Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: wax on, wax off.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-12-19, 10:54 PM | [Ignore Me] #1 | ||
Master Sergeant
|
I propose a solution to not only camping of spawns from vehicles but a more centralized location to make defense easier.
Amp Station: Put the spawn either on the top of the base inside that dome like area and make a room with different ways leading into the main room underneath or create a room undergound in the main facility under the main vehicle bay that has ways that lead up to different areas in the main facility. Tech Plant: Put the spawn room above the area were the cap point is, there is a lot of space to fill in that huge room and have multiple ways leading down to the platforms near the gen and cap point. Could even put it on top of the roof of that building by adding another level so its between that main room and the way up to the top of the tech plant to defend both assault directions easier. Bio Dome: The spawn should be directly underneath the SCU within the main battle area in the center with tunnels going to different buildings within the superstructure. Outposts: Spawn should be underground with tunnels that lead to the different structures/bunkers within the outpost to make it more unpredictable were the defenders will attack from. Constructive posts only please. Last edited by Methonius; 2012-12-19 at 10:56 PM. |
||
|
2012-12-20, 12:53 AM | [Ignore Me] #5 | ||
Lieutenant Colonel
|
Spawn camping is not a a problem.
IT DOESNT NEED A SOLUTION. The only problem is that we have players stupid enough to feed the campers when they should realize they have lost the battle.
__________________
Wherever you went - Here you are. |
||
|
2012-12-20, 03:13 AM | [Ignore Me] #9 | |||
Corporal
|
However I do think the defenders need better means of augmenting their defense. Bring back the tank traps, emp grenades or fields that can be deployed. Last edited by Mavvvy; 2012-12-20 at 03:15 AM. |
|||
|
2012-12-20, 04:15 AM | [Ignore Me] #10 | ||
Lieutenant Colonel
|
It does need a solution. The current facility designs are atrocious and honestly need a complete overhaul. Who's bright idea was it again to make the spawns outside the primary facility your defending along with you Generators?
IMO, move back to the PS1 style facility's. Expand the hallways to allow for a bigger population and move the spawns down under the base. End result is better quality game play along with it bringing back some semblance of infantry combat that does not include vehicles participating. Last edited by Hmr85; 2012-12-20 at 04:17 AM. |
||
|
2012-12-20, 04:51 AM | [Ignore Me] #11 | |||
Major
|
Hmr85 above comment is spot on and exactly what this game needs. |
|||
|
2012-12-20, 06:26 AM | [Ignore Me] #12 | |||
Major
|
From the looks of it, Planetside 2 uses a landscaping system much like Second Life, where the "ground" is actually a two-dimensional sheet that is raised and lowered in areas to give the general feel of terrain. Then, specially created objects have to be placed in more detailed geological effects, like cliff faces, boulders, or natural bridges. Thus you can't actually "bury" anything, the best you can do is place something in a divot then cover it with a specially created in-game object textured to look like the ground. Simple tunnels can be done because they're nothing more then a trench with a roof, but more complex structures would be little more then regular buildings made to look like they were covered in a rock facade. ...And from my Second Life Military experience, making a playable FPS map around the size of decent Outpost can take a couple of weeks to a MONTH, let alone the several DOZEN Outpost per Continent. Personally, while more centralization is good, I think the Outpost Spawn Buildings themselves need a redesign into more viable defensive structures. They are the last bastion from which a base defense can launch a counter attack after all, so why aren't they made like miniature keeps instead of Red-Cross shacks? |
|||
|
2012-12-20, 06:34 AM | [Ignore Me] #14 | ||
Major
|
*Facepalm.*
Guys, I JUST got done explaining this... They can't put anything UNDER the "ground" because there isn't anything beneath it... You know when you "fall through the world"? That's actually because the bottom of your character somehow materialized underneath where the game thinks "the ground" is. |
||
|
2012-12-20, 06:51 AM | [Ignore Me] #15 | ||
Lieutenant Colonel
|
They could do it. They just do not want to do it. I understand what you saying about it being just a hole. They could however adjust the terrain to be a giant ditch and then fill in from there. Like a giant U. Except when they are finish they grab all the sides and pull them back into make a level flat ground with a huge open area down below where your subterranean base would be.
If any of this makes any sense. What I am getting at is that it could be done. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|