Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Monitor Status: Your monitor is ON
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-01-03, 02:33 PM | [Ignore Me] #1 | ||
First Lieutenant
|
It was very early in the history of planetside 2. There was a portion of the article where Higby was talking about how bases would be giant and would be a feat to take. "a difficult coordinated effort" or something like that.
What happened? |
||
|
2013-01-03, 02:37 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
|
what happened is most likely at some point, smed saw his kid enjoying bf3 and said, 'fuck that shit, we want this instead!'
for real though, no idea. id love to find it to use for ammo.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
||
|
2013-01-03, 03:02 PM | [Ignore Me] #3 | ||
Private
|
Is this the article you're looking for?
The anatomy of a PlanetSide 2 battle in 2,000 words ?
__________________
Disclaimers: 1) I have never played Planetside 1. 2) English is not my first language. |
||
|
2013-01-03, 08:41 PM | [Ignore Me] #5 | ||
First Sergeant
|
Oh man, I read it and it sounds so good...Sounds a very systematic and complicated way to capture a base...might I say A FUN WAY!
seriously what happened... :,( "The eventual capture of the base is going to happen when that infantry battle turns towards the attacking team, they’re able to secure the shield generators and they’re able to get in and hack the base. But then they have a hold period, where they have to keep that hack on the base long enough, based on the peripheral territory they control, for the base to actually flip and the territory to become theirs. During that time, the defenders can no longer respawn at that base, but the attackers can’t respawn there either. So you’re still going to see people coming in, potentially trying to reverse the hack, trying to clear out the respawn and resupply stuff out front and recapture that way." aww man sounds just like PS1, they even planned so that you have enough time to come back and fight the enemy off like a counter-attack. And capping the zone would have locked spawning, so no spawn-rape. :/ Last edited by Vashyo; 2013-01-03 at 08:52 PM. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|