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2013-02-04, 12:49 PM | [Ignore Me] #32 | ||
Captain
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I just want these ideas to come to fruition in one way or another. SOE really needs to look at its fanbase wants and needs if it wants to keep both a happy and an active fanbase while increasing it at the same time. I mean seriously, how many games out there actually listen to the fan base and do what they want? Not a lot... mostly console games do it IF they do it at all... PC games only listen to fanbase bug reports...not game improvements and such
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2013-04-09, 03:26 AM | [Ignore Me] #33 | ||
Private
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I like the idea of the Galaxy being able to transport vehicles and after dropping that in my outfit I got several positive responses.
Our thoughts after some thinking were: 1.) Add a CERTification "light vehicle bay" that replaces the 7 passenger seats. In this bay you could either park one Lightning or 3-4 Flashs. (Leading to another idea of a vehicle-drop-pod-utility slot to allow the carried vehicles to disembark while the Galaxy is still flying, with the same limited maneuvrability of personal drop pods.) 2.) Add a CERTification "heavy vehicle carrier" that removes all passenger and the flank guns. With this carriage the Galaxy - would (in a perfect world) get a bulkier design. - could pick up either a Sunderer, MBT or Lightning that got the matching defense-slot CERT "Carrier Attachment". - still needs to touch down (or hover very closely to the ground) to set the carried vehicle back down on solid ground. Why? To give the Galaxy another role than "Sunderer without spawn" and to be able to transport larger vehicles faster. Especially on Amerish with the meandering roads it would be a great benefit. |
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2013-04-09, 03:47 AM | [Ignore Me] #34 | ||
Captain
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All those points we tested on the beta or in planetside 2.
They are not fun. When the galaxy was the AMS on the beta, the game was ridiculous, it was a game to let's try to find where is the enemy spawn point, normally in a very hard to reach place, in top of mountains that everyone can go down, but no one can go up! Top of tech plants was also the most parked place ever. The galaxy used to be able to carry a lighting, the back loading door is still there... Biolab with lighting inside it was not fun, even with all those iron fences on the entrances, they still managed to get some inside the Biolab! Also sky guards on the top of towers giving extra anti air support was really hard to overcome. Galaxies are already used for gunner, most great outfits, like mine, got one with full anti flak armor, lots of m60, and dropping some heavys, we can easily clear most bases of enemies, most of the times we, are the spearhead on biolabs, maxes dropping with galaxy air support means a clean entrance for the rest of the troops.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-04-09, 04:10 AM | [Ignore Me] #35 | ||
Sergeant Major
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Would definitely support a vehicle-carrier role for the Gal, especially with some loss of passengers/gunners to compensate.
Other than that, how about giving the Gal back its AMS role but force it deploy in mid-air (with a minimum and maximum height off the ground)? A Gal hovering over a base, dropping an endless stream of troops would be an awesome sight - but also a huge target. Should make it powerful, but short-lived and a key target for enemy ESF or even Libs. And/or allow squad (or platoon?) members to spawn into a Gal in flight. Fill up the Gal while it's on-route rather than having to gather slowly at the WG and allow a circling Gal to perform multiple hot-drops as squad members respawn. |
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2013-04-09, 08:11 AM | [Ignore Me] #36 | |||
Private
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SOE is really looking at it's fanbase. They've changed the spawns, changed the bases, changed the towers, nerfed the scatmax, changed the map/deployment Sure they put out guns despite being told not to, because they knew they would turn a profit. Can I really hold that against them? no, this game is free to play and if they don't do that then they make less revenue. I would say SOE are trying really hard to keep their fanbase active and happy. Despite all the doomsayers this has probably been one of the most progressive developments for a long time. They are testing lattice tonight too, after demands for test server. |
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2013-04-09, 08:24 AM | [Ignore Me] #37 | |||
Captain
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2013-04-09, 09:59 AM | [Ignore Me] #39 | ||
Second Lieutenant
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It would make more sense for the galaxy to be able to transport armor if you couldn't pull armor from every other base.
A huge issue with this game is how you can pull armor from a lot of the towers and pull sunderers/flashes from every single outpost. |
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2013-04-09, 01:40 PM | [Ignore Me] #41 | |||
Lieutenant General
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What if you have no tech plant? You wanna drive a tank over a continent or hitch a ride? On every continent there are some pretty big terrain obstacles, wouldn't it be better for a Sundy AMS to get a quick ride up the mountain? Galaxy Vehicle transport and gunship variants have all been talked about before. What I would really like to see is an air support variant, that allows repairing and rearming of nearby aircraft. Lets not forget the crazy shenanigens that could pop up. I know a group of guys who would love to pop a vanguard on each airpad of a tower lol.
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Last edited by Lonehunter; 2013-04-09 at 01:41 PM. |
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2013-04-09, 02:30 PM | [Ignore Me] #42 | |||
Captain
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-04-09, 03:50 PM | [Ignore Me] #45 | ||
Sergeant
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Hell, I love the way that I have my Galaxy loaded out. The thing is a tough bomber transport capable of clearing the LZ to drop the troops, then providing solid air support after the battle is under way. Of course, it needs a good fighter escort, but that's just common sense and provided by others in my outfit.
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