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2012-10-31, 10:22 AM | [Ignore Me] #31 | ||
Private
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I think Amerish looks great, definitely the best so far. I like the lush, green look, but more importantly I'm excited by the changes to the base design that they've made.
The layouts should provide a better flow, more interesting battles and I think they have more character than the one's we've seen in the past. |
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2012-10-31, 10:41 AM | [Ignore Me] #32 | ||
Lieutenant Colonel
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This is better. However. It's still to early to launch. They have not had one single patch that did not have game breaking implications.
Also, base designs are still designed as arena/death match layouts, perhaps Amerish has done away with this, but they need to propagate that across three conts now. |
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2012-10-31, 03:12 PM | [Ignore Me] #34 | ||
Sergeant Major
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* Amerish looks good.
* I thought the attacking/defending bonus points sounded good and alleviated some of my concerns about people not really caring about the 'other' base benefits enough to matter. * It sounds like they are sticking with 3 warpgates per continenet - non-capturable. I think this sounds bad. I think a lot of people are already getting tired of 'fighting near the Crown' or being 'stuck in the NW corner of Esamir.' |
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2012-10-31, 03:48 PM | [Ignore Me] #35 | |||
Major
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You're not going to have any meaningful intercontinental warfare until you have at least four: |
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2012-10-31, 05:00 PM | [Ignore Me] #37 | |||
Contributor General
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I think it will take more than four continents, maybe five but probably six. |
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2012-11-01, 09:05 AM | [Ignore Me] #38 | ||
Major
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Big question is, will players roll off through boredom caused by the over-constrained fights faster than they can introduce new continents to spice things up a bit. That is the big gamble of an early launch (to say nothing of performance issues and bugs!)
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