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Old 2013-01-28, 07:24 AM   [Ignore Me] #16
Figment
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


Or they could have just copied the tank mechanics from PS1...

You know, where Magriders being too powerful would be a ridiculous complaint and the only semi-valid complaint was Prowler's requiring an extra gunner for AA capacity (even if it had the highest AV and AI DPS without that extra gunner).
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Old 2013-01-28, 07:48 AM   [Ignore Me] #17
AThreatToYou
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


Allow the prowler to fire BOTH cannons at the same time.

This could be done simply by allowing a weapon fire switch that by default is the b button that switches you between full auto, burst, single shot with guns now makes the prowler able to be single shot to kill more infantry or a double shot to hit tanks easier with both shots.

A more complex way to accomplish this would be to make the right and left cannons seperate in the same way that max arms are seperate so right cannon is right click and left cannon is left click.

This would be more natural use of the cannon and would even possibly allow the mixing of cannons which could be interesting. Arm yourself with one AP and one HE cannon would be pretty sweet.
PLEASE do this.
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Old 2013-01-28, 08:13 AM   [Ignore Me] #18
psijaka
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


I don't play TR let alone drive a Prowler, but I do agree that both cannons should be fired simultaneously, in the same way that a MAX can by clicking both left and right mouse buttons. I'm not sure whether any nerf to damage per round would be required; if the damage per round > 0.5 x Vanguard round, then perhaps.

Seems totally illogical to have dual barrels if you can't fire them both at once!
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Old 2013-01-28, 08:30 AM   [Ignore Me] #19
Kerrec
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


What I would do:

1) Buff AP damage and projectile velocity for all factions.
2) Prowler lock down mode: Shields the rear so it has the same armor as the front. It can't move. It's like an AP turret. We all know how easy those are to hit/kill.
3) Prowler cannons: Reload independantly. Fire one cannon, it reloads while you manoeuver to fire the second cannon. Adjust reload speeds as required for balance.
4) Magriders: Since they float, they should get pushed and spun when they DO get hit. The amount of push and spin will depend on the velocity of the projectile. A hit directly at center of mass results in a push. A glancing blow away from center of mass will cause the magrider to spin a bit. Not huge amounts. IMO, it's dumb that a floating platform can take direct hits and keep their aim on target without any problems.
5) Prowler & Vanguard: Stabilize the turret so it doesn't bounce so much while driving!
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Old 2013-01-28, 08:37 AM   [Ignore Me] #20
Mietz
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


I drive a prowler and I don't agree with the suggestion of firing both barrels, at least not in the form described.

According tho these stats:



A dual hit from the Prowler will do the same damage as the Vanguard. The balancing currently is that the Prowler needs a bit more personal skill to land those two shots due to recoil (and non-centered barrels, but i see this as a bug and not a feature).

Making the Prowler able to shoot both barrels at the same time would make it hit like a Vanguard and, especially when deployed, completely OP.

Take into account the reload time that is ~half of the Vanguard, add to that deploy reload decrease of 48% at max certs, and you have a situation where the Prowler can easily put out ~1600 damage per second in anchored mode.

It would absolutely wreck shit before any tank could react to the damage and try to evade, even Mags at long range.

The Prowler already has the highest DPS, so it would stack and amplify it without refire time.
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Old 2013-01-28, 08:48 AM   [Ignore Me] #21
Thunderhawk
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


I just wish everyone who claims they want an empire to be nerfed to just play that empire for a while, and if still thinking they are better, then be allowed to post a Nerf thread....

My rules would be like this:-

1. If you haven't played the opposing empire you are asking to be nerfed for 5 solid hours, then all your "nerf" posts get instantly deleted.

2. If you have played for 5 hours and still want to feel it necessary to write a Nerf thread, then by all means write a reason why and a suggested solution.

Failure to adhere to either of those 2 rules on PSU forums get's you instantly banned for life.

