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Old 2012-12-19, 07:48 PM   [Ignore Me] #61
sylphaen
Lieutenant Colonel
 
Re: Remove rear end double damage from tanks?


Originally Posted by Methonius View Post
You may have tanks now days that are weaker in the rear but in 2000 years in the future we could have impenetrable tanks.
Or there could be no tanks ? Or humanity could have collapsed and disappeared ?


Edit: oh wait ! Never mind... In the future, a Terran Republic would have formed up to save us from greed, tyranny and especially ourselves.

Last edited by sylphaen; 2012-12-19 at 07:50 PM.
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Old 2012-12-20, 08:04 AM   [Ignore Me] #62
HiroshiChugi
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Re: Remove rear end double damage from tanks?


Originally Posted by Dragonskin View Post
A lot of people that seem to complain about their tanks dying are the same people that don't cert armor upgrades or IR smoke... I honestly don't think that anyone has IR smoke. IR Smoke was pretty much manditory default for BF3... until they take my idea and make the AV rockets fire like Javelins I doubt people will both with it for PS2.

The youtube vids show that directonal armor hit detection can be better though. In general I think tanks are in a fairly good spot.
I use IR smoke and it's saved my ass enough times to pay for itself,plus its fun to play around with and make people go, "wtf is that? It's blocking my sights dumbass!" :P
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Old 2012-12-20, 08:22 AM   [Ignore Me] #63
JesNC
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Re: Remove rear end double damage from tanks?


Originally Posted by Methonius View Post
I guess we can agree to disagree then. I just figure if people are looking for the realism then play an fps that has the realism. Planetside 2 is a sci-fi shooter and putting realism in it just does not fit imo. You may have tanks now days that are weaker in the rear but in 2000 years in the future we could have impenetrable tanks. I just don't see the point in comparing weaponry from todays military objects to something far in the future.
Yes, impenetrable tanks that one-shot infantry.

What the hell?

Game balance would like to have a word with you -.-
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Old 2012-12-20, 08:25 AM   [Ignore Me] #64
HiroshiChugi
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Re: Remove rear end double damage from tanks?


Originally Posted by Methonius View Post
LOL! Thanks for the constructive feedback... I love the way you describe to take more cover. I'm pretty sure everyone here already knows how to do this. The thing is it doesn't matter if your behind a tree or behind a hill a lib or ESF can still easily destroy you in split second. I've played from both sides and tanks are at a serious disadvantage against aircraft because of the weak spot in the rear. I think its good to have it for infantry but for aircraft it makes them op against tanks. No amount of cover is going to help you unless you manage to get your tank underneath a rooftop lol. Nice try though on your "constructive feedback".
Ok, here it goes:

1. If you already knew how to take cover, then you wouldnt be complaining about rear double damage.

2. It may just be because I've played WoT a lot, but I already know to keep my FRONT facing the enemy, and to not allow them to even SEE my rear side.

3. It wasn't constructive criticism, it was me informing you on how to play armoured vehicles better.

4. If you think it's impossible to take cover from Libs then you obviously don't know how to play the game. Air platform buildings servefor great air cover for armour. Just get inside and VOILA! You're mostly safe from air cover since any reasonably sensible pilot would not DARE to get in the firing anglle of a tank.

5. All you're doing is bitching and complaining about the fact that you don't know how to play armour they it's SUPPOSED to be played! Come on guy, either learn to play Planetside 2 better or don't play it at all.

6. Everyone knows that in order to have a good tank, you need to have even armour plating thickness. A tank's armour plating is usually considerbly thicker in the front. It's common sense.

7. For any game to be fun, it has to have SOME kind of realism in it. Whether it's gravity, damage taken and damage given, or even the way things move in the world. Otherwise, it wouldn't really be sensible.
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Old 2012-12-20, 08:30 AM   [Ignore Me] #65
Figment
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Re: Remove rear end double damage from tanks?


Originally Posted by HiroshiChugi View Post
2. It may just be because I've played WoT a lot, but I already know to keep my FRONT facing the enemy, and to not allow them to even SEE my rear side.
That's all fine and dandy, but WoT is pretty darn sucky at dynamic combat because of that and in WoT flanking someone tends to be a bit harder, what with the limited paths available each being blocked by an E100 or so.


Btw, check the video HRM85 posted: directional damage is funky if only the vector with respect to the hull matters, rather than the vector with respect to the unit part hit.

Last edited by Figment; 2012-12-20 at 08:53 AM.
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Old 2012-12-20, 08:32 AM   [Ignore Me] #66
Gortha
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Re: Remove rear end double damage from tanks?


No - BUT tone it done to 150% Damage not 200 % or something it is right now...
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Old 2012-12-20, 11:00 AM   [Ignore Me] #67
maradine
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Re: Remove rear end double damage from tanks?


Originally Posted by Figment View Post


Btw, check the video HRM85 posted: directional damage is funky if only the vector with respect to the hull matters, rather than the vector with respect to the unit part hit.
I do hope their cycle budget isn't so stretched that that's how they implemented it. Then again, seeing as I'm 100% CPU bound . . .
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Old 2012-12-20, 12:24 PM   [Ignore Me] #68
Sunrock
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Re: Remove rear end double damage from tanks?


Originally Posted by maradine View Post
Moving an armored column with bursters as the AAA layers is silly. Once the SG is a viable platform, this is a problem you and your team can solve yourselves.
Well Higby have stated several times that they want air to be the best counter to air not ground AA.

