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Old 2012-11-30, 04:31 PM   [Ignore Me] #31
Figment
Lieutenant General
 
Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
Now we have established that you are either illiterate or or a liar.

Now please eat your bag of shit quietly in another room where we cant hear you.
We stated:
"infils with shotguns are overpowered".
Note the condition: "with shotguns" and note that that's the only situation where it's overpowered.

Thus contextually, this is the only thing you can reference to when you subsequently state:
"All you guys saying infs can be over powered either play on low graphics setting or are really horrible players."
You refer to a group of people "all you guys", that's all of us, clearly. And you state the condition "can be", under no circumstance you consider the possibility existing of cloakers becoming overpowered.

Which means you actually refer to the context and state:
"All you guys saying infs with shotguns would be over powered [...]"
Resulting in you stating:
"infils with shotguns aren't overpowered."
As that's the only way by which you can refer to us and our set condition in the context of overpowered infils.

Conclusion: you are pro-shotguns for infils.



Try going to grammar school, they have a cure for illiteracy.

Last edited by Figment; 2012-11-30 at 04:36 PM.
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Old 2012-11-30, 04:43 PM   [Ignore Me] #32
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Re: Shotguns put in Infiltrator again?


I just wish the VS pistols were not a reference to the Beamers in PS1. Now I realize they aren't atrocious like they were, but they are definitely not nearly as good as the NC and TR pistols. For Infiltrators who want to play at early levels the in your face type, they can't effectively if they're VS. They need a scout rifle which takes quite a bit of cert points, and they might get discouraged. In all honesty, I'd rather have a look at the manticore of course (the upgraded VS default pistol) but the statistics on it don't look amazing in the slightest. Just doesn't feel right.
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Old 2012-11-30, 05:58 PM   [Ignore Me] #33
Ghoest9
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Re: Shotguns put in Infiltrator again?


Originally Posted by Figment View Post
No shotguns. High speed scout sniper rifles are already hip fired as such anyway. Which is ridiculous.

Infils need pistols, explosives, scouting and sabotage tools. That's it. That's literally it.

You were clearly saying that the status quo was already to powerful.

And if you read my post literally that and other posts that agreeed with you were what I was responding too.



Youre a liar. You lie about what people said so you can insult them.
Be quiet.
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Old 2012-11-30, 05:59 PM   [Ignore Me] #34
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Re: Shotguns put in Infiltrator again?


Shotguns on Infiltrators was simply a test by the devs to see if it worked. Obviously it didn't and they removed it. We won't be seeing it come back again.
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Old 2012-11-30, 06:44 PM   [Ignore Me] #35
Mr DeCastellac
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Re: Shotguns put in Infiltrator again?


Some people are saying infiltrators need explosives, but I disagree. I like that they gave medics the C4. When I first played Planetside 2, I thought "Oh man, they've made Battlefield 4 instead of Planetside 2!" I've taken quite a shining to the game though, and I really like it now. Some of the choices they made have been just plain genius, and giving medics C4 (rather than infs) is perfect.

Let's go over the classes and their defense against tanks.
  • Infiltrator - Can cloak and hide from them quite easily.
  • Light Assault - Can fly above them and are harder to hit.
  • Engineer - From what I've seen, typically only pulled when wanting to use vehicles, which could be used against the tanks.
  • Heavy Assault - Anti-vehicular weaponry.
  • MAX - Stronger, with anti-vehicular weaponry.

When you think about it, medic's the only class without defense against tanks, so I think it was right to give them the explosives.

This is not the same for other shooters, mind you. In most modern shooters, the stealthy class doesn't have much in defense against tanks due to the lack of cloaking, so it's alright for them to have it.
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Old 2012-11-30, 06:52 PM   [Ignore Me] #36
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Re: Shotguns put in Infiltrator again?


Originally Posted by Mr DeCastellac View Post
Some people are saying infiltrators need explosives, but I disagree. I like that they gave medics the C4. When I first played Planetside 2, I thought "Oh man, they've made Battlefield 4 instead of Planetside 2!" I've taken quite a shining to the game though, and I really like it now. Some of the choices they made have been just plain genius, and giving medics C4 (rather than infs) is perfect.
Just checked the certs for each class.

