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2012-10-27, 02:00 PM | [Ignore Me] #1 | ||
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Currently the fast respawn timer is good for keeping the flow and fun of battle, but bad for tactics and teamwork, it encourages zerging and solo runs.
Suggestion:- Incremental Re-Spawn Timer If you don't die very often, or simply have a good medic with regular revives, then you will enjoy the benefits of very fast re-spawn times. However if you rush, die, re-spawn... rush, die re-spawn frequently, then the re-spawn timers will slowly increase, if you keep it up too long you soon be waiting for a very very long time to re-spawn. Naturally, the timer will decline over time if you start dying less, control of bio-labs could also increase speed of this decline as it handles the stress of repeat deaths much better. . Benfits:- Encourages people to work as team, wait for medic support if they think they are near. Encourages tactical play, taking cover, thinking about survival not just your next kill. Give a way to wear down a enemy, be it attackers or defenders. The really bad players who lone gun and never listen will be out of action and not bothering you as much. |
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2012-10-27, 02:49 PM | [Ignore Me] #2 | ||
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Good idea, would help to deal with those sunderer-fueled zerg flows.
Would make another reason to cut enemy territories from their front (enemy-surrounded territories should inccrease the respawn times even faster) One note - this should not affect warpgate spawns - I don't want to sit infront of the deployment screen just waiting to play. |
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