Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: wheres the zipper on my re-inforced armor?
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-01-02, 02:16 PM | [Ignore Me] #46 | ||
First Sergeant
|
I wouldn't say I've quit, but I definitely haven't played in a while and probably won't come back until certain improvements are made. I lead a small outfit, mostly friends, who struggle to find a place in this game, mostly because the game does not support small outfits (for reasons listed in the 25+ page meta game thread). To me the game just feels too shallow atm, and for that same reason I stopped playing during the beta for a while. In a sense, I feel as though the game is still in a beta phase, much of the game has yet to be implemented. I'm anxious to see how the devs respond to all of this recent talk of meta game and what-not. I fear that if they don't react quickly and appropriately, it will have a devastating long-term effect on the game.
This is a game that I want to enjoy for many years, but in its current state it just doesn't satisfy. I know the devs can make this game what it needs to be, the question is if they will do it. Only time will tell. |
||
|
2013-01-02, 02:34 PM | [Ignore Me] #47 | ||
Sergeant Major
|
I just find it annoying to play at 20ish frames on my PC when I could be playing Natural Selection 2 or BF3 at 60+ frames.
So I haven't touched PS2 in a while. Awaiting optimizations. Last edited by Bittermen; 2013-01-02 at 02:40 PM. |
||
|
2013-01-02, 02:42 PM | [Ignore Me] #48 | ||
Staff Sergeant
|
I havent quit playing but have quit playing in any organized fashion. I simply log on and head to a hot spot to farm some kills then log off in 30 mins to an hour when im bored. My main reason: Lack of identity or a role on the battlefield. Higby directly stated that they wanted to make specialization into a cerain role, class, or playstyle almost a necessity and yet ive seen nothing but the opposite take place, everyone can do everything so there is no room for specialization to get that feeling of being needed in the battle.
|
||
|
2013-01-02, 02:53 PM | [Ignore Me] #49 | ||
Private
|
There's no metagame in Battlefield and people have been playing it for years.
Damn, in Counter-Strike, there's not even a levelsystem, every 5 minutes, the game is mostly reset and every 30 minutes, it is fully reset. Maybe a small vocal minority of former Planetside players cites a missing metagame as the one reason why Planetside 2 SUCKS - but the rest of the players doesn't mind, because the games they played prior to PS2 never had something like a metagame. Oh - and SOE gives a ... about future PS1 players, because there never have been enough of them to fund a game in 2012! First of all, PS2 has to appeal to the Battlefield crowd, because they will be the ones that pay for the developement. Of course they want to appeal to the players of Planetside 1 too, because they love the first game and want to make a game thats similar - but getting some of the 200k PS1 players into the game is less important than getting 3 million BF3 players. Oh, and there always have been "the sky is falling" threads in boards for every game in the past. http://www.waraddict.org/Archives200...anBoards01.JPG Because those that are upset with a game always post how unhappy they are, while the ones that are happy are playing the game instead of playing forumside. |
||
|
2013-01-02, 02:59 PM | [Ignore Me] #50 | ||
Private
|
I supposed I've pretty much quit. It started with me needing to focus on school, then school ended and then I could only stomach about 10-15 minutes of playing. I don't feel as though I'm fighting for anything. Seeing a continent we've just taken get taken back an hour later by people who are just steamrolling for capture points when no one is there is stupid.
Also, I'm sick of steamrolling empty continents my self. No one sticks around to fight, so when my outfit starts the capture train people start leaving. Unless it's Indar, of course. Gotta have the crown. I just want so much more out of the game. I don't regret the money I've given them, I just think that they need to start delivering before it is too late...especially on continents and metagame because the population will drop much much more then it already has if they don't. |
||
|
2013-01-02, 03:01 PM | [Ignore Me] #51 | |||
Banned
|
Last edited by Rockit; 2013-01-02 at 03:03 PM. |
|||
|
2013-01-02, 03:09 PM | [Ignore Me] #52 | ||
Sergeant
|
Battlefield was my main series and still is despite BF3 being a little dissapointing (CoD feeling and no mods). There's a big difference between PS2 and BF/CS, in BF/CS you begin on a map, with a clearly defined beggining and ending (like Rockit said) and the map is balanced for a certain number of players, with a specific gameplay depending of the map.