HA, LA, Medic, and Engineer can call cert C4 (certed separately) (utility slot)
Infils have the Bouncing Betty prox mine (utility slot)
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Old 2012-11-30, 08:26 PM   [Ignore Me] #37
Mr DeCastellac
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Re: Shotguns put in Infiltrator again?


Originally Posted by Crator View Post
Just checked the certs for each class.

HA, LA, Medic, and Engineer can call cert C4 (certed separately) (utility slot)
Infils have the Bouncing Betty prox mine (utility slot)
Exactly! Infiltrator can sneak away, and thus doesn't need an explosive. (Bouncing Betty is NC only)
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Old 2012-11-30, 08:29 PM   [Ignore Me] #38
Figment
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Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
You were clearly saying that the status quo was already to powerful.
The status quo has nothing to do with infiltration and I said that shotguns would be OP, while sniper rifles are already used as hipshot shotguns. AMD they work incredibly well if you use a rapid fire rifle.

And yes, I also said it is ridiculous that one uses a sniper rifle as rapid fire shotgun, range deficit should be applicable here but isn't. And yes, sniper rifles shouldn't be on INFILTRATORS. They should be on regular units or a dedicated sniper suit, but not infils.

But even with sniper rifles, at short range those should be useless and the infil should use his sidearms for defense: pistols. Shotguns are out of the question.

Infiltrators should be about entering bases for subterfuge missions, scouting, support and maybe killing some loners and straglers or loners in self-defense. Killing should not be a priority for infils, the temptation of cheap kills districts and undermines their main role and is very cheap because it would be really easy. Once infils are about killing in more than self-defense or targets of opportunity, killing becomes cheap. Then ganking ensues. More players today play infil to get easy kills (by sniping), than ever in ps1, the whole risk factor of infiltration has been removed because there is no point to infil with this suit in this state and these tools and the current lack of valid objectives.

That is bad for infils as a class, bad for the fun of those ganked and no, at these ttks the degree of visibility doesn't matter: if you are too dense to know you don't engage someone from the front as an infil in melee unless you are too stupid to know how to maneuvre and position, then that just shows you are a bad player.

And if you read my post literally that and other posts that agreeed with you were what I was responding too.
Then it is you who is illiterate.


Youre a liar. You lie about what people said so you can insult them.
Be quiet.
Not at all, you misinterpret and then make a really stupid generalisation.
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Old 2012-11-30, 08:32 PM   [Ignore Me] #39
Figment
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Re: Shotguns put in Infiltrator again?


Originally Posted by Mr DeCastellac View Post
Exactly! Infiltrator can sneak away, and thus doesn't need an explosive. (Bouncing Betty is NC only)
There is no logic in this argument. The opposite should be true. What do medics need with C4? Do they call MASH units in if bridges need to blow, the engineer corps, or commandoes?

Infils are commandoes. Bouncing betties are more an engineer thing.

Mind that is when you think in pure classes. The entire class system is pretty bland and arbitrary IMO.

Last edited by Figment; 2012-11-30 at 08:35 PM.
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Old 2012-11-30, 09:08 PM   [Ignore Me] #40
Ghoest9
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Re: Shotguns put in Infiltrator again?


That you think the sniper rifles make effective hip fired weapons mostly proved my horrible player comment before you even responded.
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Old 2012-12-01, 05:06 AM   [Ignore Me] #41
Figment
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Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
That you think the sniper rifles make effective hip fired weapons mostly proved my horrible player comment before you even responded.
Or it proves you can't aim.


Look at the bit right after he explains the certs (1:27 to 1:40, he shoots two people with hipfire before they can even respond and then again at greater range at 1:52). Extremely low ttk and high accuracy hipfire in mêlee range.

And that's not exactly non-standard for people with decent aim (you know, aim somewhere in the middle of their screen).

Last edited by Figment; 2012-12-01 at 05:21 AM.
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Old 2012-12-01, 05:29 AM   [Ignore Me] #42
psijaka
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Re: Shotguns put in Infiltrator again?


Infiltrator + shotgun = Griefing class. Simple as that. No thank you.
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Old 2012-12-01, 10:44 AM   [Ignore Me] #43
Ghoest9
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Re: Shotguns put in Infiltrator again?


Originally Posted by Figment View Post
Or it proves you can't aim.

