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Old 2003-03-30, 02:35 AM   [Ignore Me] #16
Dharkbayne
Lieutenant General
 
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im not saying ALL of the vehicles would change, it would be cool if all of the lava continents vehicles were all really heavy plated with no windows, and you had a camera thing mounted outside of the vehicle that you saw out of, it would be uber slow, but you could go thru lava,
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Old 2003-03-30, 05:09 AM   [Ignore Me] #17
Crimson Haven
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We want Submarined!!!

We want Carriers! (Protoss big-o ships)

We want more guns!

We want more vehicles!

We want sea transport and battleships!

And finally...




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Old 2003-03-30, 05:12 AM   [Ignore Me] #18
RCB_Ghost
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Old 2003-03-30, 06:50 AM   [Ignore Me] #19
shiro
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uhhh we want you to shut up lol j/k but realy shut up j/k

i think planetside is a realy great game the way it is but can never hurt to give constructive critocism
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Old 2003-03-30, 07:01 AM   [Ignore Me] #20
Trebor95
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Vehicles suited to terrain would be actually very cool and you could have it that only people with certain CEP/BEP points could select it. That way it would prevent millions of the same vehicle being selected (ok maybe not millions).

Then again each continent has different climates? perhaps the vehicles for the different terain could only be selected if you control one a certain building on the continent etc.?
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Old 2003-03-30, 07:11 AM   [Ignore Me] #21
RCB_Ghost
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I don't get all the talk for having vehicles suited for certain terrains. Sure it's an idea......... But so is all-terrain vehicles. Which all the PS vehicles are, I might add.
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Old 2003-03-30, 08:02 AM   [Ignore Me] #22
simba
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yeah then they would have to add like 10 vehicles .
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Old 2003-03-31, 06:13 AM   [Ignore Me] #23
BigDickMccoy
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Could be intersting........but for now the mix is good enough
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Old 2003-03-31, 06:02 PM   [Ignore Me] #24
Matuse
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Only the original, like around 1994 or somthing like that, early/mid 90's. The originals
Mid 90's??? Pfft, I was watching the original G.I. Joe and Transformers (but not watching Go-Bots...OMG did that suck ass) when I was in grade school...something which (at the risk of dating myself) substantially pre-dated the 1990s.

As to the original subject....simply having continents with varied landscapes will be fine for limiting vehicles. Galaxies will be useful everywhere, but reavers/mosquitos won't be (except maybe to shoot down galaxies...). There will be places where ground vehicles barely function, and other places where infantry won't set foot outside of a base structure because they'd otherwise be instantly killed. I think that's all the variety we really need.

That entirely leaves aside the issue of effort and work. Some of the continents, for any one of a hundred reasons, are simply going to be more popular to fight on than others. Making new vehicles (just creating the model, texturizing it, animating it) is a huge amount of work. Then there are balancing issues on top of that. All of that takes up a substantial amount of effort from the devs which could be better invested elsewhere.

Also, how do you come up with 10 unique advantages to represent each continent that you could attach to a vehicle to make it unique? Easy to make a snowmobile for a frozen continent, but if there are 2 similar-but-different semi-tropical continents, do they get the same vehicle? Different ones? What do(es) this/these vehicle(s) do?

Finally, if and/or when an expansion comes out that adds a moon, or a new continent is formed, or a new planet, or whathaveyou, if there is a precident set for unique vehicles, the players would expect it on the new landscape as well, and that is just more headache for the devs to have to deal with.

If there was a truely unique enviornment (like underwater, or outer space), I could see putting in special that-spot-only vehicles to accomidate the special needs of the location, but unless one of those enviornments goes in, the current method is the best.
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