So what you want to do really.... Is to deploy Germans WW2 tactic Blitzkreig. The Blitzkreig tactic in its basic form is to have mech. infantry protected by heavy tanks protected by air. So in other words Sundy with infantry protected by MBT protected by A2A ESF all move as a platoon.

Last edited by Sunrock; 2012-12-20 at 12:26 PM.
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Old 2012-12-20, 12:29 PM   [Ignore Me] #69
maradine
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Re: Remove rear end double damage from tanks?


I am aware of what Higby stated - this is one of the few places I think he's got it wrong.

That said, here we are.
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Old 2012-12-20, 09:00 PM   [Ignore Me] #70
The Messenger
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Re: Remove rear end double damage from tanks?


Tank armor is fine, there used to be rear armor cert in beta but it was removed when people became too dependant on tanks.

What needs to be done is fixing the sound in this game. Aircraft aren't anywhere near as loud as they should be so it's easy for them to fly right up on the rear of anyone. The sound when being fired upon needs tweaking as well. Almost everything sounds like you're being hit by small arms, even when an ESF is hit by a prowler shot. Also, I don't get why some ESF's I can one shot with a HEAT lightning and others I can't? The composite armor isn't supposed to add defense to tank rounds. IMO, tank rounds and rockets should knock an aircraft out of control temoporarily (maybe not A2A). Aircraft that run into eachother spin around like a dervish but an explosive doesn't do anything.
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Old 2012-12-20, 09:58 PM   [Ignore Me] #71
Methonius
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Re: Remove rear end double damage from tanks?


Originally Posted by HiroshiChugi View Post
Ok, here it goes:

1. If you already knew how to take cover, then you wouldnt be complaining about rear double damage.

2. It may just be because I've played WoT a lot, but I already know to keep my FRONT facing the enemy, and to not allow them to even SEE my rear side.

3. It wasn't constructive criticism, it was me informing you on how to play armoured vehicles better.

4. If you think it's impossible to take cover from Libs then you obviously don't know how to play the game. Air platform buildings servefor great air cover for armour. Just get inside and VOILA! You're mostly safe from air cover since any reasonably sensible pilot would not DARE to get in the firing anglle of a tank.

5. All you're doing is bitching and complaining about the fact that you don't know how to play armour they it's SUPPOSED to be played! Come on guy, either learn to play Planetside 2 better or don't play it at all.

6. Everyone knows that in order to have a good tank, you need to have even armour plating thickness. A tank's armour plating is usually considerbly thicker in the front. It's common sense.

7. For any game to be fun, it has to have SOME kind of realism in it. Whether it's gravity, damage taken and damage given, or even the way things move in the world. Otherwise, it wouldn't really be sensible.
Here i'll even number it like you did so you can follow along,

1. Complaining and coming up with constructive things that could feasibly help the game is completely two different things. If I was complaining I would of just wrote something such as "OMG nerf aircraft, and buff tanks" to some degree.

2. Keeping your front facing the enemy is all fine and all but when an aircraft is against a tank they can get into position much faster than you can turn your tank back towards the direction they are attacking from.

3. I honestly don't need your opinion how to play the game I've been playing the planetside series since it was first released and many other shooters. Instead of accusing me of being a noob why don't you come up with an idea that can make the game more balanced.

4. I'll be sure to keep this in mind if there was tower platforms every 1000ft in the world lol.

5. You're repeating yourself on this one. Stating I'm a noob in your eyes for making this thread. I actually do fairly well in my tank so I'm not complaining I am getting peoples opinion on this aspect of the game.

6. Common sense to real life maybe. Who made a rule about common sense relating to real world objects has to relate to in game objects?

7. I agree with you on this to a certain extent just in the fact that these things are placed in games because its something we can relate with but it doesn't necessarily mean we have to confine ourselves to those restrictions.
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Old 2012-12-21, 12:56 PM   [Ignore Me] #72
JesNC
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Re: Remove rear end double damage from tanks?


Originally Posted by Methonius View Post
3. I honestly don't need your opinion how to play the game I've been playing the planetside series since it was first released and many other shooters. Instead of accusing me of being a noob why don't you come up with an idea that can make the game more balanced.
Low rear armor for MBTs actually is one of the balanced mechanics in the game, hence you coming off as a noob.
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Old 2012-12-21, 12:58 PM   [Ignore Me] #73
Bierno
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Re: Remove rear end double damage from tanks?


Hell No

You see the zerg of tanks... 100s of tanks zerging.. every faction does it but its annoying as hell.. Wish there was a limit of Tanks/Aircraft per cont.

Seriously I came from Battlefield 3 so I am use to tanks and stuff but when there more than 3 tanks, the game becomes shitty.. and I been playing Planetside 2 heavily.. BR54

Last edited by Bierno; 2012-12-21 at 01:00 PM.
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Old 2012-12-21, 01:04 PM   [Ignore Me] #74
james
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Re: Remove rear end double damage from tanks?


No, if you got shot in the butt you usually made a mistake as a tanker
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Old 2012-12-21, 01:09 PM   [Ignore Me] #75
Quadron
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Re: Remove rear end double damage from tanks?


Originally Posted by maradine View Post
No, I don't. If an ESF can get through my team's guard, into position behind me, close enough for the entire volley to hit, and low enough for all of them to hit rear face, then I call that a heck of an attack run. Last I checked, Zephs needed at least two volleys to do same, for the record.
I agree with this. If an ESF can fly into enemy territory and come at a tank from the rear, it's a great bombing run and exceptionally hard to pull off in the heat of a battle. I could possibly see certs for increase armor on back somewhat, but only by 20-30% armor increase, so that it's at least harder to kill from behind, but still possible with all 12 rockets.
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