Someone coming from BF/CS expect from PS2 either : the same thing but better (which can't be the case) or something different (mostly due to the massive scale) while still having some common points (and right now the massive scale bring very little and on the other hand you have a ton of problems). Last edited by Infernalis; 2013-01-02 at 03:16 PM. |
||
|
2013-01-02, 03:11 PM | [Ignore Me] #53 | |||
PSU Admin
|
You can have both. Now stop posting in this thread unless you have quit PlanetSide 2 which is the soul purpose of this thread. |
|||
|
2013-01-02, 03:11 PM | [Ignore Me] #54 | |||
Contributor Major
|
I came into this game with a group of 3 other friends from former MMO's. One has quit (said he was bored), but three of us still play daily. We had all at some point played PS1, but our roots are in MMORPG's(VG, EQ, DAoC, WoW, etc). We've played a lot of games over the years to say the least, I spent about 6 months in PS1 but over the years I've played quite a few FPS games out there. I started playing FPS games with Quake1 and went from there and to put it mildly, PS1 FPS combat was bad even for it's time. It simply wasn't up to par with other shooters. I think one of the big problem that PS1 vets are having is that PS1 was designed to be an MMOFPS originally but it was always more about the strategy involved in the game than the FPS part of the game. I think they'll eventually get the strategy part right in PS2, but at the moment it is just an FPS game. I feel that it is a very good FPS game though. I also think that people should be playing it not dreaming what it could be but for what it is. Too many people, especially on this forum, focus on the bad parts of the game to the point that they no longer see the good values of it. The FPS aspects and core mechanics of the combat are fantastic. IMO, it's small things that need to be adjusted and I think Smedley's crew is doing everything they're capable of to make the game better. |
|||
|
2013-01-02, 03:16 PM | [Ignore Me] #56 | ||
I played a lot during the holiday break and got burnt out.
The infantry render distance bug is now a game breaking issue for me. If they don't fix it, I won't play anymore. I have already stopped spending and purchasing station cash, and am currently looking for another game that will scratch my itch. So, infantry render bug, indefensible bases, no metagame, poor support regarding hackers, random crashes that I never had during beta, pushing the game to release before the holidays - and then completely shutting down and not supporting the game during the holiday when everybody was playing it. All those reasons. Edit: I have been spending more time on the PS2 forums than ingame for probably a week now. That's very telling. But I don't think much of SOE was reading them during the break. Edit #2: Oh yeah, forgot to mention that I've been watching the server populations slowly decline to the point where late last night *ALL* servers were at low except for a single Aus server. Also now that they've removed double XP... seriously. There should be a thread about WHY we should play this game instead of why we aren't playing it. Last edit: putting up with the wonky class system was a chore. The "heavy assault" class is really just a LMG class. If you want to use an assault rifle, you HAVE to play as a medic (what?). If you want to snipe, you have to play as a cloaker (what??). Simply put, too many ideas taken from Battlefield that don't translate well into Planetside. Last edited by QuantumMechanic; 2013-01-02 at 05:42 PM. |
|||
|
2013-01-02, 03:42 PM | [Ignore Me] #57 | ||
Corporal
|
I stopped having fun a few weeks ago and finally realized it few days before the new year.
