News: Feb 13 Hotfix - Patch Notes - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Play Planetside you will
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-02-13, 11:12 AM   [Ignore Me] #16
Athan
Private
 
Re: Feb 13 Hotfix - Patch Notes


Originally Posted by DirtyBird View Post
[*] Effect added to help indicate temporary invulnerability on respawn
Originally Posted by yonman View Post
eh?
I assume this means that just-spawned players with invulnerability now have some glow/pulsing/something visual effect so you know shooting them will have on effect.
Athan is offline  
Reply With Quote
Old 2013-02-13, 11:14 AM   [Ignore Me] #17
psijaka
Contributor
Major
 
psijaka's Avatar
 
Re: Feb 13 Hotfix - Patch Notes


AV mana turrets. Oh yes!
psijaka is offline  
Reply With Quote
Old 2013-02-13, 11:22 AM   [Ignore Me] #18
WSNeo
Master Sergeant
 
WSNeo's Avatar
 
Re: Feb 13 Hotfix - Patch Notes


I'm at work right now. Can someone upload a video of the AV MANA turret in use?
__________________


WSNeo is offline  
Reply With Quote
Old 2013-02-13, 11:23 AM   [Ignore Me] #19
OpolE
Sergeant Major
 
OpolE's Avatar
 
Re: Feb 13 Hotfix - Patch Notes


WHERE IS THE BUGGY? Please don't show a symbol on the patch update on FB if there is no bloody buggy.
__________________
BR34 CR5 - Werner since 2005.

4000+ Hours of PS1
OpolE is offline  
Reply With Quote
Old 2013-02-13, 11:27 AM   [Ignore Me] #20
The Jamhead
Private
 
Re: Feb 13 Hotfix - Patch Notes


Originally Posted by NewSith View Post
Also I wonder if MANA AV can be switched to an ammobox. Logical step would be to make it not switch. (For balancing reasons...
I've not tried it but the description in game seems to suggest it can be switched
The Jamhead is offline  
Reply With Quote
Old 2013-02-13, 11:41 AM   [Ignore Me] #21
RedKelrick
Private
 
Re: Feb 13 Hotfix - Patch Notes


Originally Posted by o Solei o View Post
Seriously. I would have shelled out for it if it had been that good when they were actually selling it.
Wait so for $39.99 USD you didn't want to buy it because of the boost?

So the 4,000 SC (40 USD Value)
12 Guns Unlocked (4 guns per faction. I am not sure on what SC value that would add up too.)
Decals, Camo's I'm sure I'm missing something else, wasn't worth it?
RedKelrick is offline  
Reply With Quote
Old 2013-02-13, 12:31 PM   [Ignore Me] #22
MaxDamage
Sergeant Major
 
MaxDamage's Avatar
 
Re: Feb 13 Hotfix - Patch Notes


Good hotfix
MaxDamage is offline  
Reply With Quote
Old 2013-02-13, 12:51 PM   [Ignore Me] #23
Ruffdog
Contributor
First Lieutenant
 
Ruffdog's Avatar
 
Re: Feb 13 Hotfix - Patch Notes


When they say AV turrets I'm sure they also mean ANTI MAX turret too!

Hear that Haxsaws? Biolabs just got more interesting
__________________

Ruffdog is offline  
Reply With Quote
Old 2013-02-13, 01:36 PM   [Ignore Me] #24
ColdCheese
Corporal
 
Re: Feb 13 Hotfix - Patch Notes


oh man the turret is a winner, so bad ass! free trialed it and took out a sundy with 4 shots and max with 2, guided missles should replace all lock ons, brings the skill back and tons of fun to use.
ColdCheese is offline  
Reply With Quote
Old 2013-02-13, 01:59 PM   [Ignore Me] #25
Loban
Private
 
Re: Feb 13 Hotfix - Patch Notes


Originally Posted by ColdCheese View Post
...guided missles should replace all lock ons, brings the skill back and tons of fun to use.
I agree when attacking ground vehicles. But when attaching air, there's no way you'll hit an ESF without lock-on, MAYBE if the missile were REALLY fast.
Loban is offline  
Reply With Quote
Old 2013-02-13, 02:02 PM   [Ignore Me] #26
ShadetheDruid
First Lieutenant
 
ShadetheDruid's Avatar
 
Re: Feb 13 Hotfix - Patch Notes


Originally Posted by Loban View Post
I agree when attacking ground vehicles. But when attaching air, there's no way you'll hit an ESF without lock-on, MAYBE if the missile were REALLY fast.
Unless you did guided for ground, and maintain lock for air.
ShadetheDruid is offline  
Reply With Quote
Old 2013-02-13, 03:49 PM   [Ignore Me] #27
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: Feb 13 Hotfix - Patch Notes


Originally Posted by DirtyBird View Post
I like the fact they have put this out as soon as its ready, they could have easily waited til the end of the week.
Well...really you'd want to push patches early in the week, so if it breaks something you can get it working by the weekend, when most people play.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2013-02-13, 04:15 PM   [Ignore Me] #28
Jaybonaut
First Sergeant
 
Jaybonaut's Avatar
 
Re: Feb 13 Hotfix - Patch Notes


Originally Posted by RedKelrick View Post
Wait so for $39.99 USD you didn't want to buy it because of the boost?

So the 4,000 SC (40 USD Value)
12 Guns Unlocked (4 guns per faction. I am not sure on what SC value that would add up too.)
Decals, Camo's I'm sure I'm missing something else, wasn't worth it?
No, it wasn't. They recently made it so that the last few months would be a 50% boost, in case you weren't aware. I was rather pissed at both of these changes too, because no, it wasn't worth it in the beginning, at least to me.
Jaybonaut is offline  
Reply With Quote
Old 2013-02-13, 04:35 PM   [Ignore Me] #29
Calisai
Contributor
Sergeant
 
Re: Feb 13 Hotfix - Patch Notes


Originally Posted by RedKelrick View Post
Wait so for $39.99 USD you didn't want to buy it because of the boost?

So the 4,000 SC (40 USD Value)
12 Guns Unlocked (4 guns per faction. I am not sure on what SC value that would add up too.)
Decals, Camo's I'm sure I'm missing something else, wasn't worth it?
4,000 SC is only worth 40 USD when you don't use a 2x or 3x SC day, I bought all the SC I needed on the triple SC day. (I used 3x day + walmart bonus card... which got me the equivalent of 4k for 10 USD)

4 guns unlocked for my faction, of which I really only use 1 of... since I rarely play any other faction (my primary outfit is single faction only) and some of the weapons don't really fit my playstyle.

Decals and Camo's... bleh... the camo's are obnoxious and don't camouflage anything (make you stand out even more) and decals are barely visible.

The 10% xp/resource was a nice thing... but with boosts able to do 50%....

I actually considered not buying it...



That said, I bought it.... I wanted to support the game and make sure SOE was rewarded in bringing the sequel to the game that ruined all other FPSs for me. (Money is not a worry for me... playing time is... so XP boost helps me feel like i'm able to keep up with all those gamers out there with so much time on their hands.)
__________________
Calisai is offline  
Reply With Quote
Old 2013-02-13, 04:42 PM   [Ignore Me] #30
Thunderhawk
Contributor
Second Lieutenant
 
Thunderhawk's Avatar
 
Re: Feb 13 Hotfix - Patch Notes


What's nice about the Alpha boost is that they reset it to full 6 months again (starting from when you equip it)

That's a nice touch
__________________
Thunderhawk is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:47 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.