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PSU: B!tchign about the new EXP system since 2003
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2013-01-17, 06:37 AM | [Ignore Me] #31 | |||
Major
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And making the blast radius smaller on the zepher isn't going to be the magical cure for their OPness. Its not hard to gun libs thats the problem, its fairy easy to land the shots on targets once you are used to it. Think it might be good to make them more cumbersome , make the guns twitchy or something so its quite hard to gun. Last edited by PredatorFour; 2013-01-17 at 06:41 AM. |
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2013-01-17, 07:11 AM | [Ignore Me] #32 | ||||
Significant COF spread for Zephyr during sustained fire. I was thinking this was what we'd see TBH. Last edited by NewSith; 2013-01-17 at 07:19 AM. |
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2013-01-17, 08:09 AM | [Ignore Me] #33 | |||
First Sergeant
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thats not true. My Saron(TOP Gun for the Magrider) needs 6 Shots/Hits to Kill a Lib the Standard Front-Cannon - ... i don´t know. But it my be the AP Variant of the Front cannon can do it with 3 or 4 Hits... Even that is WAYYYYY to much. |
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2013-01-17, 11:13 AM | [Ignore Me] #36 | |||
Contributor Sergeant
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Between the gravity they've given the rounds (ie, same as sniper bullet drop) and the smaller blast radius.. we are going to see a whole lot less long range bombing while the lib is out of effective AA range. Therefore, libs will have to come into AA range to do bombing... more higher speed bombing runs... less hover-camping. This combined with the AA increases we've seen, means a lot less rounds being thrown about. Libs will still be deadly as hell... but just for a shorter period of time and more likely to be chased off by combined AA. It's another small step towards balancing... much better to do it in chunks than to nerf the hell out of something then swing it back and forth trying to balance it. I've already noticed more infantry running around on Matherson from the AA increase... i'm hoping that a drop in long range bombing will increase it even more, and require an effective lib to have a spotter or two for those juicy targets rather than floating around with impunity. Btw, a zerged base will still have libs flying around killing everything... but it should be much easier to handle these guys in lower population fights. |
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2013-01-17, 11:16 AM | [Ignore Me] #37 | |||
Contributor Sergeant
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It would be cool to be able to snipe a pilot from his aircraft like you can do with the quads (if they render for ya... lol) |
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2013-01-17, 07:00 PM | [Ignore Me] #40 | |||
Corporal
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It's weapons are also not half bad either. People claim they're all the same but the rockets seem to kill in less time than a Reaver's counterparts. But just generally it's a thin disc which already makes it a hard target and it can defy the laws of physics which is just too much. The Mossy is probably the more balanced of the 3, but it still has a speed advantage over the Reaver and is a thinner target. The Reaver has "NOTHING" going for it. Any claim it has higher damage is false. Liberators take 4 entire salvos of gun/rockets to die. ESF's still take at least 2 full salvos of the main cannon and we're talking the rotary vortek here, not the basic one. Not sure what the AA rockets are like, but most people have flares now. It's a fatter target meaning enemies can hit it a lot easier and it's also as a result less maneoverable so you can't dodge as well. So essentially it's not either stronger, sturdier, faster or more agile than any of the other ships so there's zero point to it other than to be subpar to the other races, which NC is in general anyway. The Scythe is just SO much better to control and rape kills with. |
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2013-01-18, 05:57 AM | [Ignore Me] #41 | |||
Major
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Maybe the gap between the reaver and the schthe is a little unbalanced but as I can't say the mossy vs scythe or the mossy vs reaver is unbalanced it most be so little that the skill of the pilot is allot more important then the design of the ESF. |
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2013-01-19, 03:36 PM | [Ignore Me] #42 | ||
Corporal
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I accept the Mossy is more balanced - in fact I'd rather all 3 ESF's were more like it in general feel. But it still is better than a Reaver any day. Nothing great about low damage, low agility, low health and fatter bulk!
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