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2012-12-26, 07:49 PM | [Ignore Me] #91 | ||
Sergeant
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That's not my experience. Servers and battles only get good around7-8 pm. battles and pops start getting imbalanced a couple hours later. 9-10. The rest of the day you find yourself having to really search for good scale balanced battles. Unless you think ghost capping or zerg rolling over scattered infantry and ground is a good balanced battle.
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2012-12-26, 08:09 PM | [Ignore Me] #92 | |||
Major
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But I have found good large even battles that last for more then an hour between 3pm to 2am. Not every day at every hour during those times though. But I saying that large even battles only happens between 7pm-8pm is inaccurate. At least not on Miller. Besides you can never force the community to spread out evenly on all 3 continents anyway... If you want to play a FPS games with even equal on each side all the time. Planetside is not the game for you. |
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2012-12-27, 01:00 PM | [Ignore Me] #93 | ||
Captain
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part of the reason why air isnt over powering as much on mattherson is because we have alot of big outfits on our server. They are all pretty well organized and they also have smaller outfits like the one im in run air denial about twice a week. There are times when my outfit will just sit by the TR at crater firing range and use 6 maxes and 5 engies and 1 medic and it takes them a full armor push just to stop use from that position.
Liberators arent too strong as per say, they just excel at doing what they were designed to do. They arent bombers anymore, they are gunships like the GG in ps1 and it just goes back to what a few people are saying about not having enough organization to take those out. Hell, enslave pulls about 20 libs every night and they only last a few minutes because they lack proper air support as well getting eaten up by our max blockades.... |
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2012-12-27, 01:08 PM | [Ignore Me] #94 | ||
Sergeant
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My biggest issue with Liberators is not that they are OP it's just that they can sit at Max Range and still wtfpwn stuff on the ground. The AA can't touch them at max altitude. They need to at least have to come in to AA damage range to be effective. GGS were cracking in PS1 but they did have to come into range in order to be effective.
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2012-12-27, 05:00 PM | [Ignore Me] #98 | ||
Major
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I find it hilarious when people say the Liberators got stronger since Beta.
No they didn't. They removed the Zephyr as its default gun, they made it so the Zephyr does no damage to vehicles unless you score direct hits, and they gave all kinds of buffs to AA since then... The only reason why Liberators seemed weak in Beta was because Rocket Pods were more powerful than Liberator guns in Beta, and since fighters were and are a really good counter to Liberators there was no reason for anyone to use one. |
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2012-12-27, 05:22 PM | [Ignore Me] #99 | |||
First Sergeant
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Last edited by Fear The Amish; 2012-12-27 at 05:25 PM. |
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2012-12-27, 06:24 PM | [Ignore Me] #100 | |||
Major
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Only reason a liberator is able to farm infantry is that no one tries to attack it. I have seen that many times where you can get 50+ kill streaks as a gunner in the liberator because no one bather to even pull one buster max. That is the bottom line here. Before you come here and say that liberators are OP learn to counter them. As there is nothing wrong with the stats of the liberator its just that too many players are to stupid to learn how to deal with them efficiently. I even seen medics fire at liberators thinking they can hurt them And no small arms fire can not hurt libs at all. Only ESF is vulnerable to that. |
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2012-12-27, 06:35 PM | [Ignore Me] #101 | |||
First Sergeant
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2012-12-27, 06:51 PM | [Ignore Me] #102 | |||
Major
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Max rendering for infantry is around 300 meters. If they can't hit you from that distance is because they suck at aiming. But I never sad that ground AA was the best or should be the best counter to Libs. If you red what I sad earlier in this thread ESF is the best counter to libs. Or are you saying that Libs should be nerfed to to the point that they are useless. Because if you make them more vulnerable to damage then they are now or nerf there weapons no one will use them because they will be useless against anyone who is not a noob. PS: But this is not a card game where X always beats Y and Z always beat X and so on.. There are so many more factors that play in too. Numbers of players involved in the fight on each side, skill and experience of the players, are they organized and so on. So you can never say that if you pull X of this and encounter Y of that you will always have the same outcome. But I see every day how liberators are effectively shut down. Both experiencing it as a pilot my self getting shut down but also killing liberators allot of myself both in MAX suit and with a ESF. And yes using a liberator to kill other liberators is a viable tactic as well. Yes the Libirator is a thing you can't leave unchecked. It has to always be #1 on anyones kill priority list because you can't leave one unchecked. But that does not make them OP. No one is QQ'ing tha MBT need a nerf because they are stronger then lightnings, so way cry over this? Last edited by Sunrock; 2012-12-27 at 07:11 PM. |
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2012-12-27, 07:02 PM | [Ignore Me] #103 | |||
First Sergeant
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2012-12-27, 07:26 PM | [Ignore Me] #104 | |||
Major
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Anyway it sounds like it should be. You showed up in forced and crushed an enemy that was weaker then you. I can't see the scenario you describe as something that would prove the liberator would be too strong in any way. After all you used 12 men that have spent in total 1800 resources against 10 men that spent 1000 resources. Not to mention the 12 ESF.... IMO the nose A2A machine gun is a really good anti infantry weapon... in some situations even better then rocket pods. If you had sad that you had only a group of 1 or 2 lib and 2 A2A ESF encountering 10 maxes sported by medics and engineers with a sundy. But then I would have questioned if the enemy you encountered where not a bush of retarded noobs. PS: What your enemy should have done to counter you was to send up 20-25 ESF to hunt you down. Last edited by Sunrock; 2012-12-27 at 07:37 PM. |
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2012-12-27, 08:32 PM | [Ignore Me] #105 | |||
Captain
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Last edited by Timealude; 2012-12-27 at 08:45 PM. |
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