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Old 2013-01-08, 01:57 PM   [Ignore Me] #31
Sturmhardt
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Re: Hex Crash Fix


Originally Posted by Natir View Post
If you knew what the "exploit" or as I would call it, a bug was, you wouldn't be saying outfits were doing it. It was so simple that random people could have been doing it and not even realize it. Nothing to do with a Flash, Sunderer, etc. Hamma, since the patch went out, is it okay to say what caused it? It did have something to do with sound though... I just found out about it last night and I couldn't believe it.
Since it has been patched I don't see any harm in posting it. I heard that it was triggered by 2 C4s stacked on each other, is that true? If yes, then the lulz are on SOE. Still they should ban everyone who did this more than 3 times.
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Old 2013-01-08, 02:05 PM   [Ignore Me] #32
Hmr85
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Re: Hex Crash Fix


I don't know what caused it. I just heard it was a sound issue though from quite a few people.
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Old 2013-01-08, 02:08 PM   [Ignore Me] #33
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Re: Hex Crash Fix


i know what caused it, mostly because ive been told from others. has it been officialy patched and fixed? further, will telling get my soe account banned even if fixed?
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Old 2013-01-08, 04:12 PM   [Ignore Me] #34
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Re: Hex Crash Fix


I heard it was something about either a flash, sunderer, and c4. No idea outside of that though.
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Old 2013-01-08, 04:16 PM   [Ignore Me] #35
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Re: Hex Crash Fix


Originally Posted by MaxDamage View Post
I just hope it's not something people can do by accident.
It was.

Since it's fixed, I guess it's not a bad thing to post the repro steps

The main way it was being used was putting C4 on a sunderer and raming a C4 laden flash into it, taking care to hit the C4 on the sunderer with the C4 on the flash.

I was able to reproduce it by placing C4 on top of a prox mine and detonating the C4.

I suspect that the general cause it two placeable explosives on top of eachother and detonate (i've always suspected two different explosives). This causes every client in audible range to crash due to too many explosion sounds.


The good thing is something like this is fairly easy to tell if you were accedentally doing it or intentionally doing it. Sundy defender puts a prox mine on the ground and an attacker tries to C4 it, hitting the prox mine? Yeah, that's unintentional. Someone in the middle of a field dropping a prox mine, running back, getting C4, and droping C4 on it? Exploiter.

Last edited by Roy Awesome; 2013-01-08 at 04:19 PM.
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Old 2013-01-08, 04:30 PM   [Ignore Me] #36
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Re: Hex Crash Fix


Originally Posted by Beerbeer View Post
Banning in this game is pointless.

Sony needs to have some PREVENTION mechanism. There's no excuse as I'm sure many will be back. The hackers are still around.
They do, it's called find out what the players found out, then stop it. Find the hacks and then stop them.

I'm not sure if you've ever built anything from the ground up, but it's not like putting legos together. Stuff happens, stuff breaks, you mod it and go again. And dont' even think to bring the "they should have fixed it before I got it.." crap. This is a prototype game on a prototype engine. Just knowing that you're playing a ground breaking game is worth the cost of admission.. oh wait, it's free
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Old 2013-01-09, 12:05 PM   [Ignore Me] #37
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Re: Hex Crash Fix


Yea it's fixed feel free to post it.
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Old 2013-01-09, 01:47 PM   [Ignore Me] #38
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Re: Hex Crash Fix


Odd. If C4 and a mine blasting each other made the crash then what about tank shells and C4 or mines?

Maybe the bug came out of testing tank shells against C4/mines and thinking it would be the same for any other combo or explosive. Rather obvious thing in hindsight, but easy to miss from the same point of view.
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Old 2013-01-09, 02:18 PM   [Ignore Me] #39
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Re: Hex Crash Fix


Originally Posted by Chewy View Post
Odd. If C4 and a mine blasting each other made the crash then what about tank shells and C4 or mines?
I think C4 and mines exist in the game world for everyone like grenades, they are spawned into the map, while tank shells and it's explosions are client-side, just like bullets and rockets.

That's why you can kill with mines, C4, grenades even if they don't render.
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Old 2013-01-24, 10:22 PM   [Ignore Me] #40
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Re: Hex Crash Fix


They figured out a way to crash hexes again. The Crown hex at Waterson just got hit twice while the VS were trying unsuccessfully to take it.
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Old 2013-01-24, 10:33 PM   [Ignore Me] #41
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Re: Hex Crash Fix


Damn...
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Old 2013-01-24, 10:49 PM   [Ignore Me] #42
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Re: Hex Crash Fix


Originally Posted by Sledgecrushr View Post
If we could just hang banned cheater avatars from the warpgate with a sign around their knecks describing their crimes then I would be very happy.
Well studies have shown that those types of methods are not really going to stop anyone from committing a crime as criminals don't think they can get caught. That's way death penalties are not more efficient then jail time to prevent some one from committing a crime.

But I would for sure be appeased to see them hang there. More so if it was IRL.

Last edited by Sunrock; 2013-01-24 at 10:52 PM.
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Old 2013-01-24, 11:14 PM   [Ignore Me] #43
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Re: Hex Crash Fix


Originally Posted by killerquag View Post
They figured out a way to crash hexes again. The Crown hex at Waterson just got hit twice while the VS were trying unsuccessfully to take it.
Yeah, I'm on waterson, and my (VS) outfit experienced a synched crash. I was in the next hex, so not affected
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Old 2013-01-24, 11:18 PM   [Ignore Me] #44
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Re: Hex Crash Fix


I can also confirm me and my outfit mates crashing at the exact same moment in some locations on Indar, on Waterson today. Interestingly, one of my mates was not crashing out and could see all the disconnected friendlies stand in our spawn building.
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Old 2013-01-24, 11:44 PM   [Ignore Me] #45
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Re: Hex Crash Fix


didn't see hamma's reply til now, but basically as others said, you'd slap c4 onto an armored sunderer right on the plates, and slap c4 onto an atv. you'd then drive the atv straight at the sunderer and cause it to explode. the c4 would then collectively explode and also cause the two vehicles explode. this would overload clients of anyone in the hex, even if they could not actually hear it, they were still receiving this information. this caused the crash.
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