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2012-11-02, 09:43 AM | [Ignore Me] #49 | ||
Registered User
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I have never previously played Planetside but I have played a much too similar game called Mars War (or Welkin 4591) and I agree with most of what TB says especially about continent control and the sight progression certs.
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2012-11-02, 09:45 AM | [Ignore Me] #50 | ||
Lieutenant Colonel
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Ok, just checking.
As a vet posting that video would have been outside the conversation limit's I find it warming that a new user can align with most vets feelings. I Recall "Mars War", "Welkin 4591". I hear they had some interesting refinements on Planetside, especially in terms of base design. Last edited by MrBloodworth; 2012-11-02 at 09:47 AM. |
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2012-11-02, 10:24 AM | [Ignore Me] #51 | |||
First Lieutenant
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Also in regards to recruiting, the guys I have been playing BF with for 10 years have been discussing whether or not to join a larger outfit. We were accustom to having 8-16 people on a team in BF which is about 1/4-1/3 of the side and being able to really impact the battle....with only 64 players in game. PS2 is much much larger and we realize while we are proving a tough bunch in skirmishes or helping a larger force we are to few to really make a sustainable impact. I think we will ultimately join an outfit but we might not right away instead opting learn our niche as a group and then find some billigerent, non-politically correct, hellions who are dead set on taking territory and killing everything in sight who have an outfit and yet won't get pissed off if you just decide to take a night off and try and have some fun horsing around. Last edited by VaderShake; 2012-11-02 at 10:27 AM. |
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2012-11-02, 12:24 PM | [Ignore Me] #52 | ||
Captain
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Cool Cool I feel ya VaderShake. But I can sometimes feel why some would want to go solo, in PS1 you received xp for being in a squad and being in that squad when taking a base. Now there is no insentive to join a squad, you make the same amount of xp whether you in a squad or not. If you were a squad leader this was how you made your CR or Command rank xp. But all that is out the window now, which is cool.
Quick question for some of you new guys, do you think there should be separate xp for Squad leaders and Platoon leader when a base is taken. This xp won’t go toward your regular xp, but toward your Command xp. In PS1 you had two ranks BR (Battle Rank) and CR (Command Rank) as you advanced to command rank you gained access to map drawings and command chat, and the beautiful most destructive weapon in the game the ominous orbital strike. |
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2012-11-02, 12:54 PM | [Ignore Me] #53 | |||
First Lieutenant
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However, I think I am probably the last person to have an opinion on this because if you find me leading a squad it's most likely over a cliff in a sunderer. Last edited by VaderShake; 2012-11-02 at 12:55 PM. |
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2012-11-04, 08:41 AM | [Ignore Me] #57 | ||
Major
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The only thing I'm hearing in my mind while reading this thread is: "These guys are going to LOVE this game when it gets finished." Almost all of the complaints I see about mechanics in here will be addressed if the solutions are carried over from PS1 and I can't wait for you guys to experience it. The issue with territory control will open up when we get a decent number of conts up and running. Vehicle/infantry fights will change when EMP nades and empire specific anti-vehicle weapons are put in. When common pool weapons are re-added into the game infantry fights will change up as well. When infiltrators and MAXs get spruced up you guys are going to have a blast. You're going to have more fun in buggies than should be legally allowed. When the base systems get their deserved love you'll end up with something better than just an awesome fight. You guys will get stories. Planetside produces more and better stories than any other FPS out there and when things get put together you will not be able to shut up about it. You guys are going to love it.
I'm no longer thinking of November being the release date for the game. It's the day that it goes into open beta and the cash store opens.
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By hook or by crook, we will. |
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2012-11-04, 05:43 PM | [Ignore Me] #58 | ||
First Sergeant
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Couple of things for the newer members don't listen to some of the toxin spewer vet's we aren't all like that =) i am a PS1 vet that LOVED CoD MW1 and BF1942-BF2142. I have been waiting years for another experience like PS and this one is looking like its gonna deliver. Even if it doesn't bring everything i liked about PS1 it already has more then enough to put it ahead of BLOPS2 and BF3, And the shooter experience from those games WILL give you a leg up on the arthritic grumpy vets.
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2012-11-05, 06:54 AM | [Ignore Me] #59 | ||
Captain
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Well after this weekend I can say PS2 is looking good. Had alot of fun on Amerish and hoping they get those warp gates up soon. I see my GPA dropping because Ive negleted my studies to play some PS2. PS2 is gonna be a blast, I think now they should get some TV commercials for advertisement and I bet this game will go threw the roof.
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2012-11-05, 10:28 AM | [Ignore Me] #60 | |||
Major
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One thing that I noticed that was new with Amerish going live is that you get exp now for spotting regardless of which class you are. If you spot a target and your squad takes them down you get bonus squad exp for that too now. I'm torn on the separate exp thing. Part of me likes that you have to dedicate yourself to leading currently if you want to get all those perks.. but then part of me thinks they should be able to ugrade their class and weapons without sacrificing their leadership skills. Kinda like how a Galaxy pilot or EFF pilot has to dedicate themselves to their vehicle if they want to primarily run those vehicles... if you separate things you start getting a problem of where to draw the line. Oh and this last patch with Amerish has fixed a lot of my previous complaints. Now there is a reason to protect bases because of the defense exp. Amerish's base design and overall layout has a nice flow for battles. I was extremely impressed with how well the map turned out compared to Esamir and Indar. Now they just need to make resources more meaningful.. I still feel you get way too much too fast. |
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