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2012-11-08, 11:39 AM | [Ignore Me] #46 | |||
Major General
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But you are incorrect in saying the capture mechanic only relies on this. There are organized squads/platoons that can do the same thing with more proficiency, which is how it should be imo. What do you mean by "Playing alone, together is clearly the first design point."? |
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2012-11-08, 02:11 PM | [Ignore Me] #48 | ||
Corporal
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I like everything I've read in these notes EXCEPT the health regen.
Making your game more noob friendly won't solve the problem of player retention -if this is the reasoning behind it. Giving new players direction via an automated objective system would bring alot of things inline, and achieve the goal of hooking them for a long time; Compelling gameplay over crutches please. |
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2012-11-08, 02:12 PM | [Ignore Me] #49 | ||
Private
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Can't wait for the auto-replenishing ammo. I mean, why should I have to find an engineer or a terminal if I just wasted all my bullets? I should just be able to sit back for a minute and get them all back, right? It's too uncasual friendly to run out of ammo...
Call it a slippery slope argument all you want, but this is a step entirely in the wrong direction. "Just spend X Smed Bucks on this implant that decrease the time for auto-regen to kick in... it's just a side grade, we swear..." |
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2012-11-08, 02:23 PM | [Ignore Me] #50 | ||
Major General
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I actually disagree with the folks saying the auto-heal is bad. The TTK is low in this game. As long as the auto-heal takes a while to kick in, what's the issue? I find this a valid compromise for the low TTK. It doesn't take away from the need to still have a medic since they are really used to revive more then anything.
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2012-11-08, 02:32 PM | [Ignore Me] #51 | ||
Private
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Innate health regen is BS. It's straight from COD and BF3 (shit games). If it must be included (even if just to give Biolabs a purpose, then please GOD make it slow as hell and only useful for when you've found yourself travelling across the continent and need to be fresh for the next firefight. 40 seconds to full regen means the guy you just put 20-rounds into just to take his shield and 75% of health away, can warp or hide in a safe area and then come back at you with full health.
Stupid. The lack of health regen was one of the things I mentioned to a few friends as a positive when plugging the game. |
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2012-11-08, 02:42 PM | [Ignore Me] #52 | ||
He's out of the firefight for an entire minute. In a game with low single digit infantry TTKs, that's an eternity. It's longer than if you had actually killed him and he respawned with, you know, full health and a new pack of grenades.
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2012-11-08, 02:48 PM | [Ignore Me] #53 | ||||
Lieutenant General
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It might be a buff for snipers, but whenever I snipe I generally either die in an encounter or dont' take damage. I need to stop reading the PS2 official forums...
Last edited by Bags; 2012-11-08 at 02:58 PM. |
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2012-11-08, 03:18 PM | [Ignore Me] #54 | |||
Sergeant Major
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While you didn't say it, others that are calling this change a CoD/BF influenced change clearly didn't play or remember the original Planetside game play. Rather than showing Health Regens disconnect with Planetside they're showing their own. |
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2012-11-08, 04:02 PM | [Ignore Me] #55 | |||
Lieutenant Colonel
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I'm not sure why it's given away like that when it could be a customization option. |
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2012-11-08, 04:05 PM | [Ignore Me] #57 | ||
Major General
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I do believe it directly aligns with the concept of removing downtime for the player in between battles. The auto-heal makes it so the player doesn't have to go search for something to heal them, or just suicide, and then move on to another objective.
Last edited by Crator; 2012-11-08 at 04:06 PM. |
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