302 Found

Look at the bit right after he explains the certs (1:27 to 1:40, he shoots two people with hipfire before they can even respond and then again at greater range at 1:52). Extremely low ttk and high accuracy hipfire in mêlee range.

And that's not exactly non-standard for people with decent aim (you know, aim somewhere in the middle of their screen).

Try playing the game instead of watching videos.

The examples in that video you suggest took 7, 6, and 10 shots and the targets practically stood still.
That is not acceptable - that gets you dead in the real game.

I actually play the game instead of making up stories about it. And I actually test these weapons(its really easy to test btw.)

You are are clueless on actual game play and you make up lies to win arguments - seriously just go away.
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Old 2012-12-01, 11:03 AM   [Ignore Me] #44
Figment
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Re: Shotguns put in Infiltrator again?


Originally Posted by Ghoest9 View Post
Try playing the game instead of watching videos.

The examples in that video you suggest took 7, 6, and 10 shots and the targets practically stood still.
Uhm no. 4-5 shots of which 2 missed and then an extra shot on the first after the kill had been confirmed, which were fired between 1:28 and 1:29 and before 1:30, that's under 2 seconds. That's not a sniper rifle anymore in my book, that's a machine gun and it hardly has any recoil while being hipfired, so it's extremely accurate too within shotgun range (sniper hipfiring at medium range is less of an issue in this case).

In the second engagement, again within 1 second, four shots were fired of which at least one missed. Then he fired two more shots for no reason at all: the kill had already been confirmed.

In the last engagement, 7 shots were fired, of which 3 or 4 shots missed, but again, the time it took was extremely low. Not even 2 seconds passed. That's shotgun/SMG TTK and accuracy right there.


And about your "10" shots, he never emptied the entire clip in none of the three engagements.

That is not acceptable - that gets you dead in the real game.
Yeah, your enemy!

Man your aim must be bad if even 50% accuracy is good enough to win as you can see in the video above...

I actually play the game instead of making up stories about it. And I actually test these weapons(its really easy to test btw.)
Have you tried pulling the triggers yet? Because I play the game too - probably more quality time... - and it's very easy to get kills with sniper rifles.

You are are clueless on actual game play and you make up lies to win arguments - seriously just go away.
Actually, as demonstrated above, you're the one lieing and in need of maths and observation lessons. Considering you stated he needed 10 shots (which wasn't true in any situation, not during sniping, not during melee), you're the liar here.

Stop trolling, l2p and learn something about balancing.

Last edited by Figment; 2012-12-01 at 11:08 AM.
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Old 2012-12-01, 01:07 PM   [Ignore Me] #45
Ghoest9
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Re: Shotguns put in Infiltrator again?


Originally Posted by Figment View Post
Uhm no. 4-5 shots of which 2 missed and then an extra shot on the first after the kill had been confirmed, which were fired between 1:28 and 1:29 and before 1:30, that's under 2 seconds. That's not a sniper rifle anymore in my book, that's a machine gun and it hardly has any recoil while being hipfired, so it's extremely accurate too within shotgun range (sniper hipfiring at medium range is less of an issue in this case).

In the second engagement, again within 1 second, four shots were fired of which at least one missed. Then he fired two more shots for no reason at all: the kill had already been confirmed.

In the last engagement, 7 shots were fired, of which 3 or 4 shots missed, but again, the time it took was extremely low. Not even 2 seconds passed. That's shotgun/SMG TTK and accuracy right there.


And about your "10" shots, he never emptied the entire clip in none of the three engagements.



Yeah, your enemy!

Man your aim must be bad if even 50% accuracy is good enough to win as you can see in the video above...



Have you tried pulling the triggers yet? Because I play the game too - probably more quality time... - and it's very easy to get kills with sniper rifles.



Actually, as demonstrated above, you're the one lieing and in need of maths and observation lessons. Considering you stated he needed 10 shots (which wasn't true in any situation, not during sniping, not during melee), you're the liar here.

Stop trolling, l2p and learn something about balancing.
I counted the shots. Anyone else who cares that you are a liar cound count them too.

But no maatter how many shots were fired there any half decent player would have shot that that dumb inf in the etenity it took him to scatter shots all around his targets.

Face it - you dont play the game much and base your opinipons on weapons off of what ou hear other players say. You have no idea whats going on.
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