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Old 2013-02-12, 02:54 PM   [Ignore Me] #1
EVILPIG
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Sniper Class


I would love to hear everyone's ideas on what weapons, abilities and equipment the Sniper Class could have.

I understand that some disagree with creating this class. I ask that this thread not be for the debate as to whether or not to create a separate Sniper Class, but for ideas on how it should be developed.


Sniper

Weapons


Suit

Utilities
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Old 2013-02-12, 03:00 PM   [Ignore Me] #2
ShadetheDruid
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Re: Sniper Class


Though I disagree with the premise, i'll never say no to a bit of brainstorming.

How about some sort of futuristic camouflage suit that colours itself to whatever terrain/foliage/etc the wearer is in/around if they stop moving? Would provide decent (but not perfect) camo.
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Old 2013-02-12, 03:07 PM   [Ignore Me] #3
NewSith
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Re: Sniper Class


I myself will be able to snipe without any cloak, as long as I have a secondary weapon that is not handheld (SMG or a Shotgun instead I say), topped with Medic/Engi Armor levels.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-02-12, 03:10 PM   [Ignore Me] #4
Kerrec
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Re: Sniper Class


It's a very defined role. If it has to be split from the Infiltrator class, then:

1) Give them some kind of targeting gun that samples the color they point at, and match the camo to that color.

2) Allow the Sniper to change the camo pattern on the fly

3) Weapons are already there.

4) Give them binoculars that can "spot" enemy vehicles. These spotted vehicles show up on mini map for all friendly vehicles. Maybe go so far as to have the enemy vehicle show up on the continent map for everyone, while the sniper keeps the binoculars on the enemy vehicle.

5) Give them the ability to climb steeper slopes. Maybe a cert tree for this.
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Old 2013-02-12, 03:13 PM   [Ignore Me] #5
Calisai
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Re: Sniper Class


A secondary "tool" that would be for ranging (IE, a telescope or binoculars).. maybe also for making a silent spotting (only visible to yourself) or 5m or something (ie, instead of yell, normal vocal distance)

Using the spotting system while sniping is just asking for guys to hunt you down... same for infiltrating... lets just yell out our position eh?



Add-on to weapon of a bipod (crouching/sitting bipod) that decreases sway when crouched, but increases it when standing (and/or slows down walk/run speed)
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Old 2013-02-12, 03:17 PM   [Ignore Me] #6
NewSith
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Re: Sniper Class


Originally Posted by Kerrec View Post
It's a very defined role. If it has to be split from the Infiltrator class, then:

1) Give them some kind of targeting gun that samples the color they point at, and match the camo to that color.

2) Allow the Sniper to change the camo pattern on the fly

3) Weapons are already there.

4) Give them binoculars that can "spot" enemy vehicles. These spotted vehicles show up on mini map for all friendly vehicles. Maybe go so far as to have the enemy vehicle show up on the continent map for everyone, while the sniper keeps the binoculars on the enemy vehicle.

5) Give them the ability to climb steeper slopes. Maybe a cert tree for this.
And what about a PDW?
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-02-12, 03:20 PM   [Ignore Me] #7
Kerrec
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Re: Sniper Class


Originally Posted by NewSith View Post
And what about a PDW?
I wouldn't make new weapons for a "sniper" class. I would just use the weapons that are already there for the "infiltrator" class, and give those to the "sniper". "Infiltrators" would then get some role appropriate weapons/tools.

In other words, the pistols are already in the game. That's enough "PDW" for their role, which is supposed to be "long range".
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Old 2013-02-12, 03:23 PM   [Ignore Me] #8
NewSith
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Re: Sniper Class


Originally Posted by Kerrec View Post
I wouldn't make new weapons for a "sniper" class. I would just use the weapons that are already there for the "infiltrator" class, and give those to the "sniper". "Infiltrators" would then get some role appropriate weapons/tools.

In other words, the pistols are already in the game. That's enough "PDW" for their role, which is supposed to be "long range".
I'm talkingabout snipers having both SMGs and sniper rifles, without cloak. Since Snipers only wielding a sniper rifle is the stupidest thing BF brought to the FPS world. Why so? Because the said sniper class is by its definition a camping class, that attracts people that have no clue to teamplay. Mostly because there's no way they can, say, when out of ammo, join the fight and shoot with automatic weapons.
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Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-02-12, 04:13 PM   [Ignore Me] #9
Sledgecrushr
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Re: Sniper Class


I was playing as a sniper on arma 2 the other day and they have this great mechanic of adjusting your rifle for bullet drop. First they check range then dial in the correc range into the scope. Its a really cool feature and should be included into any real sniper class.
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Old 2013-02-12, 04:19 PM   [Ignore Me] #10
Figment
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Re: Sniper Class


All current sniper rifles + pistols and alternative pistols.

