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2012-12-31, 11:33 PM | [Ignore Me] #19 | |||
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Quote doesn't seem to like me reposting your message, lol |
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2013-01-01, 01:31 PM | [Ignore Me] #20 | ||
The Tortoise aint bad but as most tanks are carried internally even today id stick with that idea. the gal as is i think would be big enough for 1 lightning at least.
glad people are liking the idea of a cargo Gal. the creates are what i want the most. vehicles are something for a later date. vehicles would be transported if we got faction specific Gal type aircraft, maybe larger.
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2013-01-01, 02:35 PM | [Ignore Me] #21 | ||
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I would really like the see the Galaxy be relevant. It would be really nice if it could be given all of the functions of a sunderer minus the AMS.
Land it, deploy it, possible give it a nice armor boost like mentioned above. It can then be used as a mobile ammo tower and kit changer or possibly even a shield barrier to assist combat fronts/sunderers/unload safely in a dangerous spot. I hate seeing it be so totally useless. |
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2013-01-01, 03:10 PM | [Ignore Me] #22 | ||||
On the other hand, though, I imagine that after Lodestar (which is somewhat confirmed) will get in, it will never be treated as "destroying frontlines", because the community is very susceptible to misconception.
Just imagine for a sec if you could destroy Liberator shells with low caliber ammo. Same thing, it adds that blurry line of exploitability preventing it from being OP. If you take a Lodestar for example, from the original PS, its "blurry line" was it having zero fighting capabilities. Considering the pacing of the new game, in my opinion, weaponless bullet magnets will just not work. Last edited by NewSith; 2013-01-01 at 03:24 PM. |
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2013-01-01, 04:04 PM | [Ignore Me] #23 | ||
2 more from me:
THE SNOWBALL: VEHICLE NAME: SnowballVEHICLE TYPE: VTOL Gunship PRIMARY USAGE: Aerial Fire Support WEAPONRY: Tail Gun Emplacement, Top Gun Empacement, Wing Gun Emplacement (x2), Side Heavy Gun Emplacement SPECIAL: Usable Dalton or Zephyr Weapons Crew: 6 people - 1 Pilot, 5 Gunners THE OVERSEER: VEHICLE NAME: Overseer VEHICLE TYPE: VTOL Mobile Fortress PRIMARY USAGE: Ground Fortification SECONDARY USAGE: Ammo Dispensing/Vehicle Repairs/Wide-Area Radar Reveal WEAPONRY: Tail Gun Emplacement, Top Gun Empacement, Wing Gun Emplacement (x2) SPECIAL: Deployable, puts on shield and enables equipment terminals Crew: 5 people - 1 Pilot, 4 Gunners |
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2013-01-01, 04:49 PM | [Ignore Me] #24 | ||||
Second Lieutenant
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Why do dumbass drivers always drive off (usually in reverse) as soon as I start repairing them? So, no repairs for non-outfit anymore. Edit: Ok, curiosity got the better of me. Yep. Love it.
And to the OP, overall I love your idea. I think perhaps an internal nanite supply could re-charge the ammo boxes (like the engineer currently has to wait 5 seconds to re-deploy his turret but he has infinite charges of "turret deployment") Or just have 10 in storage. How would you cost them though? 20 red resources for each ammo box or repair station? And it'd be cool to have that linked up to command chat somehow so that squad leaders could requisition a drop and those drop co-ordinates appeared on your minimap. Bonus XPs for fulfilling a drop request. Last edited by StumpyTheOzzie; 2013-01-01 at 05:02 PM. |
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2013-01-01, 06:05 PM | [Ignore Me] #26 | |||
Lieutenant General
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If it's useful it'll be spammed. Period. Even if you make it cost 7000, people will still get many by the end of the week. |
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2013-01-01, 07:17 PM | [Ignore Me] #27 | ||||
Let's start slowly then... Do you like G-AMS (Galaxy AMS)?
Also, the interesting thing about my 2 latest design is that the devs don't have to put any visuals in - Galaxy AWACS, Galaxy Equipment Terminals, Galaxy Shield and Dalton/Zephyr are already in the gamefiles since beta, half of it is just not used. Last edited by NewSith; 2013-01-01 at 07:26 PM. |
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2013-01-01, 07:27 PM | [Ignore Me] #28 | |||
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Now, maybe you could put an S-AMS on it, but transporting AMS's to weird locations was hardly what the Lodestar was for. It was so obvious when that thing came flying in, I'm sure you know what I'm talking about. |
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2013-01-01, 07:30 PM | [Ignore Me] #29 | |||
In PS2 that doesn't happen and thus Lodestar will be mostly used for SAMS transportation instead of ammo dispensing/vehicle repairs, which is atm done by Sunderer. |
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2013-01-01, 07:33 PM | [Ignore Me] #30 | |||
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AMS's don't have cloak bubbles any more. Is... is there a problem with having an immobile AMS in a stupidly obvious location? Oh, sure, you can have something against G-AMS. Because it can just fly away and it can move itself once its in position. Not a one-use deal. Plus it's a one-man deal. At the very least, Lodestars transporting an AMS requires teamwork! Just 2 people. That will cut the occurrence of "G-AMS" phenomenon right in half. I don't see any problem with Lodestar or an S-AMS on top of an AMP station. Last edited by AThreatToYou; 2013-01-01 at 07:37 PM. |
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