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2013-02-02, 01:14 PM | [Ignore Me] #31 | |||
Master Sergeant
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2013-02-02, 02:14 PM | [Ignore Me] #32 | |||
Private
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2013-02-02, 02:47 PM | [Ignore Me] #33 | ||
Contributor Lieutenant Colonel
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One can only hope. I still think it sounds like a "Kill 10 Rats" type of deal. Although, at this point I'm kinda glad they didn't bring back backpacks. Then it'd be something along the lines of "Loot 25 Vanu asses" and then have to worry about some kinda stupid fucking drop rate.
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2013-02-02, 04:19 PM | [Ignore Me] #34 | ||
Private
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The roadmap and Higby failed to mention some of the uses of spectator mode. Spectating is the single most reliable way in a FPS game to catch cheaters. It takes out all of the guesswork and speculation. Using spectator mode even allows you to catch players using subtle cheats such as ESP/wallhacks, if the spectator knows what to watch for.
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2013-02-02, 04:54 PM | [Ignore Me] #35 | ||
Corporal
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I can't believe you guys don't understand the importance of the score/experience separation. This is absolutely vital if score/experience based stats are to have any signifigance. Yes, stats overall need to be improved, but this is an easy fix thatshould have been in from day 1.
For the same reason, I dont understand why you put xp/minute in your sigs. It's an even more meaningless stat than kdr. |
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2013-02-02, 05:04 PM | [Ignore Me] #36 | ||
Sergeant Major
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Last edited by Helwyr; 2013-02-02 at 05:05 PM. |
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2013-02-03, 12:36 PM | [Ignore Me] #37 | ||
Major
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Thanks for including greedy things like "better dev-only camera mode" in the public list.
But now that I'm thinking about it, I wonder what kind of secret sauce the devs are brewing that's too seekrit to be on the list . . . |
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2013-02-03, 01:38 PM | [Ignore Me] #38 | ||
Probably something Louisiana-style - a blend of sweet and hot peppers to be used as a finishing sauce. I wouldn't put it past them to be working on a South Carolinian mustard base, however.
Last edited by maradine; 2013-02-04 at 09:13 PM. |
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2013-02-04, 04:28 PM | [Ignore Me] #39 | ||
Contributor Lieutenant Colonel
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They might need to rename this one FEB/MAR on the roadmap.
Only 28 days in FEB and they still have to fix the stuff that either doesn't work, didn't get included or is a new bug that got introduced in the JAN roadmap. And then it will snowball before suddenly, Hi2U July and August, welcome to the 6mth plan. The best laid schemes of mice and men... |
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2013-02-04, 06:07 PM | [Ignore Me] #40 | ||
Private
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I think a normal quest achievement system wouldn't work for this game. Especially with daily quests. I think they rather need an exploration plus one time thing achievement system. It should be done like this:
1. Capture the Crown 2. Defend the crown from 50% 3. Land a mossy on top of a biodome That would make it fun. Just don't make it daily our kills etc... Even use it as a tutorial system. 1. Land an ESF 2. Roll a galaxy 3. Use deploy 4. Join An outfit 5. Unlock a weapon 6. Hack a terminal This would greatly help new players as the achievements would guide them |
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2013-02-05, 05:03 AM | [Ignore Me] #45 | ||
XP/min has more meaning than Kill/Death ratio due to the fact that you can do all sorts of things to gain XP in game so a good medic will be gaining XP from Healing and reviving, a good Engineer will be gaining XP from repairing as well as killing, Capturing bases, destroying vehicles (even when enemy not in them, like sunderers) etc....
XP/min is about the only stat that can encompass all players playing different classes and all the different methods of gaining XP into 1 definition that can compare how much they do a task. K/D ratio is all about killing and not dying and nothing else. This is the reason why focus is shifting onto XP/min as the stat of choice, to be compared to and against. Edit: and in these sorts of games, there will always be classes that gain XP/min faster than others, you can't really balance that out but it's head and shoulders above teh K/D ratio stat as a definer of "skill" in Planetside 2 Last edited by Thunderhawk; 2013-02-05 at 05:04 AM. |
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