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PSU: smells of dirty TR and NC scum.
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2013-02-13, 09:33 PM | [Ignore Me] #16 | ||
Contributor Major
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Indeed. I was bored on Indar by the end of beta, but there's no point in being anywhere else. Nothing really wrong with the other two continents, apart from the fact they are essentially devoid of life pretty much all the time.
Do we need NPCs to make up for the lack of players to shoot at? Seriously bored silly of Indar, willing to fight bots elsewhere. |
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2013-02-13, 09:35 PM | [Ignore Me] #17 | |||
Master Sergeant
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2013-02-13, 09:41 PM | [Ignore Me] #18 | ||
First Sergeant
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I only find TR focusing on Indar on Jaeger. I mainly fight on Esamir. It really depends what time of day you play, cause I've seen fights everywhere, and occasionally as you describe with Indar being the focus.
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2013-02-14, 03:06 AM | [Ignore Me] #20 | ||
Corporal
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Something like this. Just spawn everyone into one of the other continents when they log in one day. People like Indar for the reasons listed in the thread, sure, but a lot of why people play there probably has to do with it just being where they start out.
Or give an XP bonus (a small one, I suppose) for fighting on one of the continents, and then rotate which continent receives the bonus each week. |
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2013-02-14, 04:04 AM | [Ignore Me] #22 | ||
So...
Indar is the most popular continent so let's remove it. The Crown is the most popular outpost, so let's make it "normal". Yeah..... No. How about SoE bring the other continents and outposts up to scratch? And do something about population levels, like merge servers or create continent servers (let's face it, there is no intercontinental metagame). |
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2013-02-14, 07:43 AM | [Ignore Me] #23 | ||
Major
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Its lame that the fighting bunches around the crown. Whichever side owns it generally loses alot of their territory whilst farming.
They made a hex system to fight all over the cont, yet designed a middle hex where most of the fighting takes place.. i don't get it. The battle lines would flow more if everyone wasn't bunched up at the crown. |
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2013-02-14, 07:46 AM | [Ignore Me] #24 | |||
First Lieutenant
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Same thing happens on Mallory with VS. |
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2013-02-14, 07:50 AM | [Ignore Me] #25 | |||
First Sergeant
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You will only be mitigating the problem. Do you know why? Because people want massive epic scale battles and you can't have those with 10 front lines because it disperses your troops. The PS1 lattice focused the fight and provided a logical reason why to meet your enemy in battle at a certain location. This satisfied both strategic players and people that just wanted to see 200 tanks clash into each other. PS2 has no way to intelligently direct the flow and provide these opportunities, so everyone looking for a fight ends up at the crown because they know its where the action is. |
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2013-02-14, 08:01 AM | [Ignore Me] #26 | |||
Captain
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Large epic battles at the crown don't exist. The Crown is far to easy to defend so zergs don't attack it. Same apply's to Bio labs. Its just a massive farm for the defenders. "Epic" Large scale fights happen in the open, Or in tech plants / AMP stations, And certain outposts such as Ti Alloy which surround the crown.
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Last edited by Pella; 2013-02-14 at 08:03 AM. |
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2013-02-14, 08:07 AM | [Ignore Me] #27 | |||
First Sergeant
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What you classify as "epic large scale fights" in the open are zergs. They aren't fights, they are over in under 15 minutes. The crown, tech plants pre-patch and biolabs are the only places you can get an actual fight for longer than 10 minutes. People want to fight and they want to fight for a long time. The crown gives them the opportunity. |
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2013-02-14, 08:12 AM | [Ignore Me] #28 | |||
Captain
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That's not a fight that a siege. Where the defenders always come out on top. Hence why no one cares to attack Bio Labs or the crown. And why if you jump on Miller the crown has been mainly TR's for weeks. And if you logged on last night, Peris AMP station had a 3 way that lasted over an hour.
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Last edited by Pella; 2013-02-14 at 08:16 AM. |
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2013-02-14, 08:17 AM | [Ignore Me] #29 | |||
First Sergeant
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Yes, epic fights are determined on the duration. Whats epic about a fight where the zerg just rolls over whatever is in its way? A fight must provide a sustained engagement, else its not a fight but a zerg rush. Roflstomping the opposition isn't really fighting now is it? |
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