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Old 2013-01-11, 10:57 AM   [Ignore Me] #16
Qwan
Captain
 
Re: Cool Outpost Layouts?


I like the Starship troopers base you guys may know this base its called the stronghold its right next to tawrich Tech Plant. This base is so much fun to fight at, vehicles cant get in, though you do have lib issues, but at least you can make it out the damn entrance. I like this base design alot, you have the walls surrounding the spawn box, and the enemy has to dismount and come in to take the points. This is a descent base design IMO.
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Old 2013-01-11, 11:05 AM   [Ignore Me] #17
Binkley
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Re: Cool Outpost Layouts?


Originally Posted by Qwan View Post
I like the Starship troopers base you guys may know this base its called the stronghold its right next to tawrich Tech Plant. This base is so much fun to fight at, vehicles cant get in, though you do have lib issues, but at least you can make it out the damn entrance. I like this base design alot, you have the walls surrounding the spawn box, and the enemy has to dismount and come in to take the points. This is a descent base design IMO.
The Stronghold is such a good defensible base that we don't get fights there very often (at least on sol tech). The enemy tends to avoid it for easier pickings. When there are fights there, they are always good ones.

Last edited by Binkley; 2013-01-11 at 11:08 AM.
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Old 2013-01-11, 11:26 AM   [Ignore Me] #18
Qwan
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Re: Cool Outpost Layouts?


Originally Posted by Binkley View Post
The Stronghold is such a good defensible base that we don't get fights there very often (at least on sol tech). The enemy tends to avoid it for easier pickings. When there are fights there, they are always good ones.
I think the only thing that makes it the base to avoid as well is the fact that is so close to the NC warp gate. But I think that if it was more centered on the map there would be some great fights.
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Old 2013-01-11, 02:20 PM   [Ignore Me] #19
DovahTerran
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Re: Cool Outpost Layouts?


Originally Posted by VOLTswaggin View Post
so true... But IS that a Moroni statue on the top? I can't tell.

Great layout regardless. I'd like to see a base somethin like that.

Maybe if we actually DO get Vanu invaders someday (the ancient species, not the purple-spandex techno-religious nutjobs ) we can have a continent specifically dedicated to SST style base defense. "BUGS!"
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Old 2013-01-11, 02:22 PM   [Ignore Me] #20
Whiteagle
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Re: Cool Outpost Layouts?


Originally Posted by VOLTswaggin View Post
...Why do we need another Stronghold?

Originally Posted by Qwan View Post
I think the only thing that makes it the base to avoid as well is the fact that is so close to the NC warp gate. But I think that if it was more centered on the map there would be some great fights.
Indeed, why is such a great base buried so deep in Smurf Turf?
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Old 2013-01-11, 03:29 PM   [Ignore Me] #21
Figment
Lieutenant General
 
Re: Cool Outpost Layouts?


The Stronghold is easy to take if you know where to attack from.



What walls?

Anyway, its spawnroom is still too easy to camp, but it has a decent west-north-east outer perimeter. Needs a better keep though and really a way to protect against an ams on the ridge above. (Infantry tunnels to the top with lots of small entry points, wide tunnel with regular chokepoints or some sort of other passageway up with side protection)

Last edited by Figment; 2013-01-11 at 03:34 PM.
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Old 2013-01-11, 04:03 PM   [Ignore Me] #22
RykerStruvian
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Re: Cool Outpost Layouts?


I think it would be cool to move the Stronghold to a different part of the map. It feels way too close to NC territory to really reach its full potential as a combat area. If it were moved somewhere closer to the middle of the map or something where conflicts/territory change hands frequently, I think it would be more entertaining.
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