
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