I find the gameplay boring and unfulfilling. The vehicle controls especially are simple to learn, and once you've learned them you have mastered them. Aircraft are a bit better, but you can fly an ESF and just engage ground targets and run away when someone challenges you in the air, never learning how to dogfight, and be 10:1. Then there's stuff like gunning for a Liberator - you could take any BR1 with a pulse who has never played the game before and he could gun a Liberator as good as the "best" players. It's just entirely disconnected from the rest of the game. If you're going to have vehicles and aircraft be as powerful and as numerous as they are in this game then they need to have sim-like controls and multiple crew members, not arcadey easy stuff. Infantry combat is slightly better but again it's still boring and generic. Battlefield/cod gameplay works because there aren't 500 people on the maps who can all kill you in 0.5 seconds. I'm not sure why it was brought to PS2 aside from to get the modern shooter crowd. Guns are universally too easy to use, this includes NC guns, and you're forced into ADSing in 90% of engagements. Players move slowly and are very easy hit and all you have to do to kill them is have like 15% accuracy with your magazine. It's just too simple. This is also a big reason that smaller outfits/squads are basically worthless. It doesn't matter if you're an amazing FPS player who never misses with a bunch of other amazing FPS players when odds are that a bunch of noobs who just got the game who run into the room holding down mouse1 on nothing in particular will kill you eventually. At the end of the day the BF3/CoD system is designed specifically to neuter the effect of player skill as much as possible and it does this just as well in PS2 as it does in other games. Better, possibly, due to the flinch mechanic. I could probably look past all of this though if the game had a point. They dug their own grave there too, though, because i'm not sure how they can take all of these awful base designs and the hex system and turn it into a game that I care about. Last edited by gunshooter; 2013-01-02 at 04:04 PM. |
||
|
2013-01-02, 03:47 PM | [Ignore Me] #58 | ||
First Sergeant
|
Me.
Main reason is the following. Bored, because of the lack of willingness to Defend by the factions. A Zerg just steamrolls nearly empty bases - with all the n00bs within not realizing that the capping EXP are a joke compared to the EXP a decent 10 to 15 Minute Fight would bring, if they just would´ve defended another base, which is attacked by the enemy. The really, really few organizied smaller or medium groups/outfits could be as good organized as they want and be skilled in ego-shooters as progamers are, when the population due to the lack of WILLING Defenders shifts to one faction, they are just steamrolled by vehicle-spam and meat-spam. I am frustrated while defending beeing able to shot 3 to 4 enemies in a row, but because we are just a few guys i am overrun by the next three guys with my empty magazines. Also Bases are way too open. The ONE Tower in game is a pure fail by design. Last edited by Gortha; 2013-01-02 at 03:52 PM. |
||
|
2013-01-02, 03:59 PM | [Ignore Me] #59 | ||
Contributor Private
|
I quit playing within a couple weeks after release. I wanted so much for it to be "a modern Planetside", but it felt more like "generic shooter using Planetside names". Specifically, these are the things that finally made me ragequit for the last time, listed in order of how much they pissed me off:
1) The lack of any substantial metagame (numbers > all) 2) The extreme damage of headshots/ludicrously small TTKs 3a) The ineffectiveness of AA 3b) The ineffectiveness of infantry AV 3c) The lack of vehicle balance in general 4a) The indefensibility of pretty much every building 4b) The indefensibility of pretty much anything 4b) Did I mention the lack of defense? It's hard to have a metagame without it. I know that some people won't see these as problems (or even existing), and that's fine. I could go into what I would change, but honestly, it would be a lot of work to write down something almost no one would read and that wouldn't make a difference anyway. |
||
|
2013-01-02, 04:18 PM | [Ignore Me] #60 | ||
Corporal
|
I quit because of a lack of Metagame, As said above, Lack of defending anything and as many have said, You are either the Zerg or your getting zerged. Vehicle balance needs some tweaking but thats a very small part of it. I had hoped there would be a bigger place for support roles, specifically engineers. My twitch skills are not what they used to be and I just couldnt seem to find a place where I fit. Where the game was really fun for me to play. I'm not saying it's a bad game, it's just not for me. I'm sure I will pick it up again to see if things change but right now it just isn't fun.
|
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|