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Old 2012-12-12, 10:22 AM   [Ignore Me] #16
Wolfgang Mozart
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Re: Cant dumb fire AA rockets = 100% illogical


well it just wouldve been nice if it said somewhere b4 i paid station cash for a weapon that they would ever consider taking away that weapons ability to discharge. Hope they dont do that with any of the carbines or LMGs.
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Old 2012-12-12, 10:28 AM   [Ignore Me] #17
Aaron
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Re: Cant dumb fire AA rockets = 100% illogical


Not being able to dumb fire is not the greatest idea IMO. Sometimes when the air is hovering low it's nice to just skip the lock-on and dumb fire it.

Like it's been mentioned, cut the damage to ground vehicles in half, but let people dumb fire air if they want.
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Old 2012-12-12, 10:30 AM   [Ignore Me] #18
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Re: Cant dumb fire AA rockets = 100% illogical


Originally Posted by Wolfgang Mozart View Post
well it just wouldve been nice if it said somewhere b4 i paid station cash for a weapon that they would ever consider taking away that weapons ability to discharge. Hope they dont do that with any of the carbines or LMGs.
Well they did... if you read the License Agreement or somesuch, there it sais that you basically only rent the ability to use a weapon, and that that weapon can be changed or deleted whenever SOE wants to.
Also, they didn't take the ability away, they just added the requirement of it being locked on to a target. It's not like it suddenly is TOTALLY useless, it still can do what it is supposed to do, killing Air ;-)
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Old 2012-12-12, 10:41 AM   [Ignore Me] #19
Wolfgang Mozart
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Re: Cant dumb fire AA rockets = 100% illogical


Originally Posted by Elgareth View Post
Well they did... if you read the License Agreement or somesuch, there it sais that you basically only rent the ability to use a weapon, and that that weapon can be changed or deleted whenever SOE wants to.
Also, they didn't take the ability away, they just added the requirement of it being locked on to a target. It's not like it suddenly is TOTALLY useless, it still can do what it is supposed to do, killing Air ;-)
Well then that sucks. It's gonna be lame when they decide to balance my carbine by making it incapable of discharging under certain conditions
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Old 2012-12-12, 10:48 AM   [Ignore Me] #20
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Re: Cant dumb fire AA rockets = 100% illogical


Originally Posted by Wolfgang Mozart View Post
Well then that sucks. It's gonna be lame when they decide to balance my carbine by making it incapable of discharging under certain conditions
Love how you throw out completely illogical statements. Why would they do that to your carbine? Are there carbines that are lock-on? What condition would possibly prevent you from firing your carbine?

The lock-on rockets were intended to lock-on. The lock-on portion of them is still intact.. meaning they actually didn't change the main purpose of the weapon. They just made a clear disadvantage for having the advatange of being able to lock-on to a target. You can still get the dumbfire rocket launcher and dumbfire to your hearts content. If you are in a situation where you need a lock-on rocket then you can swith to a launcher that has the lock-on function that you desire. It made it a very clear cut decision on what you choose to bring to the fire fight.
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Old 2012-12-12, 10:49 AM   [Ignore Me] #21
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Re: Cant dumb fire AA rockets = 100% illogical


Originally Posted by Wolfgang Mozart View Post
Well then that sucks. It's gonna be lame when they decide to balance my carbine by making it incapable of discharging under certain conditions
And yet, they could. Maybe whenever you have a friendly in the middle of your reticule, maybe you can only shoot while crouched...
Thing is, they could delete all weapons and give everyone a knife only... but why would they?
They want people to have fun, because only people who have fun will pay money for the game. Apparently, having a 100% Upgrade in Store was not fun for everyone but those who bought it, or it was necessary to warrant diversity or whatnot
Maybe they'll disable weapons when inside the warpgate? Who knows ^_^
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Old 2012-12-12, 12:12 PM   [Ignore Me] #22
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Re: Cant dumb fire AA rockets = 100% illogical


AA rockets are a waste of time atm anyway, everyone has flairs. the lock on AV ones are ok but the terrain thing is annoying and the little damage they do is a put off. it is really the only way to hit VS mags from a distance as they just strafe out of the way of any rocket you fire.
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Old 2012-12-12, 12:21 PM   [Ignore Me] #23
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Re: Cant dumb fire AA rockets = 100% illogical