Hamma chop chop apply these post haste !!
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Old 2013-01-28, 12:55 PM   [Ignore Me] #22
Baneblade
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


The only thing my Vanguard needs is a cannon that can hit a Flash driving away from me in a straight line.
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Old 2013-01-28, 01:09 PM   [Ignore Me] #23
Sunrock
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


Originally Posted by Baneblade View Post
The only thing my Vanguard needs is a cannon that can hit a Flash driving away from me in a straight line.
Hehehehe... With a bit of more practice you can.
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Old 2013-01-28, 03:14 PM   [Ignore Me] #24
Chaff
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


There is too much crying in this game. Let the VS have the best MBT in the game. I don't like how they can spam a base, but I'd leave their tank alone.
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Old 2013-01-28, 03:27 PM   [Ignore Me] #25
almalino
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


Originally Posted by Baneblade View Post
The only thing my Vanguard needs is a cannon that can hit a Flash driving away from me in a straight line.
That would be OP. And, actually you already can do this is Flash driver will stop to scratch his back and to repair his Flash. Though, not 100% guaranteed hit if Flash driver do all this fast
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Old 2013-01-28, 03:27 PM   [Ignore Me] #26
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


Originally Posted by Chaff View Post
There is too much crying in this game. Let the VS have the best MBT in the game. I don't like how they can spam a base, but I'd leave their tank alone.
No kidding man. I can hardly look at official forums anymore because all it has become is a buff/nerf discussion. People need to learn to improvise, adapt and overcome. In various situations balance differences are going to change back and forth. Learn to find the advantageous position before your enemy does and feel good about yourself for achieving something you want someone else (the devs) to do for you.
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Old 2013-01-28, 03:28 PM   [Ignore Me] #27
almalino
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


I myself , actually, do not care about Magriders because I play like 4 hours a week. But those dedicated players and platoon leaders from TR and NC - I feel for them.
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Old 2013-01-28, 03:28 PM   [Ignore Me] #28
almalino
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


Originally Posted by Rockit View Post
No kidding man. I can hardly look at official forums anymore because all it has become is a buff/nerf discussion. People need to learn to improvise, adapt and overcome. In various situations balance differences are going to change back and forth. Learn to find the advantageous position before your enemy does and feel good about yourself for achieving something you want someone else (the devs) to do for you.
Indeed, learn to play!!!

/ sarcasm
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Old 2013-01-28, 03:35 PM   [Ignore Me] #29
Badjuju
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


Originally Posted by almalino View Post
Are you trolling? Right?

Magrider need to turn the body and Vanguard needs to turn the turret for that. What is the difference in turning the turret and the body especially when Magrider body is floating and easily rotated?

Also, Magrider by turning the body face the strong front to the attacker. Profit!


IMHO, Magraqider is a big floating turret that can strafe and must be nerfed. Or other must be buffed somehow.
There are trade offs. With a rotating turret you can control which direction your ass faces while attacking. This is particularly important if you are getting flanked from both sides. To shoot at guys to your right you have to expose your ass to the guys on your left.

Personally I would take the Vanguard any day. You have to play smarter with it as it isn't as forgiving but the elevated+rotating turret pays off IMO. Not to mention lots of armor and high damage. I would like to see the projectile speed increased however. That is it's biggest weakness currently. Well that and people think they can play rambo in it, charging ahead of infantry. I think this causes the biggest miss-conception over the Mag. It's agility makes it very forgiving when you over extend in a game where many people don't play smart and over extend every time they get in a vehicle. I am not saying tweeks are not in order, however I don't believe it is as imbalanced as people make it out to be. I would say increase the projectile speed of the Vanguard. If not that then slightly reduce the damage the mag does as Ubi (sorry cant remember name) suggested.

Last edited by Badjuju; 2013-01-28 at 03:38 PM.
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Old 2013-01-28, 05:47 PM   [Ignore Me] #30
Baneblade
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Re: Don't Nerf Magriders Buff Prowler and Vanguard


Originally Posted by Sunrock View Post
Hehehehe... With a bit of more practice you can.
Not if he keeps outrunning the projectile

Originally Posted by almalino View Post
That would be OP. And, actually you already can do this is Flash driver will stop to scratch his back and to repair his Flash. Though, not 100% guaranteed hit if Flash driver do all this fast
See, this guy got it.

I'd say double the projectile velocity, maybe even add a push back to compensate (even from broadside firing tanks).
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