- Laze targeting device for use in conjunction with bombers and painting targets
- Anti-personel mines
- Motion Sensors
- Prone ability (slow, to avoid dolphin moves) with limited rotation and situational awareness, possibly including a deployable support animation for the sniper rifle (hence only interesting if you're in a good spot).
- Armour piercing bolt action rifle, for specific use against MAX units and shielded troops
- Signal flares / parachute flares
- Deployable shrubberies.
- Suit with either shrubberies attached to it, a hood (snow/desert/rock/sky colours), or very, very limited cloak (probably shorter than you can have now)
- Light Assault health/shield strength
- Slightly better jump capacity than normal grunt
- Slightly better rock scaling normal grunt
- Slightly faster move than normal grunt


Note that IMO all sniper rifles should have higher recoil and less accuracy when hip fired than currently is the case.
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Old 2013-02-12, 06:46 PM   [Ignore Me] #11
AThreatToYou
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Re: Sniper Class


PDWs could go in pistol slot. Also, I support Sniper class.
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Old 2013-02-12, 07:10 PM   [Ignore Me] #12
Kerrec
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Re: Sniper Class


Originally Posted by NewSith View Post
I'm talkingabout snipers having both SMGs and sniper rifles, without cloak. Since Snipers only wielding a sniper rifle is the stupidest thing BF brought to the FPS world. Why so? Because the said sniper class is by its definition a camping class, that attracts people that have no clue to teamplay. Mostly because there's no way they can, say, when out of ammo, join the fight and shoot with automatic weapons.
This thread is about brainstorming. I personally wouldn't put a "PDW" on a sniper class, but that's my opinion. If you feel it should get one, then just say so. No need to call me out on my ideas. There's no need for everyone to reach a concensus.

I was under the premise that we are to take the "sniping" out of the Infiltrator class, and make a class around it. There's not much more you can do to a "sniping" class than let it snipe. And possibly "spot" at much longer ranges than typical infantry.

In concept, I agree with you. Snipers in BF3 were dumb (for the game modes BF3 has). Personally, I would just greatly flesh out the infiltrator class, and arrange it so the infiltrator has to choose between a "sniping" setup or an "infiltration" setup. But the thread is quite specific, so I made my suggestions.

To me (my opinion, and I stick by it), a sniping class should be very functional at long ranges, and severely handicapped at short ranges. That means pistols only for side arms. Camo, but not invisibility. The ability to get into high places, but not jetpack type useful.



Moving on... I like the idea of carrying different ammo for the rifle. AV that would hurt a Flash pretty quick. An ESF in a clip. Etc.. Ammo that is particularly effective against a MAX. Swap ammo types using the "B" key, or whatever the "switch modes" key is bound to. Make the animation to swap ammo types really long, as in: Pull out magazine, take round out of chamber and put it back in magazine. Put magazine away, take out new magazine. Place magazine in rifle, chamber a round. IE: Long.

Snipers would most likely ignore armors and focus on Bandoliers to augment their ammo capacity. Maybe make a utility pouch type cert that carries even more ammo.
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Old 2013-02-12, 07:27 PM   [Ignore Me] #13
ShadetheDruid
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Re: Sniper Class


I wouldn't say PDWs would be needed (mostly because I think it's a really pointless designation, but hey ), and I also wouldn't say pistols are useless. Especially if they bring out some nice heavy and automatic pistols.

I think people are used to pistols being crappy emergency weapons in most shooters since the beginning of time, but PS2 wouldn't be the first to do away with that concept (if they made some really nice ones).
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Old 2013-02-12, 08:05 PM   [Ignore Me] #14
Ghoest9
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Re: Sniper Class


Well the sniper class should basically be an inf with no cloak and no hacking.

They would still rock at sniping.
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Old 2013-02-12, 09:00 PM   [Ignore Me] #15
Neutral Calypso
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Re: Sniper Class


EvilPig, I think this might be news for you but...

The game is out of beta now. I know, it's hard to believe, but it is really truly out of beta. There will be no "sniper" class. Sniper rifles will not be removed from the infiltrator.
It is what it is.
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