It always reminds me of steam, Most people don't read the agreement that says all those games you purchase are actually a lease. Had a friend one day wake up and his steam folder was empty. Discovered someone had been using his account and pirating games onto it and steam had removed his library. Same with E-readers you are just LEASING the books.
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Old 2012-12-12, 12:34 PM   [Ignore Me] #24
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Re: Cant dumb fire AA rockets = 100% illogical


Originally Posted by RSphil View Post
AA rockets are a waste of time atm anyway, everyone has flairs. the lock on AV ones are ok but the terrain thing is annoying and the little damage they do is a put off. it is really the only way to hit VS mags from a distance as they just strafe out of the way of any rocket you fire.
I wish people would stop saying AA rockets are a waste. If you lock on and force the pilot to use his flare then 5 seconds later you can lock and hit unless he has certed to ungrade to the racer chasis level 2 so that he can outrun the rocket. Otherwise even if you force him to use his flares then unless he waits for the cold down then some one else will lock-on and get him. If you forced the pilot to leave because he is scared of dying and wants his flares again.. then you forced him out of combat.

The AV rockets are useless only because of how they fire.. lock-on then fire at the bottom of the vehicle... that doesn't work half the time because terrain eats the shot.. never mind forcing a tank to use their defenses... which almost no one has. Do people even know they can get IR smoke to prevent lock-ons like flares? I doubt they care.. you don't really need it most of the time.
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Old 2012-12-12, 12:38 PM   [Ignore Me] #25
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Re: Cant dumb fire AA rockets = 100% illogical


Originally Posted by RSphil View Post
AA rockets are a waste of time atm anyway, everyone has flairs.
It's funny, when I got my AA launcher I was expecting like 90% of aircraft to have flares. It turned out to be more like 50%, or even less. Even so, flares don't totally render it useless, considering your launcher will reload faster than their flares will recharge.

That's not even getting into the people who blow their (flare) load too early and don't even cause me to waste a missile. Sometimes just a lock warning is enough to scare a lot of fliers off (I don't blame them, I wouldn't want a missile up my butt either ).

Edit: Ninja'd, typical.

Last edited by ShadetheDruid; 2012-12-12 at 12:42 PM.
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Old 2012-12-12, 12:56 PM   [Ignore Me] #26
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Re: Cant dumb fire AA rockets = 100% illogical


Originally Posted by Dragonskin View Post
The AA rocket change was needed in my opinion because you could pick it up and be just as effective as having the default against infantry/vehicles and still lock-on to air.

I keep suggesting that SOE change the AV rocket launcher to more like a Javelin out of Battlefield 3. Tanks already have IR smoke.. make it break the lock and the Javelins still lock-on and hit angle will help better ensure the AV rockets usefulness.
I would really like to see them changed in this manner. I would also be interested in allowing players to paint a target, so you can hit tanks that are behind cover. Might be too powerful, but I would like to at least test it out (when they finally put up the test servers).
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Old 2012-12-12, 03:00 PM   [Ignore Me] #27
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Re: Cant dumb fire AA rockets = 100% illogical


To its a great balance, stops heavy being a one man army, you either have a launcher that can lock on to air, lock on to ground vehicles, or one that can hot anything, but takes some degree of skill and luck.

It also reduces the amount of heavy firing rockets at infantry. When you get the jump on a heavy trying to take out aircraft, and they just shoot you in the face with a rocket, instead of using their anti infantry weapons. To me it adds a risk to using lock-on launchers and balances specialization, in a specific role.
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Old 2012-12-12, 03:17 PM   [Ignore Me] #28
Sledgecrushr
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Re: Cant dumb fire AA rockets = 100% illogical


I dont want to get in the way of the QQ train here but soe has made the primary function of the aa lock on missile more effective. There is a silver lining here.
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Old 2012-12-12, 05:14 PM   [Ignore Me] #29
Wolfgang Mozart
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Re: Cant dumb fire AA rockets = 100% illogical


"Lock on Rocket Launchers will no longer fire without a lock on" has been removed from the update notes and we can still dumb fire all rocket launchers. Hope it stays that way
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Old 2012-12-12, 05:31 PM   [Ignore Me] #30
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Re: Cant dumb fire AA rockets = 100% illogical


Actually, it's perfectly logical. A weapon system that is designed to lock on to it's target will not fire without lock as a safety measure.

Not saying I like the change, but it makes sense.
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